Necromancer's Unite

Necromancer's Unite

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Posted by: Invictus.5197

Invictus.5197

Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.

and still we must suffer broken minions busted ai thinking and pets that have useless abilities

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Necromancer's Unite

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Posted by: urieldhynne.2743

urieldhynne.2743

And still we must suffer the awful lack of mobility.

I think the necro is tanky enough. He need mobility to get out of bad situation and avoid being chase in WvW by large groups.

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Posted by: Muchacho.2390

Muchacho.2390

And still we must suffer the awful lack of mobility.

I think the necro is tanky enough. He need mobility to get out of bad situation and avoid being chase in WvW by large groups.

We will never get mobility so forget it.

Tanky maybe in DS but our sustain in spvp is rather bad. There is a reason why positioning is so important for necromancer in spvp and why there are no viable bloodmagic builds. Those buffs will most likely bloodmagic traits which really do suck and need buffs.

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Posted by: urieldhynne.2743

urieldhynne.2743

Maybe they add a good access to stability in our utilities. Having stability in high CD elites or forcing you in builds with 6 points in SR is a pain in the kitten for a profession without mobility, blinks, blocks or access to vigor. You just will going to be CCed to dead for like 3/5s more if they make you more tanky in the wrong way.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Tanky maybe in DS but our sustain in spvp is rather bad. There is a reason why positioning is so important for necromancer in spvp and why there are no viable bloodmagic builds. Those buffs will most likely bloodmagic traits which really do suck and need buffs.

Pretty sure the reason they need buffs is because they don’t suck.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: zapv.8051

zapv.8051

Tanky maybe in DS but our sustain in spvp is rather bad. There is a reason why positioning is so important for necromancer in spvp and why there are no viable bloodmagic builds. Those buffs will most likely bloodmagic traits which really do suck and need buffs.

Pretty sure the reason they need buffs is because they don’t suck.

I see what you did there :P

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.