Necromancer skills and traits ideas
skill #1 might help the scepters lack of death shroud generation
skill #2 slight nerf in pve buff in pvp
The skill one could really help but i feel necromancer could use torment somewhere else like lifeblast maybe
at the moment moving the grandmaster traits around wouldn’t do much (except for unholy martyr and unholy sanctuary) because build have already been developed with the current placement
here are some of my ideas
scepter skill 3 I feel would be better useful as Feast
uholy martyr would be better off getting remove a condition every 3 second from allies in the area
i have been trying to get feedback on these trait ideas they would be blood grandmaster traits
strip enchantment
steal health when you remove or corrupt an enchantment
damage 650
healing 650
examples
you use corrupt boon and turn 5 boons into condition you will also steal 650*5 health from the target
you use spinal shivers and remove 1 boon you steal 650 health
blood ritual 15second cooldown
steal health after you cast a well
damage 200
healing 200
duration 5 seconds
examples you cast a well then hit your target with ghastly claws and life siphon
total of 17 hits made 17*200 life stolen
What I found out is that master of corruption would be useful if not for the fact that the only 2 corruptions ever used are on cool downs we will tolerate for terror. So here is what I thought of that would both make necro more useful AND add diversity to condition builds.
Master of Corruption
Reduces recharge of corruption skills
corruptions have additional effects
Blood is Power: grant nearby allies 3 stacks of might
Corrosive Poison Cloud: destroys projectiles in field area
Epedemic: Copies (not transfers) your conditions to foes afflicted
Corrupt Boon: seriously, what more do you need?