@Necros, beta 1.

@Necros, beta 1.

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Alright folks, beta 1 is coming up and we need to get as much feedback as we can on Reaper. The only way we can see real change is going to be these weekend events. So if you want to see changes we really need to hammer on the new skills like GS attacks and Shouts. We need to see if shouts are to easy to interupt and if the effects are worth the risk. See if the damage on GS is worth the slow attack speed. Is chill and the new pull going to help with kiting. Will we have the defense we need to really be a melee class.

Anyways I think you get me. Also if you can make videos or stream that would be great too.


It was 2 vs 20 but its ok we got’em both!

@Necros, beta 1.

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Posted by: Inflames.8026

Inflames.8026

When is the beta? This weekend?

@Necros, beta 1.

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Posted by: Muchacho.2390

Muchacho.2390

When is the beta? This weekend?

This should help: http://www.reddit.com/r/Guildwars2/comments/3f9j5y/the_first_beta_weekend_event_begins_7_august/

Edit: You also can see it on the german gw2 page. For the english one i dont know since i currently cannot open it for some reason…

(edited by Muchacho.2390)

@Necros, beta 1.

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Posted by: Samhayn.2385

Samhayn.2385


It was 2 vs 20 but its ok we got’em both!

@Necros, beta 1.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

People should consider suggesting builds to be tested.

I am seriously considering getting into the beta.

@Necros, beta 1.

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Posted by: Silverkey.2078

Silverkey.2078

I did not understand fully. Can we use our “old” necros to become reaper for a little while or do we have to make a beta-reaper?

@Necros, beta 1.

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Posted by: Muchacho.2390

Muchacho.2390

I did not understand fully. Can we use our “old” necros to become reaper for a little while or do we have to make a beta-reaper?

We will most likely have to use the beta slots (we will get 4 of them according to colin in the hot subforum) for it. So yeah will will have to make a beta reaper

@Necros, beta 1.

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Posted by: Samhayn.2385

Samhayn.2385

From what I have read it will be 4 beta charter slots, each one will be fully geared and all traits unlocked.

As for build, I will be running spite,death,reaper and maybe a curses,blood,reaper build. Just want to test different combos out. On paper the amount of might and vuln you can get from a spite,death,reaper spec is crazy.


It was 2 vs 20 but its ok we got’em both!

@Necros, beta 1.

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Posted by: ronpierce.2760

ronpierce.2760

People should consider suggesting builds to be tested.

I am seriously considering getting into the beta.

We won’t know which builds to use until we see what has been revised in the past few months on Reaper. I adore the standard signet build but I’m not sure how it will be without curses or soul reaping, the build is just too rigid for much change, but I think I’ll be trying Spite Curse Reaper and Spite Sr Reaper. If neither of those work I might forgo signets and try out curses sr reaper celestial, but I’m not sure what utilities I’d use :/

The new celestial signet build reignited my love for Necro so I’m more concerned with base DS changes now, honestly… (I don’t feel comfortable calling it “Nos’s” build btw, it’s sort of a no brainer build, it’s makes a lot of sense. He just happened to get to test it first with early access weekend he had.)

I digress, I do think if Reaper is REALLY good, I could see Spite Sr Reaper signers working, but it unfortunately loses a significant amount of boon ripping, which is my biggest concern, and the weakness of course… Only time will tell.

Final words: Please Blighter’s boon be there….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

@Necros, beta 1.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Alright folks, beta 1 is coming up and we need to get as much feedback as we can on Reaper. The only way we can see real change is going to be these weekend events. So if you want to see changes we really need to hammer on the new skills like GS attacks and Shouts. We need to see if shouts are to easy to interupt and if the effects are worth the risk. See if the damage on GS is worth the slow attack speed. Is chill and the new pull going to help with kiting. Will we have the defense we need to really be a melee class.

It should also be stressed that beta testers need to try to keep an open mind. Don’t go in with the attitude that you’re going to prove how terrible the Reaper is. Try to have fun and try to give it a fair assessment, while keeping in mind that a few days of practice won’t show you the skill ceiling for any spec (remember: it took months after the game was released for D/D Eles to really make a splash).

