Necromancer downed state bugged?
Just a thought here, our DS was our old down mechanic, could it still be tied one way or another to how many “life” we get while down?
Minor nitpick – DS wasn’t exactly the old down state. When you hit 0 hp you would automatically go into DS. When DS ran out you would go down.
just wondering,.. when “down-ds” was in place, did we start ds with 100% life force or with our remaining lf ?
since we now know that 100%lf = 60% life … add our downed 30% and you’re near 100
can’t see anything else tied to necro and no others class
Actually it would be 100%lf=60% life= 30%+0,6*30% downed health=48% downed by that logic.
Also, this applies only in pve.
I think I should remove this quote given the recent developement.
not if our ds life is based on “normal life”, like downed is based on life
others class got 100% of downed life “based on normal life”
necro got 60% in ds, then another 30% in downed “based on normal life”
and when they changed it to go directly in downed, they “forget”? to change our pve downed health, while sPvP got all the attention it deserve
(sorry I’m not realy good at explaining myself in english)
Thing is, we got 100% of our normal life, plus 60% DS of our normal life. Other professions have 300% of their normal life.
As in, if we got 20000 hp, we have 20000 downed hp and 12000 DS hp, other classes with 20000 hp have 60000 downed hp.
I think I should remove this quote given the recent developement.
a guess could be
they got 100% of normal life*"downed multiplier"
we got ~33% of normal life*"downed multiplier" + ~60% of normal life in ds
or there is somthing wrong with downed health and degen ticks (the numbers could appear 3*higher than real damage ?) the same way we tought ds was 120% of life, we need tests with real damage instead of degen ticks, if not already done…
or there could be no valid reason with (old)class balance to why necro has poor downed health, not even death shroud…
like missing the downed multiplier because … because.
(edited by Yopaye.9053)
a guess could be
they got 100% of normal life*"downed multiplier"we got ~33% of normal life*"downed multiplier" + ~60% of normal life in ds
or there is somthing wrong with downed health and degen ticks (the numbers could appear 3*higher than real damage ?) the same way we tought ds was 120% of life, we need tests with real damage instead of degen ticks, if not already done…
or there could be no valid reason with (old)class balance to why necro has poor downed health, not even death shroud…
like missing the downed multiplier because … because.
What’s more likely: the max health is lower, or every single degen tick and Bandage/Revive tick is lower, and the Life Leech’s health gain is also wrong when it nearly offsets the degen tick that is also incorrect?
Besides, just go to WvW and watch how ridiculously fast a downed necro will melt compared to anyone else.
Working as intended.
This problem and the Soul Reaping problem we had until some month ago could’ve been quickly noted and solved if other life bars had number is them, namely the downed state and Death Shroud.
Guessing what’s the exact amount left is a really bad mechanic.
a guess could be
they got 100% of normal life*"downed multiplier"we got ~33% of normal life*"downed multiplier" + ~60% of normal life in ds
or there is somthing wrong with downed health and degen ticks (the numbers could appear 3*higher than real damage ?) the same way we tought ds was 120% of life, we need tests with real damage instead of degen ticks, if not already done…
or there could be no valid reason with (old)class balance to why necro has poor downed health, not even death shroud…
like missing the downed multiplier because … because.
Thing is, they got 300% multiplier, we got 100%. And the degen ticks were debunked by counting how many ticks it takes to die from first downed state. Results should be in page 1. The only thing missing is a “3x” in necromancer downed health equation in pve.
What’s more likely: the max health is lower, or every single degen tick and Bandage/Revive tick is lower, and the Life Leech’s health gain is also wrong when it nearly offsets the degen tick that is also incorrect?
I know for a fact that elementalist has 3 times more downed health than necromancer, and I’m almost certain that goes for every other class too. From my tests I can conclude that degen tick is 2,5% of your downed health per tick, rounded. Haven’t tested revive ticks in various situations but i’m sure they’re a similar percentage per tick. Life leech on downed attack however, is totally different, it’s not percentage and such it does not care about downed health. If we had low enough downed health, it could instantly revive us by healing a single tick.
This problem and the Soul Reaping problem we had until some month ago could’ve been quickly noted and solved if other life bars had number is them, namely the downed state and Death Shroud.
Guessing what’s the exact amount left is a really bad mechanic.
I totally agree they should just come out and show us the numbers directly.
I think I should remove this quote given the recent developement.
(edited by Targuil.3741)
What’s more likely: the max health is lower, or every single degen tick and Bandage/Revive tick is lower, and the Life Leech’s health gain is also wrong when it nearly offsets the degen tick that is also incorrect?
