Necromancer specific condition/uncleansable and staff 1
bleeding is not the only condition, necros have access to many more, ok they dont do damage directly but they do effect the enermy in many many ways,
I dont think the necromancer is meant to be a bleed stacking class 100% of the time, bleeds should be applied almost passively as a mask to protect the conditions that are doing more damage by reducing the effectiveness of the enermy.
Necro’s are the master of conditions they control them, but shouldn’t be the sole creator of them.
Couple things.. for starters necromancers are the masters of conditions…not condition damage. We have no burning so unlike "just random example’ engineer we cant instantly toss around 10k burning damage on you (then start stacking bleed/poison/confusion like no tomorrow) many professions outshine us there.
Also, other professions dont rely on chill…infact i dont even think gaurdian has a chill and really dont remember my rogue or hunter having any….i’m pretty sure the necro has more access to this than other professions but i could be wrong.
Also weakness does very little for us? why do you think that? Im pretty sure weakness is always nice as its another way to lower the damage of the person your fighting.
You make a lot of random remarks that …simply arent true so when you start asking for a uncleansable condition on a profession who has endless ways to get a large variety instantly on you (signet + two abilitys that turn boons to conditions + ability to wipe all conditions off yourself and put them all on your opponent) Your not exactly weak at this. Also, other professions have to give up a utility or speacialize to a degree to have full condition wipe.
anyway, i can understand not going full condition damage. (once again, no burning just bleed and poison and many professions can easily stack bleed just as quickly) come to think of it no confusion either.. But we sure stack a lot of disabling conditions as it stands and can still turn all your boons to conditions. So you could argue for a burning attack, but i doubt you’ll get it and your never gonna get a condition that another class cant wipe. (atleast i highly highly doubt it)
Conditions masters would include condition damage, as whats the point? If thats the case, make us CC masters, then we can have long fears, long slows, roots, etc and slowly widdle away our enemies ala SM : Aion.
Obviously in this game, condition and condition damage go hand in hand.
And weakness, just like vulnerability, needs a large stack for it to be noticeable, and we do not stack either one that high.
If we were able to at least, stack a large amount of conditions quickly, then it would be fine, large amounts of vul, large amount of weakness, large amounts of blood very quickly, then the condition damage, or cleansing, wouldnt be a problem, but we cant. Which makes necros condition orientation, a problem.
Us missing burning, is probably intentional, as it doesnt fit the theme. I mean, we can probably do hell fire, but that would kinda force the thought that necros are inherently evil, which, probably isnt the case, not within the confines of GW anyway.
But giving us condition protection of some kinda, or giving us away to stack large amounts / high amounts of conditions quickly would probably assist all necros as a whole.
Our lack of burst would not be an issue, since we would be able to lower defensive faster and by a large amount, to make our damage more than adequate (without blowing EVERYTHING)
Our squishiness (highly exaggerated imo) would also not be a problem, because we would able to lower attacks considerably fast and efficiently.
I do think we should have a special condition, which COULD have been poison, but they gave that to everyone.
Maybe Venom? It could probably do the same amount of damage, but instead of lowering healing, lower all stats by a certain amount per stack.
All of which would increase our defense and attack, without directly increasing our defense and attack.
Conditions masters would include condition damage, as whats the point? If thats the case, make us CC masters, then we can have long fears, long slows, roots, etc and slowly widdle away our enemies ala SM : Aion.
If this is how you want to play you have to spec for it
Obviously in this game, condition and condition damage go hand in hand.
And weakness, just like vulnerability, needs a large stack for it to be noticeable, and we do not stack either one that high.
dont agree that its obvious that condtions and condtion damage go hand in hand. weakness does not stack 1 stack is all you need an foes will be hitting you for 50-75% less damage 50% of the time.
If we were able to at least, stack a large amount of conditions quickly, then it would be fine, large amounts of vul, large amount of weakness, large amounts of blood very quickly, then the condition damage, or cleansing, wouldnt be a problem, but we cant. Which makes necros condition orientation, a problem.
large amounts of vulnerbility can be achived with the spectral wall utility, the focus 4 skill and the well of suffering, again if you want more traits is how you do this. as mentioned weakness does not stack but you can get long duration of it, if its getting cleaned of spec traits that give you faster application and use bleeds to attempt to mask it.
Us missing burning, is probably intentional, as it doesnt fit the theme. I mean, we can probably do hell fire, but that would kinda force the thought that necros are inherently evil, which, probably isnt the case, not within the confines of GW anyway.
We dont have direct access to burning however corrupting, and condition transfer is how you do get this condition.
But giving us condition protection of some kinda, or giving us away to stack large amounts / high amounts of conditions quickly would probably assist all necros as a whole.
we have 2 weapon skills that transfer condtions (better than just removal) and one utility that converts and another one that transfers that is protection from condtions + our natural higher hp is also some form of protection.
Our lack of burst would not be an issue, since we would be able to lower defensive faster and by a large amount, to make our damage more than adequate (without blowing EVERYTHING)
Our squishiness (highly exaggerated imo) would also not be a problem, because we would able to lower attacks considerably fast and efficiently.I do think we should have a special condition, which COULD have been poison, but they gave that to everyone.
