Need help for Necro build

Need help for Necro build

in Necromancer

Posted by: Fenirian.3485

Fenirian.3485

If anyone ever read any previous posts that i put up, I talked about MM Necros. Its a love/hate thing towards the build because we all know how terrible the AI for minions is. I get it and it has been spoken about for who knows how long now and I hope AN actually begins to focus on the problem. So aside with the AI, when the minions do begin to do damage anyone who is a summoner lover would understand how cool that is to watch.

The other thing I need help with besides that build, I did go condition damage necro with scepter/dagger and a staff for swap. It is pretty cool to pretty much take on about 4 or 5 mobs at a time kite and just watch them melt away but for me it just got too boring for me to do the same routine over and over.

Now I did do some dungeons with the MM build, it wasn’t TOO bad but its funny how the AI works better in dungeons than in the world maps. I kinda use the build for the group’s meat shield and pop well of blood and I have the trait for my death shroud that my life transfer will heal nearby allies for the extra heals.

Now my question is, should I stick with my MM build or is there a lot of talk that condition damage necros are just so much better?

Need help for Necro build

in Necromancer

Posted by: Kayotik.5790

Kayotik.5790

So you’d like to know which build is “better”? That’s a difficult question to answer, and a very subjective one as well. What one person may enjoy, another does not. Personally, I despise pet reliant classes in any video game. But that doesn’t mean I would attempt to dissuade another player from playing what they found enjoyable.

Being realistic though, minions provide little in terms of usefulness in dungeons. If you haven’t already, you’ll notice that your “meat shield” can, and will, evaporate in mere seconds during most boss fights. Pets don’t know how to dodge, reposition, or recover. A single AoE can effectively reduce your damage output by more than half.

Outside of dungeons, however, it’s a much safer and more reliable method of killing mobs.

In PvP, minions are easily kited and largely ignored while the enemy focuses you- Completely negating a large reason to use the pets in the first place (to take the enemy’s damage so you don’t have to).

Fortunately for you, you sacrifice very little by building your traits around minions. Most people don’t take advantage of this, but you can easily change any trait you’ve acquired while out of combat. Going deep enough into the death magic tree doesn’t necessitate the usage of minions, and can easily be switched out for staff recharge reduction, greater marks, protection when you use a well, as well as many others.

My suggestion to you is this:
If you truly enjoy playing as a minion-based necromancer, continue to do so! But I would strongly encourage you to have a backup plan that you can easily switch to when you’re doing a dungeon or pvp.