Necromancer wishlist
First, poison is a condition. Poison, regardless of how it was applied by you, will do the exact same DPS. It will do different damage with different abilities because the tooltip damage is using the listed duration and your current condition damage, assuming the poison lasts the entire duration; it is the sum damage with your current stats.
No thanks for vampiric. I want the life stealing in my hands, not theirs.
Agree that Signet of Spite needs a bit more “oomph”, although I guess there is a lot of room to talk about how to add it.
No thanks on Unholy Feast. Up to 100% retaliation uptime with a single skill is amazing. If you want to see why, look at the Guardian team’s videos in the All-Profession tournament, where almost 50% of their DPS was retaliation; which has also been nerfed constantly because of its power. Also, it does steal HP if you have vampiric traited.
Consume Conditions already does this?
Locust Swarm change is really strong. Weakness is being buffed soon™, and Locust is already a pretty strong siphon/LF/control ability.
The rest I don’t feel much either way about. I think they could be good, but I’m not sure about the balance (either way).