If there are glaring problems, they will probably make themselves known without too much effort from you. Just focus in playing the build and making the most of what you’ve got. Then afterward, we can parse what buffs or nerfs need to happen.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

@Necros, beta 1.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

People should consider suggesting builds to be tested.

I am seriously considering getting into the beta.

We won’t know which builds to use until we see what has been revised in the past few months on Reaper. I adore the standard signet build but I’m not sure how it will be without curses or soul reaping, the build is just too rigid for much change, but I think I’ll be trying Spite Curse Reaper and Spite Sr Reaper. If neither of those work I might forgo signets and try out curses sr reaper celestial, but I’m not sure what utilities I’d use :/

The new celestial signet build reignited my love for Necro so I’m more concerned with base DS changes now, honestly… (I don’t feel comfortable calling it “Nos’s” build btw, it’s sort of a no brainer build, it’s makes a lot of sense. He just happened to get to test it first with early access weekend he had.)

I digress, I do think if Reaper is REALLY good, I could see Spite Sr Reaper signers working, but it unfortunately loses a significant amount of boon ripping, which is my biggest concern, and the weakness of course… Only time will tell.

Final words: Please Blighter’s boon be there….

You are thinking about it too much. Just suggest a build and if it changes it changes, I don’t see arena net making major changes YET. OR to be more precise they will probably hold changes until player complain about it during beta then Arena net gets the benefit of “listening” to player feedback.

@Necros, beta 1.

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Posted by: ronpierce.2760

ronpierce.2760

People should consider suggesting builds to be tested.

I am seriously considering getting into the beta.

We won’t know which builds to use until we see what has been revised in the past few months on Reaper. I adore the standard signet build but I’m not sure how it will be without curses or soul reaping, the build is just too rigid for much change, but I think I’ll be trying Spite Curse Reaper and Spite Sr Reaper. If neither of those work I might forgo signets and try out curses sr reaper celestial, but I’m not sure what utilities I’d use :/

The new celestial signet build reignited my love for Necro so I’m more concerned with base DS changes now, honestly… (I don’t feel comfortable calling it “Nos’s” build btw, it’s sort of a no brainer build, it’s makes a lot of sense. He just happened to get to test it first with early access weekend he had.)

I digress, I do think if Reaper is REALLY good, I could see Spite Sr Reaper signers working, but it unfortunately loses a significant amount of boon ripping, which is my biggest concern, and the weakness of course… Only time will tell.

Final words: Please Blighter’s boon be there….

You are thinking about it too much. Just suggest a build and if it changes it changes, I don’t see arena net making major changes YET. OR to be more precise they will probably hold changes until player complain about it during beta then Arena net gets the benefit of “listening” to player feedback.

Best to put it is, it’s worth trying S/C/Reaper and S/Sr/Reaper signet builds and C/Sr/Reaper builds with misc utilities.

My point is, there has almost certainly been updates to the Reaper since the last time we saw it. Hell, they even made changes to the BASE class because of the Reaper since the last time we saw it. And they said numbers and things would be adjusted, so we might not really know what will work as we don’t know what we will get. But the above is a good starting point.

Also, Dm/Sr/Reaper minion master!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

@Necros, beta 1.

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Posted by: CodeHavoc.7926

CodeHavoc.7926

I’m waiting to test those shouts. I saw recently some changes I want to confirm if those are good or bad changes. I also want to try out some health leeching builds as well.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: Zoso.8279

Zoso.8279

Ill be there. Very excited to finally be able to play Reaper. Few things ill personally be trying to check. Things on my bucket list of things to check out are Shout synergy with all weapon sets. Reaper Shroud synergy with multiple weapon sets. See how GS feels with multiple builds (power/condi) and of course MM4life. This one is going to be a good one fellas. Get ready for some salty tears from people who won’t be able to test the specializations! I think we will be in the same servers as everyone else so this will be fun

Necromancer Main

(edited by Zoso.8279)

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Posted by: Bhawb.7408

Bhawb.7408

Going to be trying Reaper MM if I end up caving and buying the game.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: nearlight.3064

nearlight.3064

People should consider suggesting builds to be tested.

I am seriously considering getting into the beta.

