Need a Fractal/Dungeon build
You didn’t state which profession, [edit: I thought this was the player forum, not the necro forum. ahem.] but it doesn’t much matter; the two sources of the theorycrafted “best” builds are https://metabattle.com/wiki/MetaBattle_Wiki and http://qtfy.eu/build/
I’ll note that those are the theoretically best builds, and may not be the most suitable for you, but … whatever.
Also, it’s either viper’s for condition builds, or berzerker for damage, pretty uniformly…
(edited by SlippyCheeze.5483)
Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
O_o so, uh, counterbalancing, I’ve had no problem at all with condition necromancer in dungeons. It’s not notably slow, not holding folks back, and I usually contribute well enough to the damage meters — especially bosses — that I’m close to the top damage.
(Often, in fact, top, if there is a period where you have to range out to avoid mechanics or something, since scepter + dots means I lose less damage to it than melee…)
Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
O_o so, uh, counterbalancing, I’ve had no problem at all with condition necromancer in dungeons. It’s not notably slow, not holding folks back, and I usually contribute well enough to the damage meters — especially bosses — that I’m close to the top damage.
(Often, in fact, top, if there is a period where you have to range out to avoid mechanics or something, since scepter + dots means I lose less damage to it than melee…)
Or you can burst the boss and avoid the mechanics? The whole reason you need to range and avoid them is because you lacked damage, which you then try to quantify by saying its not notably slow. In fact, it is.
Scepter+dots mean you are doing less dmg btw. By the time your damage ramps up to acceptable levels, the boss would already be dead if you were any good.
Most dungeon bosses dont even last a full rotation with a good party.
There is no ‘counterbalance’ to this. Necro isn’t that good in dungeons, period. It only seems good when you have a bad party, and/or are a bad player. At that point everything ‘seems’ good. Play what you feel like playing, but don’t come up with half baked justifications for why it ‘not holding people back’ or ‘not slow’, when it IS notably slow.
And this is coming from a person with multiple necros. I love the class, but im not going to delude myself into thinking its good doing something its not.
(edited by FrostDraco.8306)
Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
O_o so, uh, counterbalancing, I’ve had no problem at all with condition necromancer in dungeons. It’s not notably slow, not holding folks back, and I usually contribute well enough to the damage meters — especially bosses — that I’m close to the top damage.
(Often, in fact, top, if there is a period where you have to range out to avoid mechanics or something, since scepter + dots means I lose less damage to it than melee…)
Or you can burst the boss and avoid the mechanics? The whole reason you need to range and avoid them is because you lacked damage, which you then try to quantify by saying its not notably slow. In fact, it is.
Scepter+dots mean you are doing less dmg btw. By the time your damage ramps up to acceptable levels, the boss would already be dead if you were any good.
Most dungeon bosses dont even last a full rotation with a good party.
There is no ‘counterbalance’ to this. Necro isn’t that good in dungeons, period. It only seems good when you have a bad party, and/or are a bad player. At that point everything ‘seems’ good. Play what you feel like playing, but don’t come up with half baked justifications for why it ‘not holding people back’ or ‘not slow’, when it IS notably slow.
And this is coming from a person with multiple necros. I love the class, but im not going to delude myself into thinking its good doing something its not.
Slightly off topic, but as someone with multiple necros, where would you say they excel if they suck so much at dungeons/fractals? (I’m a new player but thinking of making a necro right now)
For dungeon and low-level fractal (t1-t3), it doesn’t matter what build you run. As long as you know the optimal rotation of your build and you know the mechanics, you can breeze thru it.
For T4 fractals, its better to go condi/viper necro for pugging.
What FrostDraco is getting at is that current necro’s best build can’t compete with the optimal meta. So if you have 2-3 friends you always play with, you should re-roll and create a group with meta composition (e.g. ele, chrono and PS), and your combined damage would be 2x that of a group of same number of necros.
Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
O_o so, uh, counterbalancing, I’ve had no problem at all with condition necromancer in dungeons. It’s not notably slow, not holding folks back, and I usually contribute well enough to the damage meters — especially bosses — that I’m close to the top damage.
(Often, in fact, top, if there is a period where you have to range out to avoid mechanics or something, since scepter + dots means I lose less damage to it than melee…)
Or you can burst the boss and avoid the mechanics? The whole reason you need to range and avoid them is because you lacked damage, which you then try to quantify by saying its not notably slow. In fact, it is.
Scepter+dots mean you are doing less dmg btw. By the time your damage ramps up to acceptable levels, the boss would already be dead if you were any good.
Most dungeon bosses dont even last a full rotation with a good party.
There is no ‘counterbalance’ to this. Necro isn’t that good in dungeons, period. It only seems good when you have a bad party, and/or are a bad player. At that point everything ‘seems’ good. Play what you feel like playing, but don’t come up with half baked justifications for why it ‘not holding people back’ or ‘not slow’, when it IS notably slow.
And this is coming from a person with multiple necros. I love the class, but im not going to delude myself into thinking its good doing something its not.
Slightly off topic, but as someone with multiple necros, where would you say they excel if they suck so much at dungeons/fractals? (I’m a new player but thinking of making a necro right now)
Necro’s excel at attrition and basic trivial survival. They basically make hard content easy, but are not optimal in the slightest. Think of the class like a good starting point, but once you become a better player, running other things will net better results. You can survive better on a necro than an ele for instance, but you will reach a certain point where necros slightly higher base hp, and sustain, means nothing to you. Because you won’t need it. Especially in raids and dungeons. Why do you need to range to avoid dungeon mechanics when most bosses die in 10-15 secs flat with proper play? Every class gets 2 dodges. You normally don’t even need those in that time.
I love necro’s but they lack potential, not just damage, but defense as well, because of how binary they are designed.
Viod vector worded his comment much better than mine, so i will have to agree with him on that.
(edited by FrostDraco.8306)
Necros are actually great at dungeons now since they do have great burst with power setups.
Necros are actually great at dungeons now since they do have great burst with power setups.
You’re kidding right? Power necro DPS isn’t bursty at all. Not in the sense of actual burst. If you bothered to play a power necro you would realize its dps is very consistent until 50% hp. And then spike, and remain consistent at that point. Grave digger is pretty much the only hard hitting thing, and even then its not ‘great’ burst. Its actually underwhelming if you keep track of its actual dps.
Hell a power warrior is way more bursty than a power necro is.
(edited by FrostDraco.8306)