(edited by Jelzouki.4128)
Need QoL Changes To These Skills
Pretty much agree with all of these except if like to add I think CPC should give projectile destruction above all else. It would serve as a wonderful zoning tool as well as help us in our defense.
It would most likely warrant a slight CD increase but I’d be fine with that. Also with flesh when id love for it to just change places with you really, as it would make it much easy to swap in for open world content as well, and maybe just make it so when he pops up from switching, it creates a poison area that applies poison and weakness for a time so he doesn’t get killed as easy from enemies.
Praise the G-man
Also! Just came to me! Not sure if this can be implemented though. Well of darkness, this skill needs some love. Maybe make it so when you cast it, you and allies are concealed from enemies and cannot be hit (projectile destruction) while inside the well. Enemies that enter the well cannot see out of it and cannot see enemies. Think tosen’s bankai from bleach!
(edited by TheLastNobody.8319)
Focus 4: Reaper’s touch.
This isn’t a strong skill. The damage is terrible if you aren’t melee (because you don’t get bounce damage), and the damage in melee is outclassed by, say, Warhorn 5.
The projectile suffers from all slow projectile issues. (The focus also nerfs your damage in shroud).
Focus 5
Cast time is too long. Cooldown is too long. Basically it suffers from best case balancing issues. Conditional bonus damage is a bad idea that has to go.
It would be nice if the reaper had a decently long ranged chill on a weapon, on a short cast and cooldown, so that the reaper could use the chill to try to catch up to the kiting enemy.
Corrosive Poison Cloud
Is just really weak. Not QoL issues, it just weak.
I should probably start a thread on terrible necromancer themed rune sets. It’s not all bad news, because nightmare runes are actually good. But:
why lifesteal runes don’t work in shroud (Runes of Vmpirism)
Why would you take a jagged horror (Runes of the lich) when you can get a Rock dog and bonus damage on all of your skills on the same Cooldown?
What is the point of a skill that death nova’s yourself when you die (Runes of the afflicted)?
Yeah runes definitely need rework.
Dagger #3 should have lower cast time.
Dagger #3 should have lower cast time.
I disagree, I would rather have a lower cooldown on that skill. The animation is obvious regardless.
Master of Corruption (Trait in curses)*
While taking this skill, your healing skill consume conditions puts one of the most dangerous conditions that can possibly be applied to necromancer and that is blind! Please change this to something else.
Corrosive Poison Cloud (Corruption Utility Skill)
This skill puts AoE weakness and poison for 12 seconds which is strong but I would like to see the poison damage on this skill increased to match properties similar to a well, which requires players to actually leave the AoE to make condition necro a little more terrifying than what it currently is.
I don’t understand what you are getting at here. Maybe I am missing something. CPC (whose effects last 15 sec afaik because the last pulse is applied at the 12 second mark) already pulses every three seconds like a well and does as much or more damage than any well we have. What is it you want?
As for the blind on Consume Conditions, I just use an auto-attack after. Has never seemed like a big deal to me.
Master of Corruption (Trait in curses)*
While taking this skill, your healing skill consume conditions puts one of the most dangerous conditions that can possibly be applied to necromancer and that is blind! Please change this to something else.
Corrosive Poison Cloud (Corruption Utility Skill)
This skill puts AoE weakness and poison for 12 seconds which is strong but I would like to see the poison damage on this skill increased to match properties similar to a well, which requires players to actually leave the AoE to make condition necro a little more terrifying than what it currently is.
I don’t understand what you are getting at here. Maybe I am missing something. CPC (whose effects last 15 sec afaik because the last pulse is applied at the 12 second mark) already pulses every three seconds like a well and does as much or more damage than any well we have. What is it you want?
As for the blind on Consume Conditions, I just use an auto-attack after. Has never seemed like a big deal to me.
I must have calculated something wrong my mistake, the damage is pretty good for condition builds. It could still use something like a projectile destruction as many have mentioned before.
Wurm
What if they changed spectral walk to a teleport skill that left a shadow behind and it allowed you to portal back to that shadow if you wanted to effectively turning the skill into shadowstep?
This would remove the need for Wurm to function as it currently does, gives us some mobility, and still retain the ‘feel’ of spectral walk.
You could then turn Wurm into a more fitting minion skill. A ‘necro turret’ for example that shot snot projectiles that left behind a line of poison.
Poison Cloud
It should consume/block projectiles.
Corruption skill & Master of Corruption
I agree that we shouldn’t be blinded. But as a whole, Corruption skills still aren’t strong enough to even warrant the initial condition let alone a second. This whole premise needs to be rethought.
Simply making it apply a condition to you and up to 5 targets around you, and then master of corruption causing this to be doubled would be enough for me. But they could take this anywhere.
Agreed
/15 chars