Necromancer suggestions for support.

Necromancer suggestions for support.

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Posted by: Lily.1935

Lily.1935

I don’t think I’m the only person who believes the necromancer needs a change. Personally, I really want to support as a necromancer but I can’t find a build that supports quite as well as the guardian. I would like to see a support build that is equal to the guardian but does it in a very different way, much like a mesmer support or a paragon support where both good in GW1, but good in very different ways.

There are other areas I would Like to see changes, but for right now lets just focus on support.

Necromancer shouldn’t support through giving allies very many boons other then through conversion or for healing. Necromancers should strip conditions, provide healing buffs and increase the damage of the party in some way.

Suggestions:

Life stealing effected by healing power: Why should this be added? Well for starters, why not? As long as the scaling isn’t too extreme the damage increase wouldn’t break the game. And those who think it would, I would suggest trying it first before judging. This especially goes for you, Devs. Please just try it. If you guys know through testing it doesn’t work, could you at least tell me? It would mean the world to me if it was at least tested. Note: This would mean that the damage from life steal would be reduced if the necromancer got poisoned.

Vampiric Aura: A new buff that would cause all the users attack steal life with each strike. The necromancer would be able to give this aura to allies who used a blast finisher or leap finisher through some of their wells. This would also mean that the darkness combo field should give a vampiric aura rather then blind. Going along with the above suggestion, I would also suggest having the healing and damage scale based on the necromancer’s healing power rather then the user’s to make the most use out of it.

death shroud 5th skill, Order of the Vampire: 60 second cool down, 1 second cast time. For 5 seconds allies gain vampiric aura. Lets make death shroud a bit more party friendly. Death shroud in my opinion is far more fun underwater because it has some amazing skills and has a awesome support skill in drawing all conditions. I would like to see this level of support on land as well without having to trait for it.

Wells: The wells feel underwhelming at times as support skills. Where Null field just strips more conditions and boons, lasts long, is ground targeted and has a shorter cool down then well of power, I can’t help but feel that there is no real point in taking wells. Well of blood and well of suffering seem to be the best wells the necro has going for her, and the others just fall short when compared side by side with skills from other professions that do similar things. so here are some suggestions.

Well of Power: Have it convert all conditions each second rather then 1 condition for every 1 second. Increase duration to 10 second or reduce recharge to 45 second, Either will work.

Well of Corruption: Convert all boons each second rather then 1 boon for every 1 second. Increase recharge to 60 seconds and increase cast time to 1 second. Compare this to Well of the Profane from Guild wars 1. This shouldn’t be easy to use and should make people fear everything about this skill.

Well of darkness: Increase duration to 8 second. Reduce recharge to 45 seconds.

Barbs: A condition that deals a small amount of damage for each successful hit on the effected target. stacks in duration. These hits wouldn’t count from hits from sigils, life stealing, retaliation or damage caused by other conditions. The amount of times this could trigger would be capped by either players or the group’s attack rate. Whichever arena net feels would be better. The reason this is under support is because its damage support. Which necromancer was queen(king?) of in GW1. And this would be a refreshing addition to a party who might lack real damage. I wouldn’t go so far as to say that this would make the necromancer’s damage OP, seeing as it would require the co-operation of a party, as little co-operation as that may be.

I hope you like some of these suggestions, feel free to agree or disagree. I will defend my idea as politely as possible. Please leave a comment, I look forward to hearing from all of you.

(edited by Lily.1935)

Necromancer suggestions for support.

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Posted by: Softspoken.2410

Softspoken.2410

Wells: The wells feel underwhelming at times as support skills. Where Null field just strips all conditions and boons in a second, lasts long, is ground targeted and has a shorter cool down then well of power, I can’t help but feel that there is no real point in taking wells.

This may not change your opinion in the matter, but Null Field only cures one condition & strips one boon per pulse.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

Necromancer suggestions for support.

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Posted by: Lily.1935

Lily.1935

Wells: The wells feel underwhelming at times as support skills. Where Null field just strips all conditions and boons in a second, lasts long, is ground targeted and has a shorter cool down then well of power, I can’t help but feel that there is no real point in taking wells.

This may not change your opinion in the matter, but Null Field only cures one condition & strips one boon per pulse.

Didn’t seem that way when I used it. It stripped them all in under a second. not all at once, but it was under a second. Mesmer is my second Level 80 and the one I use most often when I’m not on my necromancer. It is possible that it doesn’t feel like its only 1 condition because combat feels quicker with a mesmer.

Necromancer suggestions for support.

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Posted by: Hexxen.7216

Hexxen.7216

Wells: The wells feel underwhelming at times as support skills. Where Null field just strips all conditions and boons in a second, lasts long, is ground targeted and has a shorter cool down then well of power, I can’t help but feel that there is no real point in taking wells.

This may not change your opinion in the matter, but Null Field only cures one condition & strips one boon per pulse.

Didn’t seem that way when I used it. It stripped them all in under a second. not all at once, but it was under a second. Mesmer is my second Level 80 and the one I use most often when I’m not on my necromancer. It is possible that it doesn’t feel like its only 1 condition because combat feels quicker with a mesmer.

It is one condition and one boon every second they have just never corrected the tool tip. Trust me all us Mesmers wish it was instant.

Necromancer suggestions for support.

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Posted by: Lily.1935

Lily.1935

Wells: The wells feel underwhelming at times as support skills. Where Null field just strips all conditions and boons in a second, lasts long, is ground targeted and has a shorter cool down then well of power, I can’t help but feel that there is no real point in taking wells.

This may not change your opinion in the matter, but Null Field only cures one condition & strips one boon per pulse.

Didn’t seem that way when I used it. It stripped them all in under a second. not all at once, but it was under a second. Mesmer is my second Level 80 and the one I use most often when I’m not on my necromancer. It is possible that it doesn’t feel like its only 1 condition because combat feels quicker with a mesmer.

It is one condition and one boon every second they have just never corrected the tool tip. Trust me all us Mesmers wish it was instant.

You are correct. I just tested it, and this seems to be the case. Both strip a boon/condition on activation and one more each second. Although, I still believe the duration of the necromancer wells are way too short with too long a cast time considering.