Necromancer minions
don’t even bother unless you are playing it for pve and pve alone , that build is trash in pvp and wvw . it use to be good when the game first out cause no one cared about condition removal and now minions will be the weakest they have ever been with the up coming patch to nerf minion damage and as for vampiric mastery that is getting rofl stomped into oblivion too , so no attrition , no damage , condition removal being ever so present , it is just not a good choice to use that certain build . in pve you should be fine with it but in pvp/wvw you will be rage quitting in no time .
Dude im gonna test this and if it is as i think it will be it will work and i ve seen 50% of people say it sucks as well as it is good so im gonna test it if it doesnt work heck ill change. but the toping isnt that. the topic is if anyone found out what is the living version of flesh golem nothing else.
maybe the abominations in cursed shore? they never used to be that big when The game was released and they charge like the golem does?
the closest I could think of.
Until the nerf happens I play a 0/0/20/30/20 minion master in PvP with soldiers and it takes a lot to take me down. I put dwayna runes on for a healing bump and reduced ds cooldowns axe focus staff. Heal your minions with life transfer and laugh as you barely ever die.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
If you don’t know anything about minions, please don’t act like you do.
Vampiric Mastery is taking a very small nerf (10%) and at the same time getting healing scaling, which it doesn’t have atm. This means a total nerf of 2 HP/s and 2 damage/s (per minion) if you aren’t using a single shred of healing power past the 200 that you get, and will actually buff it if you have anymore.
So no, VM is not only not “really” getting nerfed, its actually getting buffed for a lot of builds.
Also, ToTM is only losing 5% damage, which again is a very minor nerf, maybe 3% nerf to your overall damage as an MM w/ the trait.
Anyway, to OP: I don’t believe Flesh Golem has a counterpart. I don’t believe it did in GW1 either, and they have the same basic design (yes the new one isn’t half as good, but it is the same overall look, just worse). Whereas the rest of the minions have had in-game counterparts.
yeah, know I was bored a few times had rabid gear figured hmm what unusual build to use condi’s with minion’s. I was running 30 in spite for burning and minion damage, 10 in curses for barbed precision and hemophilla and 30 in deathmagic till you get minion health and death nova=p posion hurts when your minions die in AoE situations and you still output some nice condi damage and walk around with quite alot of toughness, not the best but if you’re bored lol
(edited by Brighteluden.2974)
Vampiric Mastery is taking a very small nerf (10%) and at the same time getting healing scaling, which it doesn’t have atm. This means a total nerf of 2 HP/s and 2 damage/s (per minion) if you aren’t using a single shred of healing power past the 200 that you get, and will actually buff it if you have anymore.
Bhawb, I respect you, but please don’t act like you know what the scaling will be. Most likely, it will be the same terrible “scaling” as the rest of the siphon traits. Unless you have hard numbers from the Devs, I’m going to have a hard time believing what you’re saying here.
Bhawb, I respect you, but please don’t act like you know what the scaling will be. Most likely, it will be the same terrible “scaling” as the rest of the siphon traits. Unless you have hard numbers from the Devs, I’m going to have a hard time believing what you’re saying here.
It already has scaling. It just doesn’t work. It has had scaling since they reworked Blood Magic (and has been bugged since then). If I know ANet at all, they are just going to fix that bug along with the nerf and call it a day, like they’ve done before (cough DS cough).
Its current ratio is 0.03 , with a per-hit of 98 with 1223 Healing power. If they take the route of fixing the bug, you’re looking at a nerf of 10% to the base, but with a 3% scaling with healing power added on. A lot depends on what they take as the “base” to nerf it from (seeing as it currently is 72, but should be 64 base). But still, at worst you’re looking at a nerf of 8 HP per hit, which can be made up by 267 healing power on the current ratio.
So sure, I can’t say for a fact what it will be. But at worst you are looking at a 10% nerf, which overall nerfs the trait by 2 HP/s per minion. Over the course of a fight, that’s going to end up nerfing you by 10 HP/s, which is only 600 HP per minute lost. When you complain about bad scaling, you’re looking at even larger amounts of HP/s changes, yet those are already considered unimportant. It just isn’t as big of a nerf as people want to think.
The reality is that the vast majority of MMs will never notice the difference even if they just give it a flat 10% nerf with no scaling added in, same with the nerf to TotM. So this incessant complaining on the forums doesn’t accomplish anything, especially when its done by people who obviously haven’t done any research into the actual changes that it means. They see “nerf” and instantly put on the black makeup and start writing poetry about how bleak life is.
Oh, I never claimed that the nerf wouldn’t be largely inconsequential. 10% off of a tiny amount (at least,when compared to a necro’s health pool) is barely noticeable at all.
Even so, when ANet touts us as the “attrition class”, then nerfs our most viable “attrition” in most cases, we kind of have to wonder what they actually want.
That said, I still don’t see why they don’t bring our other siphons scaling up. Make all the siphon traits the 3% scaling and then it might actually be viable.
Even so, when ANet touts us as the “attrition class”, then nerfs our most viable “attrition” in most cases, we kind of have to wonder what they actually want.
That said, I still don’t see why they don’t bring our other siphons scaling up. Make all the siphon traits the 3% scaling and then it might actually be viable.
It could be argued that MMs are too good at attrition right now, and I know that the people responsible for balance at Anet feel that way (they’ve made such remarks a few times, even though I guarantee none of them could play the build good enough to beat an all-signet necro).
And agreed, its always been strange to me that minions had way better attrition scaling than everything else.
And agreed, its always been strange to me that minions had way better attrition scaling than everything else.
