Necromancer isn't terribly fun in PvP

Necromancer isn't terribly fun in PvP

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Posted by: Uchi.2419

Uchi.2419

I’ll preface this by saying that I am by no means a good player. In fact, I consider myself pretty terrible. This is also basically my opinion.

With that being said, after trying, Engineers, Thieves, and Mesmers, I’ve come to the conclusion that comparatively, the Necromancer just isn’t very fun.

Everyone has a pretty cool bag of tricks to play with. I don’t.
I can go on the Engineer and immediately swap through different toolsets. I’m flexible as all hell. With the rifle I have incredible control. Got rooted? NP I can blast myself out of it! Lots of folks? Time for grenade spam, or go in jihad style with the bomb set. There’s also the flame thrower.

Thieves? If I don’t kill someone with lolseeker spam I can spend a terribly long time screwing about and being an irritable pain. If something doesn’t go my way? Stealth! Steal! Let’s whirl around baddies and watch them kill themselves!

Mesmers? Hah.

There’s also plenty of comparisons to draw from the other classes. I think I’ll try rangers next because their pets look quite fun, and perhaps warriors later on for the lolblades. They each seem to be quite unique.

But in contrast we get a few recycled skill animations, one shoehorned condition build, and Death Shroud.

Yay Death Shroud. It’s ridiculously painful to build around Death Shroud. I feel like I can see the nerfs to it every step of the way from beta to live. How it only does good damage above 50%, how life force depletes after every single match, how shamefully short the fear is, how it’s incapable of removing stuns, yet is the only active skill (aside from Spectral Armor) to actually soak damage, how you can’t activate it below a certain Life Force threshold. Other classes have very short utilitarian stun breakers. Our shortest stun breaker is the flesh wurm, which is…yeah. While being in Death Shroud I don’t see myself being very powerful. Aside from the fact that I’ve lost access to all other utilities, all I see on my screen are 4 big buttons. Technically 3 since once autoattacks. I have a snare/teleport which may or may not work depending on the terrain, I’ve got a fear that really works more like an interrupt, and Life transfer.

I don’t think they’re bad skills outright, but I don’t see them being a good addition to the Necromancer class at all, and I don’t really see them adding any “fun” factor when other folks get bombs, pets, stealth, and clones.

I mean, what’s the appeal of the class? It’s “cool” and “edgy” and “dark”, but our minions are incapable of anything, most of our weapon skills (aside from staff) suck, and our unique class defining ability leaves us with 4 buttons and takes away everything else. When I really think about it, I don’t have nearly as much control of my character as everyone else. What’s the fun in that?

(edited by Uchi.2419)

Necromancer isn't terribly fun in PvP

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Posted by: Ergo Proxy.6219

Ergo Proxy.6219

Yeah I’m about to just stop playing necromancer in pvp, our minions just stand around while we die, we have absolutely no stability. Hammer warriors are so much fun to fight, you can dodge all your want your still going to end up lying down most of the fight as a necromancer. The only really viable spvp 8v8 build we seem to have is to spam wells on the enemy team and hope they aren’t smart enough to move out of them.

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Posted by: AnubisXy.5713

AnubisXy.5713

Once you master Death Shroud you’ll be an unstoppable juggernaut of death and destruction.

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Posted by: Kisses.1054

Kisses.1054

Yeah. I am trying necro in spvp again and basically I die way way way more than on my thief or mesmer where I die rarely. I am sure part of this is lack of experience but tbh I feel I am working so hard for a mediocre output.

The condition rabid amulet spec is squishy as kitten, and I don’t feel I am given enough tools to prolong the fight (and I need a prolonged fight to be able to stack on conditions, restack when they get cleansed as even poor condition removal has about 1 cleanse on avg). People aim you like crazy, since I suppose they know you cannot stealth or blink or break stun that easily. It’s just fairly hard to cast kitten when you have a bunch of people constantly charging you. 900 range is not that much. Additionally to stack on enough bleeds it will take you multiple attacks, just to achieve same damage which my mesmer can do pressing 1 ability (from 1200 range I might add), which occurs in less time.

I tried out flesh wurm, it’s kind of kitten tbh since people can kill it & once the cd is up you can’t just port straight away btu have to recast the minion (which defeats the point of using it as a teleport/stun break). I will probably try adding spectral walk as well and if survivability still sucks speccing heavily into vitality and toughness trees. I think it’s partly L2P issues for me but even if I get better there’s still a lack of decent cc/stability/decent escpae or stun break.

Also lol they need to kittening do something about OBJECTS/STRUCTURES + CONDITION DMGE specs. This has caused me endless frustration in levelling, dungeons. It is definitely a factor in spvp e.g. killing treb or door. A ranger cast his elite on me and I’m attacking it with scepter and it was like omg it would take 5 hits to kill so I went into DS 4 but even then the channel didn’t even fully kill it. On my power spec i kill it very quick.

edit: nope, kitten it. not worth the time. squishy regardless of what I do. flesh wurm port is bad and unreliable just like every other minion.

(edited by Kisses.1054)

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Posted by: Ethereal Nova.3795

Ethereal Nova.3795

I was in the same boat as you for a while, but I’ve found builds that are actually really fun. It’s very active, and can dish out a lot of damage in a short amount of time. It’s what’s keeping me playing Necro right now. We continue to get bug fixes, and that’s opening new doors for us to use the traits that were looked over before.

Such as in this thread I made.

I hope you might find some fun with it, and see some insight to the new possibilities the Necromancer has, and will have.

Ethereal Effect