Necros, reapers and group support
Honestly, I would like to play standard necro in all the group content, not just the Reaper.
Necromancer, with or without the Reaper trait line, does a fair amount of AoE damage and healing. Life Transfer “collects” trash mobs for the group to burn them down easier. Transfusion is a good AoE heal and will, hopefully, help shuttle downed players for res’ing. Necromancer is also a source of fields, strong corruption utilities, and soft CC/non-damaging conditions.
None of these abilities are very compelling in PvE because it is too easy and the only teamwork skills needed are mobility, stealth, boon sharing, res’ing, and following memorized puzzle-fights.
Reaper was not meant to be and should not be the fix to the position of necro’s in PvE. That problem is a core necro problem and thus should be solved by changing the core necro (which would then also impact reaper of course).
It seems to be like it fixes the largest flaw of necros on PvE, direct damage. Through Reaper they can now deal significant direct damage. Isnt that correct?
Edit: Also, there will never be a “fix” to Necro and Ranger core class for PvE. The dev team is just too busy polishing Warrior, their favourite class. Also, they always balance by PvP which gives no benefit for PvE
(edited by Khadez.4958)
It seems to be like it fixes the largest flaw of necros on PvE, direct damage. Through Reaper they can now deal significant direct damage. Isnt that correct?
Support and utility (things like stealth, water fields, might stacking, spotter, banners, spirits etc) are just as important as damage and necro’s are still quite lacking there, even if the kost recent changes to blood magic did help a little.
By the way, as sinister engineers show, damage doesn’t have to be direct damage to optimal in PvE.
All the necromancer’s support ability is:
-Heal when res someone
-Vampiric aura (or Life From death)
-Heal with DS skill 4 (trait that no one chose because on the same line there’s the frait for wells)
-8 might for 8 sec every 30
Then there’ the indirect support for the team:
-Poison to reduce the enemy healing ability (actually useless in PvE)
-Vulnerability (there’s also a large number of classes that stack vulnerability, making stack that condition useless)
-Weakness (the necro can stack a insane amount of weakness, making the enemy deal lesser direct damage, if it work, but no one care about that because everyone want to kill the boss before the bass will be able to deal big damage to the team)
About the heal support, the necromancer is more or less useless, expecially if you look at the new specializzations or at old healer builds on eles or engis that can heal AoE and Make and Blast Waerfields repeatly.
About the damage support if you have a ele and a warrior on the team you don’t need more to have 25 stack of might all the time and is really easy to stack 25 vulnerability.
Then, the necromancer can’t really do something that another class can’t do and can’t do it better. (with the reaper you will stack a lot of vulnerability but that will not make us wellcome on teams only for that).
The only thing that is requested to a necromancer to do is damage. But 6-7 over 9 classes of that game can do mathematically better damage than us…
Then… basicly we’re good to nothing, in PvE XD
But we can inflict easy high AoE damage in www and there’s some roles as debuffer and anti-condi fighter in sPvP that we can chose.
Actually if you want to be a support keep your main and be a Druid XD
just check nemesis video and you will see that the necros have top dps.
I seen videos of Warriors deal 110k of damage with 100Blades… Before the patch that given them the GS that increase the damage by 20%…
Necromancer have good dps, really good. Really high if well used and in the right situation.
But don’t trust all the streamers you see. Nemesis is really good but the necromancer have for shure not the best dps of the game.
And in the calculation if I don’t remember wrong there’s still be the add of ice Bow and a lot of Quickness. And that, expecially after the big nerf of IB, make the necromancer unable to reach the best dps of the game.