Need advice on a sinister build
http://en.gw2skills.net/editor/ Use this to describe your build.
Honestly I think rampager’s is a better and cheaper solution, especially if you’re not running soul reaping to boost your crit rate. Sigil of Earth, barbed precision, and target the week all benefit from the higher precision.
I already have all the gear and am playing with it now. Crit isn’t the main focus of the build though. I just was wondering if this build is either comparable or better than the viper’s build based on what I was theorizing.
Ugh, typed out a detailed response but forum ate it.
Anyways, crit chance is basically null with the 70% we get from just decimate defenses and fury.
Bursting isn’t better than Geomancy last I checked, so that leaves you with only about 100 condi damage higher than the berserker rune variation of the meta. Considering the 5% bonus on berserker rune you actually end up higher damage per stack of bleeding with that. The Thorn rune option just needs 2-3 stacks to beat out this full sinister setup’s condi damage. Both of those variations also boost poison (and torment) which is not negligible damage.
Also the Spite trait line, I’m quite sure the damage bonus modifiers only work on physical damage, not condi, so that’s a loss I’m quite sure.
Certainly a build that will work, but I’d at least go Death Magic. And, I’m quite sure the more popular options do prevail in potential damage.
I’d take plague sending over chilling darkness. You only have one hard blind and no way to blast dark fields. You also make heavy use of corruption skills, so all the more reason to send those conditions to your enemy.
Cool, thx everyone for your input! I’ll play around with your suggestions. Good point about the Spite vs Death on the traitline. It was something I was also thinking about as well, but wasn’t sure. Will definitely switch that out and also will switch to plague sending.
Cool, thx everyone for your input! I’ll play around with your suggestions. Good point about the Spite vs Death on the traitline. It was something I was also thinking about as well, but wasn’t sure. Will definitely switch that out and also will switch to plague sending.
The Plague sending vs Chilling darkness thing is something I’d be swapping back and forth regularly. What use is plague sending if you won’t reach the condi threshold? Might as well pick chilling darkness. But, when plague sending can be used it’s very nice.
Cool, thx everyone for your input! I’ll play around with your suggestions. Good point about the Spite vs Death on the traitline. It was something I was also thinking about as well, but wasn’t sure. Will definitely switch that out and also will switch to plague sending.
In that case you will have fixed the main two things I would have changed with this. Plague sending is why you do want crit, though between the 2% crit for each condition, and decimate defenses, you should be close to 100% crit, so you just have to make sure you dont get stuck with 1 or 2 conditions on you. If that seems to be an issue, you can switch to consume conditions for your heal skill until you get the timing/rotation down.