We won’t know which builds to use until we see what has been revised in the past few months on Reaper. I adore the standard signet build but I’m not sure how it will be without curses or soul reaping, the build is just too rigid for much change, but I think I’ll be trying Spite Curse Reaper and Spite Sr Reaper. If neither of those work I might forgo signets and try out curses sr reaper celestial, but I’m not sure what utilities I’d use :/

The new celestial signet build reignited my love for Necro so I’m more concerned with base DS changes now, honestly… (I don’t feel comfortable calling it “Nos’s” build btw, it’s sort of a no brainer build, it’s makes a lot of sense. He just happened to get to test it first with early access weekend he had.)

I digress, I do think if Reaper is REALLY good, I could see Spite Sr Reaper signers working, but it unfortunately loses a significant amount of boon ripping, which is my biggest concern, and the weakness of course… Only time will tell.

Final words: Please Blighter’s boon be there….

You are thinking about it too much. Just suggest a build and if it changes it changes, I don’t see arena net making major changes YET. OR to be more precise they will probably hold changes until player complain about it during beta then Arena net gets the benefit of “listening” to player feedback.

Best to put it is, it’s worth trying S/C/Reaper and S/Sr/Reaper signet builds and C/Sr/Reaper builds with misc utilities.

My point is, there has almost certainly been updates to the Reaper since the last time we saw it. Hell, they even made changes to the BASE class because of the Reaper since the last time we saw it. And they said numbers and things would be adjusted, so we might not really know what will work as we don’t know what we will get. But the above is a good starting point.

Also, Dm/Sr/Reaper minion master!

Hmm I arrived to similar conclusions as you for reaper builds, but we’ll know for sure when we get to test them out.

I think curses is needed in everybuild simply because the weakness and path of corruption are amazing and pretty much needed for the debuffing role of necro, and PoC will be even stronger since we’ll be able to use it on multiple targets at once.

The usefulness of Spite will depend on how good blighter’s boon is. If it gets a 2 second ICD or something, then it will be pretty worthless for sustain imo. If thats the case then it’d probably be better to pick up the 15% attack speed trait and dhuumfire and unyielding blast with decimate defenses. That build could probably drop vamp signet for the heal shout, but could keep plague signet. But we’ll have to see.

What weapons do you think a celestial reaper would use? Staff seems like a given due to its raw utility and overall hybrid nature, as it is now. GS vs. dagger/WH will likely be the biggest choice to make. GS gives tons of cleave and teamfight damage, while D/WH will undoubtedly be better in 1v1. Thats my take on it anyway.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

@Necros, beta 1.

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Posted by: spoj.9672

spoj.9672

Ill hopefully be testing it in an organised PvE environment. Probably high level fractals. Might even record some footage. No guarantee on that though. And yes I will be analysing the damage and PvE implications extensively.

@Necros, beta 1.

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Posted by: zapv.8051

zapv.8051

I’ll be doing mostly pvp and pve in this beta weekend, testing all kinds of reaper stuffs (as well as some other classes).

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Comus.7365

Comus.7365

i’d like to see Reapers in spvp especially the power variant.
also if it’s any good with life steal.

@Necros, beta 1.

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Posted by: Vydahr.4285

Vydahr.4285

Honestly, I’m going to try to make my SR/DM and switch out BM for Reaper, as bad of an idea that might be. The extra power, condi removal and automatic “oh kitten” switch are really nice for my Soldier build (lack of precision except in DS/RS)

That being said, I’ll probably use Spectral skills and Shouts (still may use CC as a heal, though) So, basically, I’ll be using a RS build. I’m looking forward to it though

Edit: Another downside is losing the speed increase from BM. Though, that could be fixed with SWalk, I think. Or SG, possibly, because it’s another gap closer (if it hits) shrug Gotta wait and see

Drahvienn
Sylvari Power Reaper

(edited by Vydahr.4285)

@Necros, beta 1.

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Posted by: Shiki.7148

Shiki.7148

Of course they do the first real betaweekend when I’m out of the frickin’ country, and in
barely-internet land. Looks like I’ll be hogging the laptop for myself an spam F5 on the Necroforums to see what’s going on… Cannot even watch footage until I’m back e.e

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Oh bloody heck I can’t flipping wait. I have to see how reaper will work out. I’m nervous, especially if they put ICD’s on some of our traits, ESPECIALLY blighter’s boon. But this should be interesting none the less. I think they said somewhere they were going to give us more tools to cope with the movement changes, but don’t quote me on that.

