Necromancer slight changes, skills, reworks.

Necromancer slight changes, skills, reworks.

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Posted by: Nekroseth.5186

Nekroseth.5186

Since posts in :Suggestion topic clearly fail i moved this here.

I see more and more topics in Nekromancer forum abaut issues baut the class and balance, BUT i am actually not here to continue “moaning”.

If someone did read my post on the Nekro forum abaut my problems and feedback abaut the class clearly knows that i am a big fan of “Classical” or more Wizard like Nekromancer, and for that sole reson i didnt found my “most beloved” class fun.

But still again i am not here to complain, instead i like to suggest solutions, or ideas for a path to solution, so the class can be fun for all kinds of players. (those who like it this way and those who are like me)

1, First of all my first idea is to give Nekromancer another special slot next to Death shroud.
Would work the same way as Death Shroud (dh from now on), as you kill stuff you get “spirit force” instead of “life force”, and can activate it when full for a differeant set of skills. You can switch (or activate) any of them anytime and switch what “resource” you get till the bar fills.

2,Implementing more weapons .
I know this a slightly bigger upgrade for the whole game i guess, but i can see a good potential in this. Would be a lot better solution since players can costumize there characters play style a lot easyer.
-Dirk – Combat tipe weapon that is tipically more melee or offensive then dagger (or less offensive and more defensive, with skills that sustain Nekromancer)
-Kris – The tipical sacrefical dagger that can not be used for real combat, its tipically ornamented and is used for rituals.
-Off hand Incense holder- THe item that would fit Nekromancer. They are used for burial rituals, and would fit the class ultimately.
-Off hand Books – This is a tipical item that fits all caster class, would be a nice addition to all class. (even guardian)

Later on i try to study the existing skill sets and create a set for these.

3, Skill swapping utility skills. Like enginer and (or) weapon summon skills like elementalist has.
-Summon Scythe- I found this a brilliant idea. Not only all players can get a new weapon they so desire, but it does not need to be added to the weapons list since its a Nekro specific summon. I am sure a LOT of players would love Necros for this summon.

-Utility skill : Book of the Dead- A skill where the Nekromancer equips the Book of Dead(like Enginerss equip granade belt) and gets a skill set that uses skeletons, mummies or any kind of Minion master skilss that use undead. A skill that finally gives the Nekromancers thee Min master build, witout a need to remake the whole class, minion skills or a need for a new weapon.

Necromancer slight changes, skills, reworks.

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Posted by: Nekroseth.5186

Nekroseth.5186

3, -Utility skill : Summon altar- A “minion” tipe of skill summoning an unmobile altar that can be “piloted” (like enginers mortal) and would give a tipical “nuker” skillset, that would be a good alternative ( and addittion) to staff skills, that divides the community. ( a lot of players dont like them in my opinion)

- Elite skill : Wraith form- A less caster is form that gives an alternative to Lich form to go melee with an “assasin” like skill set.
(personally i find the skills that make the Nekromancer the tipical “wraith” missing. That is included when you create the character.) Stealth and other ambrush like skills would be nice, and would seriously give a bit of flexibility to the class, and a bit more diversity to the Elite skills.

Thats all for now. I hope some players do come and read this, becouse i would love to se some feedback and more ideas or opinions on these ideas.
And exspecially detailt them to implementation. Or atleast to the point where Anet starts working on this and details the ideas. Or se how moch potential is still in the class and how exciting it could be. Giving us a class that all enjoy and still not ruin it.

(sorry for my bad English, bt y keyboard is a bit broken right now)

Necromancer slight changes, skills, reworks.

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Posted by: Eochaidh.4106

Eochaidh.4106

Sorry, but I don’t think any of this is good and/or balanced. The DS mechanic is fine and it just needs tweaking. I don’t think more transformations are needed. Kris and dirk fall into the “dagger” category either way, the game needs to get actual new classes of weapon with updates. Incense holder is just silly to be used as a weapon, and sounds more like something a ritualist would use, not a necromancer.

Necromancer slight changes, skills, reworks.

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Posted by: Nekroseth.5186

Nekroseth.5186

I accept your opinion, but dont agree with it.

Even trough a LOT of players love playing the Necromancer class, they are not used to this “new” picture of Nekromancer.
But have no option to pich another “dark Wizard” or “caster” class. Since Elementalist is purely another style of character, so is mesmer.

I perfer a more classic side of a Necromancer. And i am left without options, to play a class i like, or used to like. You might say this is my personal problem, but i am sure there is NO WAY IN HELL, that i am alone with this.
I dont think the “moaning” on Necromancer forum is just for some random reson….or just becosue of balance.
Exspecially since players dont care for balance if they find a class fun becouse it fits there style.

Putting this aside, i understand that some players (like you ) dont want changes to the class. I accept this, but you have to think on others to, who do want changes. Dont be selfish.
For every player to be happy you have to make compromisses. I dont think these “pluss skill sets” would be insane unbalances. They are more like cosmetics.

Think of it : An altar with a nuker skill set is nothing more then a plus style of spells ( same way Ele can dmg with earth spells it can deal dmg with fire to, just differeant style,but in the end its almost the same)
-Besides, where is the unbalance if you switch a skill set….and not add to it.

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Posted by: Fadeway.3592

Fadeway.3592

I can’t believe you want to redesign an entire class.