This rant is going to be long and English is not my main language so i apologize in advance for any eye bleeding i may cause but i think it worth the reading.
First i want to be clear that i love the idea of necromancer class, i have one at level 80 and although play it is like pain (so much that i stopped playing the game for months) i have hope in any moment the developers will give this class the attention desperately needs. But because the Necro hasn’t got as many hit points as the warrior or the same DPS it depends strongly in minions or became a moron that cast bleeding at the end of the group (o die continuously).
Minions AI. The worst bug in history of the mmorpgs.
Yeap. There are a lot of threads saying this, also is common knowledge that minions AI gets worst and worst with every update. Right now they are like vegetables that its only use is for bringing all the foes to you (thing that you don’t want to happen with the necro).
I think the problem the developers are facing (i want to think this instead that they simply don’t care) are that you are walking around with a small army of minions that have the magnet ability to attract foes. So they are facing two problems: If they go to hit anything that moves around you they could get you into battles you didn’t want. If they get into passive mode (that what is happening now) they won’t fight when you need them to.
I think a good way to resolve this on the simplest way is to do two routines for foes detection. First: area around the necromancer. Necromancer and not the minions to save processing power and also no avoid the minions to go travelling to see the world. Any foe inside that area should be attacked if the minions are not busy. That should solve the flat electroencephalogram looking problem. Second: When a foe is actively selected attack that foe. I don’t know how GW2 handle events, but it seems right now it get fired when is a commanded attack (from the keyboard/mouse). It should work also with AUTO attacks. Any time the necro is attacking the minions should have the same target. So with this the “We’re looking to the beautiful sky” while you are dying shouldn’t happen any more.
About the Necro: A summoner with a fancy name?
I like the classes that have minions, it’s fun to play (unfortunately not in this game) and also give you some pace if you are playing alone. Unfortunately i think for the shake of simplicity the Necro looks like more like a summoner and less how a necromancer should be. I mean, the minions have all the name and looks but the way it’s done could be applied perfectly to any summoner/mage. You click a button and from nowhere you get a Flesh Golem in the middle of the dessert. That could be to applied to summon an elemental or whatever you like. I think that is a little bit a lazy design from Anet.
Actually i think (and this is my taste) the Necro could be more unique at the time of summoning minons, what also could be a way to avoid a overpowered class.
- In this case, Bone Minions skill i would replace it with something similar of Reanimator trait. But without the time health loosing, and keeping the actual limit (i think) of 5 jagged horror. When that limit is reached no new jagged horror is summoned. The skill could be like a Signet with the ability to active it to make them explode (would need to adjust the damage though because they are now like 5 of them). Because the only way to get more of those is killing new foes, that should limit the real effect on bosses while exploding.
- Bone Fiend: i can’t get a good idea what this is for not i can relate this minion to anything. Gets to die really quick and the Immobilize thing doesn’t properly work most of the time. I guess the dev wanted to put in a ranged minion, but this one i don’t see that works. A ranged one is a good idea, but instead of immobilizing targets should put conditions, something related to plague or sickness(vulnerability, poison, slowness or any combination it suits). The same but with Aoe for active ability. So even if it keeps dying quickly at least could have some usefulness. Also i would change the aspect for another type that actually is recognizable as death/necro . This could be summoned like now (magically appearing)
- Shadow Fiend: This one i plain annoying for me. It should be silent and i would change the appearance (a floating globe?). Could look like a shadow of a our PJ same as Memer does with the illusions but in gray. Also i would change the useless blind ability and replace with terror. Could be summoned same as now (magically appearing).