Necromancer vs Berserker Stance
I don’t know. I usually just run and AA. Maybe my duelmate just don’t time their zerker stance very good, I don’t actually feel too much pressure. I’m thinking maybe life blast?
First, lich removes spectral armor. But generally as a powermancer in pvp I just make sure not to waste an immobilize on them and play as usual.
Condimancers can teleport, use flesh golem knockdown if they have it, or just leave. I lost to plenty of warriors because I stubbornly tried to keep a point while they worked me over with zerker stance up. Then I just switched to powermancer and I have a much easier time killing them since zerker stance is not so useful for them.
But a condimancer will have more AOE and CC then a thief, and boon corruption. Although a good staff ele is probably better.
First, lich removes spectral armor.
I’m surprised, I never actually tried that out until you said that. Strange that the trait triggers while in lich form then.
First, lich removes spectral armor.
I’m surprised, I never actually tried that out until you said that. Strange that the trait triggers while in lich form then.
It triggers in 50% health in lich if traited, but removes it when lich is casted with SA on.
P.S. was trying to be helpful, hope that didnt come off elitist.
To be clear, the Protection on Spectral Armor will persist into Lich Form, but the “gain life force when struck” does not.
As to the OP: Warhorn. Even with nothing else, it’s usually 20% of their stance duration that they aren’t using skills. If they pop Balanced Stance, then you successfully got them to use their two best stances simultaneously. Run away and come back in a few seconds.
1. kite like a boss
if you cant do that,
2. fg-charge, spectral grasp, well-corrupt boon, and warhorn 4 are all useful in keeping warriors in check.
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I consider the stance broken.
They shouldnt whack-a-mole it from 4s to 8s (10s traited – which 99% does and the rest also gets a -33% condi reduction)
10s of complete immunity + adrenaline……. + allowing point contestion
The only current solution is to auto give up point and run.
A real solution would be a nerf / rebalance to the stance.
plague form works pretty well especially in spvp. if you don’t have plague form up and you know that your strategy let your teammates know if the warrior come back you will need to rotate
Minion Push back.
and hes stance is wasted.
I find that using spectral walk, locust swarm, or both, then going into DS (can even use spectral armor – it alone would be enough) will buy you enough time to outlast their immunity. Warrior approaches you, pops the stance, loses 2 secs while getting to you to avoid your CC, you dodge the initial blow, get another sec or 2, then use the above skills. SW and wurm are good to keep a distance, but I think just one of those would be enough if we’re just talking about berserk stance. Even better, if you drag them away from where you used S.Walk, they’ll be chasing you for a good while, you’ll tele back and by that time Zerk stance should run out. Other than that…. watch for their animations, dodge the important attacks, and run xD … or that’s what I try to do.
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I find that using spectral walk, locust swarm, or both, then going into DS (can even use spectral armor – it alone would be enough) will buy you enough time to outlast their immunity. Warrior approaches you, pops the stance, loses 2 secs while getting to you to avoid your CC, you dodge the initial blow, get another sec or 2, then use the above skills. SW and wurm are good to keep a distance, but I think just one of those would be enough if we’re just talking about berserk stance. Even better, if you drag them away from where you used S.Walk, they’ll be chasing you for a good while, you’ll tele back and by that time Zerk stance should run out. Other than that…. watch for their animations, dodge the important attacks, and run xD … or that’s what I try to do.
THIS
Spectral _ + Deathshroud + Life Transfer while you eat the hammer attacks
Hopefully you still have LF once zerker stance ends in which case you can start the fear train
I just run around kiting and auto attacking with staff for life force until its over(sometimes flesh golem charge too). Then condi burst time. Tho i do find it silly i have to run around for 8 secs of the fight doing nothing but AA.
Warriors usually zerker stance to try to guarantee their hammer combo, so the best counters are stability, cc, or dodging. With my current power build I flash Death Shroud w/Foot in the Grave, then use WH4, 5 and use dagger #2 to regain some health.
I immediately use Dagger #3 when their stance runs out.
In the worst case scenario, just teleport away with flesh wurm.
Yeah, sacrifice the point, call for help, and run. And remember they can still get knocked down by golem, if you’re using that rather than plague.
Typically a warrior will use zerk stance before they go into their burst. I throw on as much soft cc as I can beforehand, transfer any of their soft cc, dodge an earthshaker or whatever, and pop spectral walk.
Also like Lopez said spectral armor+locust swarm if you use warhorn and/or deathshroud is pretty much an invuln.
Hi,
I have not read all the answers then and just tell my.
Childbirth by saying that Berseker Stance is one of the more powerful defenses of the game. Deny the game at all condition build for 8-10 sec.
Frankly speaking the necromancer does not have direct defenses (stealth, aegis, invuln) and can not cope effectively against CC for the lack of stability so if you’re condition, for 8 seconds objective is survive.
Necromancer has a few countermeasures against BS. Each necromancer must use:
- Flesh Wurm, Spectral Walk to gain distance.
- Deathshroud, Spectral Armor, Plague to mitigate the damage.
- Lich to try to kill him in a hurry.
- Wail of Doom, Spectral Grasp, Charge to gain time, admitted that it has not Stability.
- Corrupt Boon, Path of Corruption for remove Stability in order to gain time with CC.
- Running away with increased speed admitted that the warrior is affected by cripple, chill or immobilize. *
- Use a obstacle to waste time at the warrior. (<—-the best i think)
*Escaping from a warrior without it being prevented is impossible he has skill of movement, necromancer does not have.
If you’re outnumbered you’re almost certainly dead, against who knows how to play.
I sometimes fight with a warrior friend to understand how counterplay, and i must say that when active BS it’s like having their hands tied (i play condition).
In hotjoin if i find it in a fight started and has already used BS i kill him almost always (sometimes escapes Signet of Stamina > Whirlwind Attack > Rush), when he finds me in a fight started with BS ready i can only die.
Conclusion. Warriors have a few ways to remove the conditions, and some of them are not even used, not worth it, so anet has seen fit to put the warrior a skill that took away all the problems for the time it takes to fight … would simply die out, or play build to survive.
So in the end all the warriors began Berserker stance and all the necromancers put the skills listed above, thus limiting the use of the usual 6-7 utility.
Well if nothing else, have the correct Automated Response engineer, 25% life or less immune conditions.