(edited by Uchi.2419)
Necromancer isn't terribly fun in PvP
Yeah I’m about to just stop playing necromancer in pvp, our minions just stand around while we die, we have absolutely no stability. Hammer warriors are so much fun to fight, you can dodge all your want your still going to end up lying down most of the fight as a necromancer. The only really viable spvp 8v8 build we seem to have is to spam wells on the enemy team and hope they aren’t smart enough to move out of them.
Once you master Death Shroud you’ll be an unstoppable juggernaut of death and destruction.
Yeah. I am trying necro in spvp again and basically I die way way way more than on my thief or mesmer where I die rarely. I am sure part of this is lack of experience but tbh I feel I am working so hard for a mediocre output.
The condition rabid amulet spec is squishy as kitten, and I don’t feel I am given enough tools to prolong the fight (and I need a prolonged fight to be able to stack on conditions, restack when they get cleansed as even poor condition removal has about 1 cleanse on avg). People aim you like crazy, since I suppose they know you cannot stealth or blink or break stun that easily. It’s just fairly hard to cast kitten when you have a bunch of people constantly charging you. 900 range is not that much. Additionally to stack on enough bleeds it will take you multiple attacks, just to achieve same damage which my mesmer can do pressing 1 ability (from 1200 range I might add), which occurs in less time.
I tried out flesh wurm, it’s kind of kitten tbh since people can kill it & once the cd is up you can’t just port straight away btu have to recast the minion (which defeats the point of using it as a teleport/stun break). I will probably try adding spectral walk as well and if survivability still sucks speccing heavily into vitality and toughness trees. I think it’s partly L2P issues for me but even if I get better there’s still a lack of decent cc/stability/decent escpae or stun break.
Also lol they need to kittening do something about OBJECTS/STRUCTURES + CONDITION DMGE specs. This has caused me endless frustration in levelling, dungeons. It is definitely a factor in spvp e.g. killing treb or door. A ranger cast his elite on me and I’m attacking it with scepter and it was like omg it would take 5 hits to kill so I went into DS 4 but even then the channel didn’t even fully kill it. On my power spec i kill it very quick.
edit: nope, kitten it. not worth the time. squishy regardless of what I do. flesh wurm port is bad and unreliable just like every other minion.
(edited by Kisses.1054)
I was in the same boat as you for a while, but I’ve found builds that are actually really fun. It’s very active, and can dish out a lot of damage in a short amount of time. It’s what’s keeping me playing Necro right now. We continue to get bug fixes, and that’s opening new doors for us to use the traits that were looked over before.
Such as in this thread I made.
I hope you might find some fun with it, and see some insight to the new possibilities the Necromancer has, and will have.