Need Advice on my Dungeon Running Build.
scepter/d + staff… output dps? what about regeneration or cc?
looks good, but the PvP amulet is not going to be accurate in terms of stat spread compared to gear available for a full Rabid setup.
Rabid Gear (dungeons or khilbrons)
Colossus Fang (AC recipe exotic amulet) http://www.gw2db.com/items/72062-colossus-fang#related:comments
Tortured Root x2 (either looted or recipe drops from TA.. http://www.gw2db.com/items/72128-tortured-root#related:created-from)
BeetleStone’s band x2(CM drop – http://wiki.guildwars2.com/wiki/Beetlestone%27s_Band)
Proto Frac Capacitor or Ascended version… http://www.gw2db.com/items/72453-prototype-fractal-capacitor or http://www.gw2db.com/items/72463-beta-fractal-capacitor-infused
to gear that up… that’s a lot of work. unless you use rares or mix some other gear like carrion’s..
also, you’d be better off with krait, mad king, and afflicted runes.
traits:
I’d drop the dagger cooldown trait in Blood10 for mark of evasion or trasfusion. drop focused rituals for weakening shroud. you’ll do more damage with two sources of enfeebling blood, and as a scepter user, you should be using BiP in synergy with epidemic. drop well of suffering for that.
change out ritual of protection in the death tree for greater marks, and for god’s sake.. the 10 points in spite can be better used anywhere else.
http://tinyurl.com/a7m4x7b this
http://tinyurl.com/c8yu7dm or this (and you can swap out staff mastery for spiteful vigor… a way better traited source of retaliation than the stupid 3s on Deathshroud trait edit: even reaper’s protection would be good.) reapers protection fears things away when you get CC’d by a dungeon mob. This is super useful for getting out of clusterbinds
(edited by Sheobix.8796)
eh, retaliation is kinda useless for Dungeons. Most dungeons mobs go with the hit hard but not frequent approach and most often than not you’ll find yourself dead before you get any good use out of retaliation.
At this point in time I’m not sure which source of damage calculation for retaliation I should believe in, but I don’t think the lack of power does anything useful with it.
Secondly, I think Lingering Curse isn’t very helpful either, especially if most of your time will probably be spent in your rotation doing skills with casting time; enfeebling blood, the wells, epidemic. I guess the good thing is that the curses line is quite robust and you can change this out on the fly.
The sigil of hydromancy won’t really do you any favors tbh, in a dungeon you’re likely using chill to kite one enemy that is a complete kitten in melee, which probably means you want to stay well away from it and you want a lengthy focused chill rather than a short 3 second aoe. I’d suggest sigil of earth or something, and swap out the sigil of might for something else.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
(edited by kKagari.6804)
eh, retaliation is kinda useless for Dungeons.
this.
No power? Sure its a condition build but your auto attacks, staff marks, DS and wells are going to hit like a wet noodle with all of your damage relying on conditions. Id recommend a mix of carrion and rabid (carrion is power/cond/vit) and rabid. Your condition damage will be the same but you will lose some crits in favour of having a higher damage output trough AA, Marks, wells and DS which is more consistend then havign to rely on crits to rack up bleed stacks quickly. Also, when running in dungeons you wont be the only one stacking bleed, so even if you could in theory stack 20 bleeds, practicaly it wouldnt happen because you would hit the bleed cap way before that. I would also swap Dagger mastery with Life transfes. Life transfer heals an easy 1.5k hp for the whole group and yourself and its quick which is imo better then lowering your cds by 1-2secs only on dagger.
Also, having more power is a lot more usefull in boss fights. Bosses have a 90% immunity to blinds, making plague and well of darkness not exactly the best choice, same as epidemic so before the boss fight you can swap to lich, well of power and blood is power or whatever else you prefer for higher damage out put. or replace them with sigil of undead to insta ress downed allies which is especially useful in fractals.
I get that you dont want more vitality thanks to agony but agony isnt the only thing that is going to hit hard in fractals.
Just my opinion ofcourse.
Spite: Replace spiteful spirit with reapers might
Runes: Replace current with 6xundead (with Rabid gear) or 3xkrait 3xafflicted (with full Rampagers)
MH sigil: Replace strength with of earth
OH sigil: Replace of corruption with of agony
Staff: Replace hydromancy with of corruption
Utilties: Replace well of darkness with BiP depending on the situation
Elite: Replace plague with Flesh
Gear: Since you’re leaning towards a well build I would be inclined to use a combination of Rabid and Rampagers gear. You will lose some survivability but gain power on Rampagers gear, vitiality is rather worthless (though you did mention you are using a focussing crystal)
Precision does more ‘damage’ than power, it is not worth substituting the former for the latter, gear choices should provide both
Priority is Cond damage->Precision->Power->Toughness->Vitality
Even as a full cond spec you will rarely contribute more than 11-14 stacks of bleeds, don’t believe people that say you will regularly run into bleed stacking issues
Also well of blood does not contribute that much to high level fractals or explorable modes, better to use consume conditions
(edited by Savan.8495)
Remember to play accordingly, I switch a lot of utilities and elite depending on the dungeon and boss, same with the occ traits. You’ll be a lot more useful that way rather to sticking with just specific utilities.
