Ok for this I will use the Druid for comparison a bit due to the whole barrier requires healing power thing.
The people working on Scourge sat down one day and said “you know that life force thing necromancers use? Why not give it more use than just for shroud?”.
So they wanted to make the new utility skills use life force too but instead decided to drop shroud and turn it into 5 additional skills, kinda like the engineers tool belt except the skills are always the same.
However as we all know shroud has many traits related to it and it’s skills so now they will work in odd ways. Now I know the whole “while shrouded, when entering/leaving shroud” will now be on F5 but I don’t see how this will be much use.
Desert Shroud only lasts 7 sec each time so the “while shrouded” traits lose a lot of their duration. Also Desert Shroud recharges 20s instead of 10 so the “enter/leave shroud” traits trigger less often.
And now we have traits that trigger when using Shroud skills 1,2,4. Now as I heard Dhuumfire is suppose to work well with the sand shades (or so they think). Now I’m not here to argue about that, but I know that for them to trigger you need to spam F1-F5 and those use up life force. So if you can’t keep restoring life force fast enough mid combat it’s not going to work so well in the end. And mostly from what I heard people say it will make an excellent condi build due to Dhuumfire spam, but it seems they are forgetting that the scepter is probably the worst weapon for life force management.
So unless there is a way to restore life force really fast regardless of weapon used spamming F1-F5 is not really an option for the most part.
However worst of all is Transfusion because Garish Pillar is not a skill that channels, but is instead instant effect. And Transfusion can be a life saver when needed, I often used it to pull downed party members out of AoE field. Now it probably still will be able to pull out but because the other 2 skills were channeled I had often time to get close enough if the downed player was too far away when I first activated it, with instant effect however I will just have to hope I am close enough.
Now let’s get to the Druid. It is pretty much what players were hoping Necromancers will be some day. (NO I DONT MEAN BECOME HEALERS) I am talking about their mechanics being similar to Necromancers i.e. Celestial Avatar is similar to Death Shroud.
However a Druid does have the ability to use utility skills when in Avatar form while Necromancers cant. Which was a request since forever, but never came to pass. (Maybe we should just request the developers working on Rangers and Necromancers to swap?)
Anyway if you think the barriers are any competition for the Druid think again.
The Druid as a whole is so self-synergetic that it’s simply impossible to compete with it.
It is in fact the ONLY Elite spec that uses it’s new weapon religiously so to speak. Why?
Well because they can trigger 2 of their trait’s just from spamming their AA. Solar Beam alone will trigger Live Vicariously which heals the Druid and Natural Mender which increases outgoing healing by up to 20% and since healing the Druids Pet works too it’s nigh impossible for it not to work. And then you have Grace of the Land which can increase other players damage by up to 10%. In fact the Druid does not really need the other 2 trait lines to work, Quick Draw is a good trait for them as entering Celestial Avatar counts as changing weapon which allows using Rejuvenating Tides twice in a row.
How can Scourge and their barriers compete with that? The barriers don’t last long and decay. If the decay added to the health bar then it would be worth investing in Healing Power. As it is it would be much better if it used Vitality as it would also increase the Life Force pool – remember the Druids self-synergy I mentioned? Yeah that would be kinda the same thing right?
As it is I only see it used as an extra form of protection in condi builds if they do work well. But hardly anyone is going to use Healing Power to buff it and it certainly is not going to be competition for a Druid.
What Necromancers need is to become more like the Druid when it comes to the mechanics. They also need the ability to use utility skills when shrouded only with some limitations.
The way I see it it could be done through use of related trait lines. Each skill type is related to a trait line as we all know. So for example if someone wants to use Spectral skills when shrouded they would need to use Soul Reaping as one of their 3 traits as it is the one related to Spectral skills, Corruptions would require use of Curses trait line and so on.
They could also gain additional or alternate affects when used while shrouded, however they would cost some amount of life force then.
This could be achieved through the directly related traits i.e. Spectral Mastery would be required for the additional/alternate effects when using Spectral skills.
In other words the original idea behind Scourge was much better.