Hi my name is Ellisd,
Thread title is a reference to a similar thread on the elementalist forums by my teammate Sad Fayce, https://forum-en.gw2archive.eu/forum/professions/elementalist/Ele-is-strong-I-m-here-to-help-you/page/4#post217433
In it he argues how Elementalist are not weak and dont need major buffs / rework instead players need to learn how to play the class better.
This thread is not that I am not here to argue that necromancers dont need fixing because they very much do, instead I am here to evolve the meta game and try to take the class as far as I can while I’m still interested in it. In order for this to happen I have to let go of all the preconceived notions about the class and try to work around every single possible corner I can. I’ve been constantly experimenting with builds since beta and I’m sure I’ve tried stuff that no one has ever thought of before.
Update****
In light of everyone saying there is only 1 viable build, I would like to discuss build variations and experimental builds that I have been working on.
I have a video series under development which attempts to show off and explain some unique Necromancer builds:
Everything in the video is experimental and always subject to change but I would like to attempt to move this class forward, so intelligent discussion is favorable (no trolls) critizism is fine.
Only 1 video is available now and others are on their way. As of right now I would like to share with you some builds I may be speaking about in future videos and acquire some feedback on how I can improve them. Feel free to share your own build if you feel it is unique and want others to be aware of it.
I have many directions I want to take necromancer in but feel I need to wait for future buffs to the class to do so, either way here are some builds and minor explanation.
Max Power Build ( No Signet of Spite)
2400 Power total
This build is a single target dps build it focuses on your channeled abilitys Life siphon, Chastly Claws, and Life Transfer to deal majority of damage, it also utilizes bone minions and well of suffering for the extra burst.
Ghastly claws > Life Transfer (Switch weapons in DS) > Life Siphon, you can also do other more complicated rotations but this one is the simplest. Requires intelligent placing of wells and good use of bone minions.
Strengths: Amazing single target damage, burst combos are available using well of suffering and bone minions + auto attack daggers. Lich form provides more burst as well as summon 4 jagged horrors which die and leave the ground covered in poison. Jagged horrors summoned from killing things die and leave the ground covered in poison.
Weakness: Lack of staff removes alot of utility such as condition transfer, fear, regen, blast finishers etc. Channeled abilitys are slow to start up and while they do alot of damage they are no 100 blades. Jagged horrors benefit enemy players using on kill sigils as well as revives downed allies upon death. No stun break. Lacking condition removal besides consume conditions.
Condition Power Build (Hybrid)
I’ve been working on this build for a while now with many variations, and I’m desperatley trying to make it work, the blood is power buff is a step in the right direction but overall the build is lacking uptime mostly because of the lack of stun break and overall squishyness, I try to work around this by using poison cloud, and both of my enfeebling bloods for aoe weakness it works decently but it isnt enough. Runes are subject to change.
Strengths:
Doesnt rely on 1 source of damage, Dagger auto attack crits are incredible and sigil of rage usefull in most situations. High crit damage, channeled abilitys crit often and apply bleeds. Signet of spite enables 12% damage increase on a foe for about 5 seconds. 2 Enfeebling bloods and corrosive poison cloud for heavy aoe weakness.
Weakness: Very Squishy and no stun break, besides spectral armor at 50%. Lack of support utilities. High skill cap.
Fury Build (Perma Fury)
This one is still completely experimental I’m not going into strengths and weakness on this one, I’d rather just explain the concept.
High toughness, High crit damage, Lower power balanced with perma fury.
Concept: Keep Fury up as long as possible by “Shroud dancing” keep Life force above 50%
Please feel free to share!
To be continued….
I have other necro video’s on my youtube channel if your interested:
http://www.youtube.com/user/Ellisdx3?feature=mhee
Thank you for your time!
Blackgate Apexprime.enjin.com
(edited by Mindx.9610)