A knight in shining armor is a man who never had his metal truly tested.

@Necros, beta 1.

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Posted by: spoj.9672

spoj.9672

Id be more concerned about them putting an ICD on chilling force than blighters boon.

@Necros, beta 1.

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Posted by: nearlight.3064

nearlight.3064

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effect’s are too weak for what little chill most builds not using GS autos will be able to put out.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

@Necros, beta 1.

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Posted by: Muchacho.2390

Muchacho.2390

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

Well from a pvp standpoint it is better that chilling force has the icd then blighters boon. For pve it sucks though but atleast it is per target not a global one.

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Posted by: Jayce.5632

Jayce.5632

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: nekretaal.6485

nekretaal.6485

Beta is as good as reaper gets… Before everybody else learns the timing and tells of the attacks. If it doesn’t work in beta, it never will

Hopefully, nothing gets Dhuumfired the way axe did in the last beta.

#24 leaderboard rank North America.

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Posted by: nearlight.3064

nearlight.3064

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

Hmmm yeah I guess I’m not crazy after all. I spent a long kitten time trying to remember which shout functioned as a stunbreak… and without a stunbreak shout the cele curses/SR/reaper build I had in mind will probably suck, as I planned to forgo singets to take the heal shout spectral armor, and then the condi transfer shout and stunbreak shout.

So… other opinions. Executioner’s scythe sounds like it will be 1.5 sec per pulse from the 5 second chill field it leaves, the actually attack is just the stun and damage.

And about gravedigger.. that kills GS for me. When I was thinking about running GS, I was doing so because it looks to give good damaging cleave in teamfights in pvp. The target reduction will probably hurt it since the amount of clones and kitten you have to cleave through in a teamfight can get really high. I’ll test it out, but unless the damage is really good with cele, it will be subpar, especially when reaper shroud attacks both cleave and are much faster then GS autos, so I won’t lose out on the teamfight cleave (think engi nades as an example to what role I mean albeit melee) and I won’t have to deal with a weapon thats slow as a slug, since I’ll just use staff and d/x instead

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

@Necros, beta 1.

in Necromancer

Posted by: ChapDev.7650

ChapDev.7650

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

I haven’t seen these before and I’m rather skeptical of Wiki’s due to the ease to edit them.

Are we sure this is accurate. o.o And if so wow? Really? Without even the Beta?

Bad Looking Necro Tryhard [BLNT] ~ Maguuma

@Necros, beta 1.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

I haven’t seen these before and I’m rather skeptical of Wiki’s due to the ease to edit them.

Are we sure this is accurate. o.o And if so wow? Really? Without even the Beta?

Actually, the only reason I suspect they’re legit is because we haven’t heard anything at all regarding these skills since the initial reveal.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

@Necros, beta 1.

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

I haven’t seen these before and I’m rather skeptical of Wiki’s due to the ease to edit them.

Are we sure this is accurate. o.o And if so wow? Really? Without even the Beta?

Actually, the only reason I suspect they’re legit is because we haven’t heard anything at all regarding these skills since the initial reveal.

See this is what happens when a necro beats one of the special snowflake classes in closed beta. Honestly thou only the clod shoulder and gravedigger changes are the ones the bother me. Those are the two biggest things that I see that made the melee part of reaper viable. Damage reduction and the ability to cause a panic with large aoe.

The stun break has to be a tool tip error. One of the shouts has to be a stun break.


It was 2 vs 20 but its ok we got’em both!

@Necros, beta 1.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

I haven’t seen these before and I’m rather skeptical of Wiki’s due to the ease to edit them.

Are we sure this is accurate. o.o And if so wow? Really? Without even the Beta?

Actually, the only reason I suspect they’re legit is because we haven’t heard anything at all regarding these skills since the initial reveal.

See this is what happens when a necro beats one of the special snowflake classes in closed beta. Honestly thou only the clod shoulder and gravedigger changes are the ones the bother me. Those are the two biggest things that I see that made the melee part of reaper viable. Damage reduction and the ability to cause a panic with large aoe.