I know for a fact that elementalist has 3 times more downed health than necromancer, and I’m almost certain that goes for every other class too. From my tests I can conclude that degen tick is 2,5% of your downed health per tick, rounded. Haven’t tested revive ticks in various situations but i’m sure they’re a similar percentage per tick. Life leech on downed attack however, is totally different, it’s not percentage and such it does not care about downed health. If we had low enough downed health, it could instantly revive us by healing a single tick.
I know all that. I was pointing out that it would be ridiculous to assume it was anything other than lower max health since it would require every other thing to be telling you the wrong thing, in a consistently wrong manner.
What’s more likely: the max health is lower, or every single degen tick and Bandage/Revive tick is lower, and the Life Leech’s health gain is also wrong when it nearly offsets the degen tick that is also incorrect?
I know for a fact that elementalist has 3 times more downed health than necromancer, and I’m almost certain that goes for every other class too. From my tests I can conclude that degen tick is 2,5% of your downed health per tick, rounded. Haven’t tested revive ticks in various situations but i’m sure they’re a similar percentage per tick. Life leech on downed attack however, is totally different, it’s not percentage and such it does not care about downed health. If we had low enough downed health, it could instantly revive us by healing a single tick.
I know all that. I was pointing out that it would be ridiculous to assume it was anything other than lower max health since it would require every other thing to be telling you the wrong thing, in a consistently wrong manner.
I know you know. Just… having a habit to explain everything over again so that the fact is surely melted into every brain that reads this :p
I think I should remove this quote given the recent developement.
Siiiiigh.
I despair sometimes. One of the following would be sensible:
1) ANet posts, confirms it’s an issue, confirms multiplier will be fixed in the next patch.
2) ANet posts, confirms it’s an issue, confirms will fix soonish.
3) ANet confirms it’s not an issue, because of y or x.
4) ANet confirms it’s aware, but believes it to be well balanced and won’t change.
5) ANet realises QA is a part of software/game development, and hires some people directly responsible for QA.
This and the focus trait bug. And the DS health bug. And weapon swapping in DS (which is no longer a bug, despite being a recommended tactic by a dev).
I love this game, but I hate ANet. Cognitive dissonance is a kitten.
Is it a cute kitten?
This thread requires more attention !
This thread requires more attention !
+1. Until then I have given up dying so as to not have to experience downed state.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
Forgive me if I’m being an idiot, but isn’t one of the easiest ways to confirm this bug when you’re ressing at a big event? Like I have 27khp and get healed for about 800 a tick when being dressed. When I heal someone else with 27khp, they get about 1700 a tick.
Surely that confirms it very easily?
Also, where the kitten are ANet. Their silence is really starting to grate.
bumping every time I check the forums until the problem is fixed.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
Wondering if Anet are going to look at this or just ignore it..?
Forgive me if I’m being an idiot, but isn’t one of the easiest ways to confirm this bug when you’re ressing at a big event? Like I have 27khp and get healed for about 800 a tick when being dressed. When I heal someone else with 27khp, they get about 1700 a tick.
Surely that confirms it very easily?
Also, where the kitten are ANet. Their silence is really starting to grate.
That works too as those rez ticks are percentages. Though, to eliminate the possiblity that healing power affects the test and to count the ticks easier, I decided that downed damage ticks were more reliable.
I think I should remove this quote given the recent developement.
Yeah also noticed very low health downstate in WvW, I felt like a liability to the small roaming group when i was downed then instant killed rally bait for the 3 we had down….
I had to change gear and utilities to make sure i would not go down really lowered my damage and was not happy about it. More reason to level my cheese machine mesmer.
Yesterday a zerg smashed my downed state down in 0,5 sec (no kidding). While it may sound like ‘but it’s a zerg, of course you die so fast’, that isn’t true. My Ele (if i don’t use mistform), survives at least 2-5 secs depending on how much burst the zerg is using on you.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
A necro… master of death is basically dead when downed. If only this were the same for everyone… GW2 might actually be a good game.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
To those players who are becoming disenchanted, not with the game but being continually ignored by ANet, the lack of any input from the devs to most of our issues smacks of either one of two things or more likely a combination of both. They are a: contempt for the players obvious concerns as paying customers and/or b: they do not have the skills/manpower necessary to maintain/understand the class. I hope this is not the case but in the void of their total silence on important issues players will form their own opinions. A little communication goes a LONG way to forestalling decaying player perceptions.