Maybe Venom? It could probably do the same amount of damage, but instead of lowering healing, lower all stats by a certain amount per stack.
All of which would increase our defense and attack, without directly increasing our defense and attack.
use vulnerabily to achieve this. again this requires focus on a spec that specialises in vulnerbility.
want a build please check out my “full spectral warrior” build here
https://forum-en.gw2archive.eu/forum/professions/necromancer/tPvP-Staff-dagger-dagger-build-full-spectral-warrior/first#post376885
This build has high weakness up time, long fear, long chils and high vulnerbility statcking. you are squishy but with the help of protection, weakness and DS that is NOT an issue if your skilled
(edited by merch.1026)
If this is how you want to play you have to spec for it
There is no good spec that would play like i described unless what happens to get the jump on someone in a non pvp spec. Or, you simply do not know what an SM is.
dont agree that its obvious that condtions and condtion damage go hand in hand. weakness does not stack 1 stack is all you need an foes will be hitting you for 50-75% less damage 50% of the time.
I dont see how one can be a condition master and do bad condition damage. You arent really a master now are you?
And uh, timers of vulnerability stacks. And unless you are using plague, where one can cast it over and over again, there would be no 10 sec battles.
We dont have direct access to burning however corrupting, and condition transfer is how you do get this condition.
Courrpt boon would require someone to have aegis.
Condition transfer would require someone to be burning.
A lot of conditions for a condition master to to inflict conditions, however, i dont think i was making a point for or against us having burning, just that i understood why we didnt.
we have 2 weapon skills that transfer condtions (better than just removal) and one utility that converts and another one that transfers that is protection from condtions + our natural higher hp is also some form of protection.
Transfer conditions and convert condition is not just as good as fast conditioning, because it once again requires us to be inflicted with good conditions, or the enemy to have worthwhile boons. Both of which can once again be converted by the opponent(s) again or cleansed off, leaving the condition master, sans condition spreading, for a few.
Again, one cant be a condition master if your mastery is conditional.
use vulnerabily to achieve this. again this requires focus on a spec that specialises in vulnerbility.
want a build please check out my “full spectral warrior” build here
https://forum-en.gw2archive.eu/forum/professions/necromancer/tPvP-Staff-dagger-dagger-build-full-spectral-warrior/first#post376885
This build has high weakness up time, long fear, long chils and high vulnerbility statcking. you are squishy but with the help of protection, weakness and DS that is NOT an issue if your skilled
I dont know what moron walks through spectral wall, but im sure that they would have been defeated without it.
And there are better skills to utilize than grasp, especially when it seemingly being used to spectral wall, which i wouldnt use at all.
And im more of a wells kinda guy. I use curses blood and reaping,
I have condition armour and power armour, depending on the situation. However, knowing blatant downfalls of poor mechanics does not make one ‘unskilled’ just observant. Getting around it does not mean they should continue to be. Just like if a stairwell is missing the middle step. You can walk over it, doesnt mean that missing step fine.
Pushing twice as hard to just as far isnt skill, its asinine.
There are 11 conditions in the game of which 3 do dot damage and 1 requires foes to use skills (confusion) the other 7….. no sorry you don’t have to have condition damage to be a master, sure its helps.
And uh, timers of vulnerability stacks. And unless you are using plague, where one can cast it over and over again, there would be no 10 sec battles.
Are you getting vulnerbilty and weakness mixed up? vulnerbility stacks in intensity up to 25 stacks thats 25% extra damage on a target. Plague form does not have access to vulnerbility but it does have access to weakness and 3seconds+ any duration you have will stack decently.
The wall yes noobs blindly walk through it
during a team fight for a point even skilled players accidently walk through it single minded on killing a target. And for the extra skilled players who know what it is and how effective it really is you and your team should be pushing (fear, knockbacks) and pulling them through it. The protection is also nothing to be sniffed at.
(edited by merch.1026)
I think merch layed it out pretty well. No one wipes boon the way we do either. Our strength is disabling opponents through our wide access to chills/vunlerability/weakness/fear/cripple and a relatively good access to poison/blind. We cripple people giving us the advantage.
Now the whole SM comparison is not valid. The sm was a summoning class. It was more of a hybrid between Everquest1n2’s Mage and Necromancer in playstyle. Or you could consider it a WoW demonspec warlock style. In the end it was a summoner with access to several disabling abilitys, its damage was poor because it did a decent amount of its damage through the pet and used its spells for control (i played one). Aion’s professions were all VERY locked into cookie cutter roles. GW2 is completely different in that NO profession is tied down to a role, but given a style and slight emphasis on things.
Every profession can go condition damage build. That is not what makes necromancer unique. If you think condition removal is still too powerful, than you should be attacking the effectiveness of condition removal not asking for a profession specific ability because you think your profession should be more powerful. Necros already have more ways to stack stupid amounts of conditions on you out of no where (and its useful no matter how you build).
As for lack of power burst damage builds. That is a whole other debate and is not really relative to what your asking for. So sticking to the topic i read “I think my profession should get a condition that no other profession has that cant be wiped making us the best at doing condition damage” My responce is no..creates more problems than it solves, create a thread about condition removal being nerfed if you feel its too powerful.
(edited by Zinwrath.2049)