The stun break has to be a tool tip error. One of the shouts has to be a stun break.

How reliable is the wiki for unreleased content, though? I’m pretty dubious about this… I mean, I wouldn’t be surprised if shouts and traits were nerfed already but…. I dunno. These can’t be a certainty

Drahvienn
Sylvari Power Reaper

@Necros, beta 1.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Either way we’ll see in less than a week what they’re up to.

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My PvP Minion Build

@Necros, beta 1.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

ohhhhhhhhh i hope these are false…..really hope these are false. Cause if not, I’m telling ya, we need to just go nuts on the forums. Ele, mesmer, warrior, guardian, general discussion. You name it, we should be there….but let’s hope it doesn’t come to that.

A knight in shining armor is a man who never had his metal truly tested.

@Necros, beta 1.

in Necromancer

Posted by: Rym.1469

Rym.1469

I’ll be on vacation during that time and I’m not sure about the quality of my wi-fi in Croatia, but I’ll try to do my best testing both Reaper (just for Blighter’s Boon + Gaurd, nothing else really interests me :P) and Revenant in my spare time!

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

@Necros, beta 1.

in Necromancer

Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

Reaper will be a noobstomper class. If you do not know how to counter it, you will get steamrolled over due to its high damage. The moment you start being able to dodge/blind all the huge tells, it will become an easy target.

Unfortunately, before that occurs we will see a lot of crying and nerfs. If these notes are accurate, which we will see this Friday, the reaper will be even more of a joke than it already was against any competent thief/mesmer/ranger/zerk warrior/you name it.

Mind you, we have not played the speck, so our predictions might be off, but I have clocked plenty of hours into the game, so I think they will be accurate at least to an extend.

The gravedigger nerf is a shame. Now that it only hits 3 targets, you might as well use dagger auto and achieve the same damage output. Yes, it will only hit 2 targets, but a single blind/rupt will not send it on an 8 second CD. GS looks less and less appealing as a PvP weapon the more I look at it. The 300 range radius on nightfall is quite impressive. And I believe could be the reason behind the nerf on Chilling Darkness.

The heavy reduction of chill durations makes this speck look like it will make the reaper a botched version of a DPS warrior. At least if you want to run it as a DPSer rather than some sort of an odd tank/support character.

I really hope that these notes or my predictions are inaccurate and the speck is actually decent to play, but after several years of playing the class, I expect the worst. Something more – with the QQ coming our way from people standing in range of 8 consecutive gravediggers and they crying about it on the forums, I expect to see even more nerfs to the speck.

/endrant

(edited by Andlat Helsonr.1284)

@Necros, beta 1.

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Condition Reaper will be the first thing I try and I look forward to having a bit more control over fights while roaming with the added leap and pull.

I’ll post any findings in the Necro sub-forums here but given the unbalanced environment I’ll be playing in and probably a less popular build I don’t imagine my findings will be of critical importance.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

@Necros, beta 1.

in Necromancer

Posted by: Dirame.8521

Dirame.8521

I’m going to be testing and probably streaming as well. I’ll be testing Dragonhunter and Reaper most of the time. If they are allowed in PvP, I’ll be in there as well. So yea, follow me on twitch!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

@Necros, beta 1.

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

Think I may actually give in and pre-order to try the Reaper out.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

@Necros, beta 1.

in Necromancer

Posted by: rapthorne.7345

rapthorne.7345

You will get 4 beta character slots for the beta weekend, and beta characters can be used in all existing content (PvP, WvW, base game PvE) as well as the Verdant Brink demo quarter.

Resident smug Englishman on the NA servers, just because.

@Necros, beta 1.

in Necromancer

Posted by: Chuck Zitto.2367

Chuck Zitto.2367

I forsee a spec group of shout builds to be pretty viable. Been already getting some of our newer guys to try out shout ranger builds to try to help out the team and they actually work well. Get a few shout necros and or warrriros up in the mix.
I personally will probaby be trying to find a version of the chilling reaper I enjoy.

