OK so the Tempest shouts made the Reaper look pathetic and you know what?
It’s true in fact the Reaper was broken from the start.
Now for starters “shouts” are starting to look unoriginal, but they indeed fit the Tempest as it gets the warhorn. A greatsword however doesn’t seem much related to shouting. Of course I know a Necromancer can use one by default but that ruins the reason of how they learned to use them now.
Necromancers need something more related to them, but before I suggest what I will make it clear why they were broken from the start.
LIFE FORCE GAIN is broken for the Reaper. Almost every other weapon which a Necromancer uses can restore life force much faster than the GS.
Which is absurd as Death Shrouds is a ranged attack form while Reaper Shroud is melee oriented. Thus by logic gaining life force should be an even greater priority and yet the only GS skill that gives life force is the pull “Reaper’s Grasp”. Which gives 4% for each foe hit (max 5) so up to 20%, but it recharges 25 sec.
A daggers main attack chain which takes 2.1 sec gives 8% so in these 25 sec it can give up to 96%! 2.1 × 12 = 25.2 and 8% x 12 = 96%
An axe’s Ghastly Claws gives 12% and recharges 8 sec, so in 25 sec it will give 36%.
The staff’s Necrotic Grasp gives also 4% for foe hit so up to 20% but it only takes 1.4 sec to recast, thus in 25 sec it will give at least 72%.
1.4 × 18 = 25.2 and 4% x 18 = 72% but that is the minimum while at maximum Necrotic Grasp would restore 100% in just 7 sec! 20% x 5 = 100% and 1.4 × 5 = 7.
Of course we cannot expect Necrotic Grasp to hit 5 foes each time now can we? But neither can we expect that from Reaper’s Grasp – right?
So yes the GS is a self-nerf to Reapers Shroud. It won’t be a problem when fighting lots of foes at once as their deaths will give Life Force too but what about boss battles?
OK so I was wrong Death Spiral also restores Life Force but it’s even worse as it gives only 2% per foe hit up to 3 so max 6% and recharges 10 sec. Thus in 22 sec it will give at most 12% (22 due to 1 sec cast time). So in best case i. e. 5 foes to hit it will give us a total of 36% if both skills are used so only half of what the staff can give while hitting just 1 foe. So again what about boss fights? Both will only give a total of 8% (Death spiral used twice) while a staff will still give 72% and a dagger will give that lousy 8% every 2.1 sec.
OK I think you get what I mean. And don’t tell me we can change weapons to get LF yes I know but shouldn’t our “best” weapon which we get with RS as a set to be our best way to recharge it?
So now my suggestion – replace shouts with hexes. All those that played GW probably rember that “hexes” is one of the things Necromancer’s were best known for, the other was the fact they draw power from death.
So I propose a bit of both, what I mean by hexes is skills that will place a hex on the Reaper and any foe close enough to him/her will get hexed with up to 5 foes max.
Thus it would make the Reaper a cursed object – fitting his relentless pursuit character I would say. So these hexes would have an initial, duration and ON DEATH effect.
It could work like this the hexes would have a 10 – 20 sec duration on the Reaper and 5 – 10 sec duration on any foe that gets hexed.
As an example how they would work I’ll start with the healing skill.
The reaper would steal like 1000 health from each foe that gets hexed (so up to 5000), then every foe that is hexed gets a condition transfered on him from the Reaper or nearby ally each sec.
And if the effected target dies while hexed it will create an aoe heal which will effect up to 5 allies in range.
Another example would be a replacement to “Rise”. The hex would first deal damage then apply 2 stacks of vulnerability each sec and if the target dies while hexed it will create a minion – can be random or not or a new one.
Now I know you would want to hear other suggestions (especially for an elite) but I’m not going to waste too much time on this. As I’ll probably be ignored or even bashed for it anyway, so sorry but I’ll pass on making up other skills.
So yeah these hexes would only work on enemy’s that get too close to the Reaper – put a “do not touch” sign on him please!
(edited by Rikimaru.7890)