Necromancy
I’m waiting for the balance preview, honestly, before I make any judgments about where the class is heading. IF they can make good changes, regardless of whether I think its enough to make us great in every game mode, especially if they are “large” enough changes to change how things work and make it feel new, I’m totally in.
But I think we really need to wait before saying anything definitive. The ranger/engineer changes were amazing imo, so if that holds its good news, but who knows. Atm I’m kept in the game by DPS staff ele in PvE, and leveling my various alts and farming.
The grandmaster traits they added for group support are horrible. They could make the profession more attractive just by fixing those trait skills.
Also, I want vampiric skills to heal allies, two new weapons to address gaps in the current selection, synergy between signets, and a more attractive spectral build.
I would not get my hopes up. It is very likely they won’t dare touch necromancers at all because of the dumbfire incident.
This all depends on what you like, pvp or pve. In WvW they aren’t bad. In pve… Well, they could use some work. Lack of group buffs is kinda killing them right now. They could also do with buffing axe and make some life quality changes to DS, but we’ll see.
As mentioned, wait until they feature them in the skill bar to pass any judgement.
Necro main since beta, MMO fanatic and avid beta tester.