@Necros, beta 1.

in Necromancer

Posted by: CCLegion.5936

CCLegion.5936

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

The wiki has been wrong on several parts of Reaper for a while now but I never felt like correcting them. They are using the outdated tooltip shown for Nightfall since Reaper reveal even though Robert Gee said that the skill changed drastically.
Chilling Force might lasted for 5s in the reveal.
No stunbreak on shouts because they still use the outdated tooltip for “You are all weaklings!” while removing the stunbreak from “Suffer!”, which is correct.
Chilling Nova was 1.5s chill with the same radius in the reveal, which would actually make this a buff but nothing supports it.
There is no evidence for the reductions for Shivers of Dread, Cold Shoulder and Gravedigger as we saw neither GS skills nor Reaper traits since May. Same with the Chilling Nova and Chilling Force ICDs.
Executioner’s Scythe did not change. The chill on it is for the ice field it leaves, which makes it the only AoE part of the skill.

tl;dr: Most of these changes are completely unsupported and I have no idea where they came from.

@Necros, beta 1.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

Id be more concerned about them putting an ICD on chilling force than blighters boon.

Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.

And so it begins….

Also on the wiki, Chilling Nova has a 15 second ICD.

Looking worse and worse…

EDIT: So, even more lousy news.

  • Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
  • Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
  • Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
  • No stun break at all on shouts.
  • Gravedigger reduced to 3 targets from 5.
  • Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
  • Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.

But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!

The wiki has been wrong on several parts of Reaper for a while now but I never felt like correcting them. They are using the outdated tooltip shown for Nightfall since Reaper reveal even though Robert Gee said that the skill changed drastically.
Chilling Force might lasted for 5s in the reveal.
No stunbreak on shouts because they still use the outdated tooltip for “You are all weaklings!” while removing the stunbreak from “Suffer!”, which is correct.
Chilling Nova was 1.5s chill with the same radius in the reveal, which would actually make this a buff but nothing supports it.
There is no evidence for the reductions for Shivers of Dread, Cold Shoulder and Gravedigger as we saw neither GS skills nor Reaper traits since May. Same with the Chilling Nova and Chilling Force ICDs.
Executioner’s Scythe did not change. The chill on it is for the ice field it leaves, which makes it the only AoE part of the skill.

tl;dr: Most of these changes are completely unsupported and I have no idea where they came from.

Thank you for this. So. Much. I’m glad I don’t have to be quiiite so depressed about reaper

Drahvienn
Sylvari Power Reaper

@Necros, beta 1.

in Necromancer

Posted by: CCLegion.5936

CCLegion.5936

Alright, bad news. Wiki lists the chat codes for the traits and they work ingame. I just verified it for myself. Cold Shoulder changes are correct, same with Shivers of Dread, Chilling Nova and Chilling Force, now renamed Chilling Victory.
Gravedigger’s target limit however was wrong the entire time. Not just recently.

@Necros, beta 1.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

Alright, bad news. Wiki lists the chat codes for the traits and they work ingame. I just verified it for myself. Cold Shoulder changes are correct, same with Shivers of Dread, Chilling Nova and Chilling Force, now renamed Chilling Victory.
Gravedigger’s target limit however was wrong the entire time. Not just recently.

Well nevermind then. That’s… That’s awful

Edit: So… Basically, Gravedigger has always been 3 person cleave?

Drahvienn
Sylvari Power Reaper

@Necros, beta 1.

in Necromancer

Posted by: CCLegion.5936

CCLegion.5936

No, the wiki is wrong. It has been shown as five target cleave but the wiki showed it as 3 cleave right after. Unless there was a dev comment I missed, it should still be 5 targets.

(edited by CCLegion.5936)

@Necros, beta 1.

in Necromancer

Posted by: striker.3704

striker.3704

Nerfing cold shoulder like that is ridiculous, why do they keep nerfing reaper before release? I’m willing to be that dragon hunter got nothing but buffs between now and it’s reveal.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

@Necros, beta 1.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

No, the wiki is wrong. It has been shown kitten target cleave but the wiki showed it as 3 cleave right after. Unless there was a dev comment I missed, it should still be 5 targets.

sigh of relief The Necro-Copter is safe-ish!

Drahvienn
Sylvari Power Reaper

@Necros, beta 1.

in Necromancer

Posted by: Rym.1469

Rym.1469

Isn’t GW2 Wiki maintained by Dulfy now?

I don’t think why would make such drastic changes.
I mean, they want Reaper to be good…right?

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144