(edited by Rump Buffalo.2594)
Necromancer, slight changes to fix us.
dagger 1 and 2 need to become cone aoe, max 3 targets, with a little bonus to healed amount for hitting 2 or 3 targets in n. 2.
if dagger is to be considered our burst “high risks, big results” weapon, axe 2 lacks of high damage is acceptable but it need some extra effeect, as its now is just pure damage and too little of it, even with all the weakness stacks from axe 1
maybe something defensive?
once play mesmer. you can cause 2 seconds daze 3 times instantly. and imbued diversion traits “daze multiple targets”. there should be cause fear multiple targets or cause fear longer than 3 seconds.
i said “very long conditions are useless in PvP because most people do 10~20k damage in seconds. and they can remove conditions easily. there must be trait that reduces condition duration or make necromancer skills be cast instantly” in this forum. but people called me troll. it is true necromancer is playable and not too weak. but also it is true those traits like 0.5 second longer fear duration are useless. i am talking about useless traits not your strong necromancer. everyone can be strong and top score even if this class has many bugs than other class. but we can’t stop complaining about those bugs and useless traits. most things i said are almost same like what op said.
the description about necromancer in this gw2 homepage doesn’t say necromancer is weak with bunch of long duration conditions. most people never think necromancer is weak with bunch of long duration conditions before they buy gw2. and when you create a character, the descriptions never tell you “necromancer has weak damage than other classes”. if you say necromancer is for the people who like “hard to play and long duration conditions”, the description must say “this class has weak damages than other class with longest condition duration and it is hard to play than other class”. and what do you feel when you read it? do you even want to play this class?
http://i45.tinypic.com/smqff5.jpg
it is the picture what people think about necromancer. when i said i want to play necromancer, he said “get off necro”. and they said “mesmer is very good in pvp. get off necro unless you are a hardcore pro gamer” in voice chat
(edited by forice.3165)
yeah our long-term conditions are very kittened in sPvP. Also the axe #2 generates life force so theres that…
one of the ideas I had to bring conditionmancers up to par with other fast damaging burst specs of other classes was to rework Feast of Corruption so that instead of flat 8% dmg per condition it gives us +condition Damage for a duration per condition already on the target. So an example would be if you had 3 conditions on the target you would get +20 condition damage per , resulting in +60 condition damage overall for 5 or so seconds. While these numbers are made up I think the idea would give condition necros using scepter a little bit more of a burst.
Hope i explained that well. =(