Need clarification on Necromantic Corruption

Need clarification on Necromantic Corruption

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Posted by: leasm.1279

leasm.1279

I’d like more detailed information regarding the Death Magic trait called Necromantic Corruption. Could not find such details anywhere else..

So, it causes minions to remove conditions from you, but how exactly this timer works?

There are three possibilities in my mind:

1) A fixed independent 10s timer for each minion. Meaning each specific minion starts looking for conditions as soon as it is summoned, and tick every 10s with no relation to other minions.

2) All minions share the same timer. Meaning the removal will trigger every 10s according to, say, server time. In this case having 3 minions would result in 3 conditions removed at fixed 10s intervals.

3) A condition is removed as soon as it is applied to me, and then a 10s cooldown starts for one of my minions. This would be best, but I doubt this is the case considering how 10s ticking signets work..

Anyone knows for sure how this trait works?

(edited by leasm.1279)

Need clarification on Necromantic Corruption

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Posted by: Anchoku.8142

Anchoku.8142

Bhawb is an expert so I hope he sees this.

I think the condition removal only works when minions attack and their individual cool downs are up. It may be when a minion lands an attack, though. Each minion should be on its own timer that starts on transfer.

You might verify using only one or two minions at a time while standing in a pulsing poison field.

Need clarification on Necromantic Corruption

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Posted by: Flumek.9043

Flumek.9043

its 1. minions will always pull if you have a condie on you, then that minons 10s timer starts.

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Need clarification on Necromantic Corruption

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Posted by: Kaint.6937

Kaint.6937

I tested the trait a bit a while ago.
1. I’m pretty sure that the 10s timer is independent on every minion and starts when a conditions is transfered.
2. Contrary to the description, the minions pull conditions from allies around them – not only from the necro!