@spoj.9672:
Good post. Just going to go through point for point to rebutt.
Dredge Fractal: Yeah I thought you were saying blinds could only be useful on Dredge Fractal if they could actually be blinded, thereby blinds were useless in fractals. Instead you were saying Weakness is nice on Dredge as a replacement for blinds. I agree that Weakness should never truly be what you focus on for damage mitigation, but that doesn’t mean it doesn’t do its fair share of damage mitigation. My response was originally to the statement that Necromancer could not maintain Weakness, then it was that they couldn’t on bosses, then it was they couldn’t be worked into a viable build. The exercise of mine was to show it was doable in all three cases.
Blinds: Looked at the Blinds too and again some issues. A lots of the blinds you speak of are on either non-pulse, single target or one time blinds. Lightning Hammer requires using auto attack 3 and locking out other weapon skills, Black Powder requires you use up 6init per attack for a small 100 radius pulsing blind and other thief blind skills have similar init issues (although I would say they are great for blinds, it just hinders DPS). Necromancer has a fire and forget WoD pulsing blind with other possible functions like granting protection, siphoning health, being a fire and forget utility. Plague form gives 20 seconds of 240 radius spam blinds while having x2 Power, 4x Toughness and 3x Vitality to pull them off without accidently getting killed in a massive group of foes. Lighting Hammer and Black Powder won’t save you or your team in the same instance.
Necro Loadout: I do have two other alts I ran up to 30 fractals and did Fractal dailies with for months. A Phantasm Reflect Mesmer and a Support Healing Guardian. Both were optimized fully in ascended trinkets pre-ascended weapons. I also have a level 80 of every other class too, but mostly just leveled and forgotten save for thief and warrior, who at least have exotics so not much exp with those classes. Anyways when push came to shove I had to chose a class to continue getting full ascended on first and doing increased Fractal levels with. I chose my Apothecary Necro because it always had the easiest time completing Fractal content. My Guardian came in second but I found it had slightly less influence over team performance and had very sub par damage vs area bleeds (because I never got around to a real DPS set). All were very fun and did content with ease, but when the going got tough on a run with Mes/Guard, all I had to do was switch to my Necro build most days to progress (except Shaman final, Guardian was better at tanking and Reflect Wall was great, but Necro was better at lava ele control/kite killing).
Trash Mobs: Trash mobs in Fractals include Veterans/Elites or are all Vets/Elites and by level 40+ take longer than 5-10 seconds to kill on average. Maybe low end Fractals they take less than 5 seconds, but again it’s usually 15-30 seconds if not more. If we’re really worried about getting most bleeds up in under 5 seconds, we can just cast MoB (.75 secs cast), switch weapons, and use GD/EB (also .75s cast each) for 8 stacks of bleed in 2.25 seconds with room for 5 scepter attacks in the remaining 1.75 seconds for 4 more stacks of bleeds. 12 stacks of bleeds in under 5 seconds doing 135+ damage per tick for at least 1620 damage thereon out, not counting crit procs like Dhuumfire, Earth/Torment sigils, Barbed Precision.
Direction of Game Content: You first state that i’m completely misguided and wrong then go on to say Fractals requires more cc, coordination and damage mitigation than ever, which was my very point. Although I feel Zerkers can still do the content and very well if really experienced, I haven’t seen that so far as a trend. You don’t see “Fractal 50 Zerkers only” ever. Almost every Zerker toon I do higher fracs with downs constantly or has major issues, especially on Mistlocks that effect players dodges etc. Cliffside and Dredge are actually really easy for almost any group that knows what they’re doing (especially Cliffside). Haven’t had an issue with Cliffside since around April of last year when someone killed both cultists while I was playing my Mesmer. Team couldn’t beat it until I got on my Apothecary Necro. I would say Volcanic and Boss Molten levels are harder with low DPS. I do agree very low damage can be an issue though, but no where do I say every player must be either full DPS or full support/tank either. What I have said is that full Zerker is becoming less required in newer content an in some cases is not optimal, because said content is using more game mechnics like boons+conditions, constant AoE enviromentals and not relying on gimmicky one hit attacks every 20 seconds that can easily be dodged.
(edited by Balekai.6083)