Agreed. Blood Magic / Death Magic / Bunker DS builds (without any minion traits & skills) should be able to “attrition” better than MM, since minions deal lots of damage compared to those builds while still giving lots of things that’ll keep you alive longer, even better compared to those builds (like, vampiric/dagger build)
I think the Necromancer minions are created from an amalgam of corpses from different creatures, rather than from a specific single corpse. While the Bone Fiend clearly resembles a devourer, for instance, the Bone Fiend has an obvious ribcage, which a devourer, having an exoskeleton, wouldn’t have.
To be honest i run 20 0 20 30 0 right now and it works quite well. Chaining around my CC while spamming my vulnerability makes minion actualy do a very good amount of damage. I wish however i could sacrifice a little of my insane survivability to the benefit of some way greater minion damage in pve. Maybe they should just increase minion and pet damage in pve by 50% or make it valid only against monsters.
Thing is pet and minions are hardly any viable in pve right now due to their quite ordinary damage.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
Im currently building a necro Minion master / condi build and i ve noticed something,
all minions have a living counterpart and so i ve set off trying to find their living versions so i ve discovered all but one: the flesh golemBone minions- Skritt
Blood fiend – Wind rider
Bone fiend – Devourer
Shadow Fiend – Shade
Flesh wurm – Wurm
Flesh golem- ???? ( the one creature i ve seen that is closest to the flesh golem is the destroyer troll but should be another species of the destroyer a horned one but other trolls dont look anywhere close to it lol)I ve searched for it googled it never found anything about it if someone knows anything about it please reply i wanna find that out XD
The flesh golem actually has the body of a charr with an added horn and mittens that replace the hands. I only noticed it because I have a charr necro. I find it a bit offensive if you ask me.
@ Edenfer good find, i was wondering about the golem
E.A.D.
a) Skirtt aint bone minions/jhorrors, it are some rats but not skritt (also they use “human” skulls), maybe skale; also blood fiend is a reef rider/gw1 Irukandji, but thats splitting hairs they are just localized versions of the same species.
b) Golem is called golem because its a golem… you know mix up? Mostly from minotaur, ferothrax and troll if you look at GW1>GW2 transitions, but overall its safe to say its a golem.
And agreed, its always been strange to me that minions had way better attrition scaling than everything else.
Agreed. Blood Magic / Death Magic / Bunker DS builds (without any minion traits & skills) should be able to “attrition” better than MM, since minions deal lots of damage compared to those builds while still giving lots of things that’ll keep you alive longer, even better compared to those builds (like, vampiric/dagger build)
1.The problem isn’t that “minions are over powered” It’s that vampiric sucks right now.
2. If you buff “dagger builds” It’s just gonna inherently buff minion master survivability because they can use daggers.
3. I completely disagree with the idea that other builds should be tankier than minion master at all. Minion masters build entirely for survivability first, they should be the hardest to kill. The problem here isn’t that minion masters are too tanky, it’s that the other builds don’t do enough damage/have too long of a cooldown on utilities. Heck, necromancer direct damage being crap has been a problem for a long time running now which mostly applies to the builds you talked about!
4. The soul reaping (and by extention death shroud) trait lines are not survivability focused. It’s all damage+survivability. Heck, the soul reaping line gives + 30% crit damage at 30 points. If you build soldiers on that, you are wasting a huge chunk of stats. So with this in mind, what makes you think death shroud (an agressive trait line for crit builds) should be tankier than a spec that uses both of the defensive trait lines?
S/I/F engineer Z/R/D guard
(edited by striker.3704)
I think the Necromancer minions are created from an amalgam of corpses from different creatures, rather than from a specific single corpse. While the Bone Fiend clearly resembles a devourer, for instance, the Bone Fiend has an obvious ribcage, which a devourer, having an exoskeleton, wouldn’t have.
Placodermi and Armadillo if we want to be exact and split hairs, but technically all reptiles fit into this category with a lot of arachnids, which have both a endo and exosekelton, its just having both fully evolved is very unpractical for obvious reasons…
Also … you know you need bone to support flesh,having pure exoskeleton beings as minions would be very unpractical… Honestly if we wanna talk about skeletons explain why charr can walk, their spine should by all rights be destroyed between birth and cub state.
Necros are getting nerfed…? That is so stupid why doesn’t Anet nerf mesmers since when a MM necro is moa’d all the necros minions die… Mesmers can port, stealth(and get boons while in stealth), clone army (which spreads loads of conditions) and they can get almost every boon in the game… Mesmers are pure OP. Necros if anything needs a buff since clearly they are not the master of conditions, but MAYBE boon removal. Also Warriors seem to have some sort of OP condition warrior build and that class has ridiculous stats, for example, a couple people I know who have warriors were messing around with build editor and they where able to have 3,700 attack, 4,100 armor and 25k vit…
Sanctum Of Rall: Ehmry Bay: Sea Of Sorrows
(edited by Bankai.3749)
Necros are getting nerfed…? That is so stupid why doesn’t Anet nerf mesmers since when a MM necro is moa’d all the necros minions die… Mesmers can port, stealth(and get boons while in stealth), clone army (which spreads loads of conditions) and they can get almost every boon in the game… Mesmers are pure OP. Necros if anything needs a buff since clearly they are not the master of conditions, but MAYBE boon removal. Also Warriors seem to have some sort of OP condition warrior build and that class has ridiculous stats, for example, a couple people I know who have warriors were messing around with build editor and they where able to have 3,700 attack, 4,100 armor and 25k vit…
I hope its because they dont want to endorse bugs as counterplay… buuuuut knowing the stupidity of the balance team, probably not.
Also because Moa is a terrible elite and is generally just taken in sPvP for trolling.
Also because Moa is a terrible elite and is generally just taken in sPvP for trolling.
The elite which defined stealth guard moaing meta...