Necromancer wishlist

Necromancer wishlist

in Necromancer

Posted by: CMstorm.8679

CMstorm.8679

Necromancers needing to rely on that “life-and-death” aspect in combat to make it feel more like it did in gw1. Players miss that.
Switch out that “Vampric” minor trait to “Insidious Parasite.” so that we’d steal 30-45 hp from a target everytime it attacks instead of stealing that much when WE hit with an attack.
Increase Life Siphon amount, MAYBE rework the minions’ appearances? just a thought :P
Signet of Spite – active effect could be a bit more devastating. 1 stack of each condition except burning, immob, confusion and fear doesn’t do necros a whole lot. :P
Consume Conditions should remove the conditions on you and heal for each one removed.
Unholy Feast – take out retaliation and replace it with stealing life for each foe around you.
Deathly Swarm could do a bit more base damage and I think Locust Swarm could include weakness on every hit, not just cripple.
Signet of Undeath would be nice if it regenerated more Life Force every 3 secs.
If you enter DS at 100% Life Force, life blast should be made unblockable and the rest of the DS skills slightly more potent if activated at 100% lifeforce.

comments? suggestions? im just throwing this stuff out there

btw, I just noticed this:
Poison – maybe its just normal, but a lot of different skills that include poison damage deal different amounts of poison damage. Compare Signet of Spite, Corrosive Poison Cloud, Putrid Curse, Chilblains…

Necromancer wishlist

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

First, poison is a condition. Poison, regardless of how it was applied by you, will do the exact same DPS. It will do different damage with different abilities because the tooltip damage is using the listed duration and your current condition damage, assuming the poison lasts the entire duration; it is the sum damage with your current stats.

No thanks for vampiric. I want the life stealing in my hands, not theirs.
Agree that Signet of Spite needs a bit more “oomph”, although I guess there is a lot of room to talk about how to add it.
No thanks on Unholy Feast. Up to 100% retaliation uptime with a single skill is amazing. If you want to see why, look at the Guardian team’s videos in the All-Profession tournament, where almost 50% of their DPS was retaliation; which has also been nerfed constantly because of its power. Also, it does steal HP if you have vampiric traited.
Consume Conditions already does this?
Locust Swarm change is really strong. Weakness is being buffed soon™, and Locust is already a pretty strong siphon/LF/control ability.

The rest I don’t feel much either way about. I think they could be good, but I’m not sure about the balance (either way).

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