At the moment I’m running 30 in blood because of the broken cliffside fractal where vampiric traits actually hit the seal, it’s very handy in this case to siphon anyway you can.
Retired Until Expansion or Meaningful Content is Released.
Spite: Replace spiteful spirit with reapers might
Runes: Replace current with 6xundead (with Rabid gear) or 3xkrait 3xafflicted (with full Rampagers)
MH sigil: Replace strength with of earth
OH sigil: Replace of corruption with of agony
Staff: Replace hydromancy with of corruption
Utilties: Replace well of darkness with BiP depending on the situation
Elite: Replace plague with FleshGear: Since you’re leaning towards a well build I would be inclined to use a combination of Rabid and Rampagers gear. You will lose some survivability but gain power on Rampagers gear, vitiality is rather worthless (though you did mention you are using a focussing crystal)
Precision does more ‘damage’ than power, it is not worth substituting the former for the latter, gear choices should provide both
Priority is Cond damage->Precision->Power->Toughness->Vitality
Even as a full cond spec you will rarely contribute more than 11-14 stacks of bleeds, don’t believe people that say you will regularly run into bleed stacking issues
Also well of blood does not contribute that much to high level fractals or explorable modes, better to use consume conditions
I would tend to agree with most of this post for PVE. The difference between a glass cannon and a tanky build is of little consequence when some of the boss mobs are hitting you for 2/3rd’s of your HP. I personally dislike the agony rune, and like Sheb, run 2Xafflicted, 2Xkrait, 2XMK runes. That frees up your offhand for another rune, which I tend to run corruption.
Now the staff rune is somewhat of a mystery to me in PVE… Not really sure the best choice there because of how the earth rune interacts with swapping. Earth rune procs, you swap, no swap benifit if you have a rune for that… so you are limited to proc runes, of which most are bad for the staff. (if you insist on running earth on MH)
I would still say that for PVE, your best bet especially if you run BIP is going to be two battle runes on MH and Staff. You can run around 6 stacks of might constantly that way, which is a big benifit to condition damage, just by swapping back and forth. Remember not to mix proc/switch runes, they don’t play nice.
Also the bleed cap is an issue mainly with someone else in the group causing bleeds. Mine can spike up around 20, but generally run around 12-15 stacks. If someone else is condition specced, the mob is at 22-25 stacks the whole time. Makes epidemic nice, but obviously there is some lost DPS there. (remove the bleed cap please and thanks)
Great input everyone, its really letting me see some of the build ideas and prefrences. Im trying to play Condition damage and party support but not a tank or dps. Some of the builds ive seen are too staff focused and I personaly dont care for the weapon except for the range and a couple utility situations.
Id rather run Scepter/Warhorn or Scepter/Focus but I cant seem to get those to work well in a dungeon farming build. (Also I havent done any Fractals yet)
Im trying to maintain with Boons as close to +100% condition duration which I hear is the cap, I personaly dont like Sigil of Earth since stacking bleed isnt a problem why I chose Strength to help with power and increase all my bleeds damage and its pretty easy to get a fair amount of stacks on a Precision build.
I of course switch out certain skills and traits, as the situation demands. You cant exactly represent that in a builder. I also use Blood is Power, and change my elite as needed.
@Rennoko
In terms of runes 2×2×2 is a dps loss compared to 3×3 I don’t have the post to hand, but it was previously raised on the guru forums
I run agony on the offhand to extend condition damage, the reason I run corruption on staff and only staff is that I can build stacks during the first initial packs by keeping staff out on packs and then use scepter dagger normally and still maintain the stacks
@LastDarkness
You can search my previous posts for build spec rotation etc if you want to focus on condition spec
If you want to run a more support role (I imagine you do) I would look at the following post by Xyi, it has a nice discussion though some of the information is out of date
http://www.guildwars2guru.com/topic/63881-necromancer-dungeon-buildin-depth/
100 condition duration is indeed the cap
@Rennoko
In terms of runes 2×2×2 is a dps loss compared to 3×3 I don’t have the post to hand, but it was previously raised on the guru forums
I run agony on the offhand to extend condition damage, the reason I run corruption on staff and only staff is that I can build stacks during the first initial packs by keeping staff out on packs and then use scepter dagger normally and still maintain the stacks
@LastDarkness
You can search my previous posts for build spec rotation etc if you want to focus on condition spec
If you want to run a more support role (I imagine you do) I would look at the following post by Xyi, it has a nice discussion though some of the information is out of date
http://www.guildwars2guru.com/topic/63881-necromancer-dungeon-buildin-depth/
100 condition duration is indeed the cap
Thanks for the Advice, that link is basicaly the same build I had in mind.