Need help with WvW build
I’d change “Near to Death” → “Path of Midnight” or “Spectral Mastery”. With only “Necrotic Grasp” (Slow) and “Necrotic Slash” (130 range) you won’t build up LF fast enough to really make use of a shorter DS cooldown. Your Crit Chance is also a bit on the low side so you might want to consider swapping to “Knights” and use “Potent Master Maintenance Oil” for extra Precision..
This looks pretty solid, as in hard to kill. I’d suggest running well of power over spectral walk for zergs to help you allies out with condibombs, and simultaneously benefit from the well recharge trait.
I’m personally not a fan of dagger in zergs, but then again I also play a glassier knight/zerk/cav mix so axe is more ideal for me, but you appear to have all the PVT to make it work. Do you find you are able to take down warriors/guards in the frontlines with dagger on this build? Since if you have no trouble surviving in the frontline I’d say this is viable.
One guild on my server runs full PVT for every class and uses dagger focus necros, which my guild finds interesting since our necro builds are typically axe/WH and more cavalier based and generally take death perception, transfusion etc.
Taking a break from GW2 to play various
Nintendo games..
I recommend axe, it adds a Life Force charge + can be used from mid range. It also has a boon strip, which can be very useful.
I prefer leaving Death Magic without trait points and instead placing them elsewhere. Adding a third point to Curses gives you Fury on DS entering, which works well with Near to Death. It also sets up a harder-hitting Life Transfer.
Since you should typically be mid-to-long range, I don’t value Melandru Runes on this class. You should be able to predict incoming hammertrains and reposition or pop DS for stability, making the stun duration reduction not as useful. Condition duration reduction is useful, and as a class that scales well with power, Hoelbrak Runes fit the bill well. You should be gaining Might from fire blasting/Empowers, so the Might duration does work nicely.
Start with PVT armor for now; when you get used to the feel and handle of the class you can start swapping in Berserker’s or Knight’s gear to your armor. You have 2 health bars, so remember that even though you can survive indefinitely there is such a thing as being overly survivable.
Fort Aspenwood