Need help with a choice
Depends on your definition of “best”. Are you looking to speed clear dungeons as fast as you can with the most highly optimized build? We would have to know what your goals are before we can recommend what build, stats, and equipment will be the “best” for accomplishing those goals.
Healing build is lackluster if you’re looking to build around life siphoning. Maximizing healing power only returns +6 more life siphoning. On the other hand, healing power will help quite a bit if you decide to go support and run Well of Blood, Transfusion, and Deathly Invigoration.
Sorry about that.
I mostly want a fun build, but sure that is hard to give advice to.
Fun imo, is the vampire build or what it is called, I like the idea behind it…but it feels so weak…and seem to be only viable in PvE, that is why I was asking about healing build around life siphon if that made it any diffrent. (WvW perspective)
So, a build that works great in damage and good survivability so I can be in a fight longer.
Dungeons
Survivability & Support, healing (Maybe necros aren’t so very good at that), cleansing
But I guess other classes like Guardian can do that much better.
or
High damage & survivability
Usually surviving is not my downfall, I usually survive the longest in most groups I have played with, but maybe it will make it all more fun.
I heard something that condition is great but not if there are more than one in the same party, due to the stack limit.
WvW
High Damage AoE or single
I usually never run solo in WvW, either it is zerg or with a small party group.
Or if it’s possible a build that is very annoying for someone to face.
About the healing build, any idea if it’s fun to be support with Well of Blood, Transfusion and Deathly Invigoration?
I am between continue with my conditionmancer or going over to some kind of tank necromancer…with high armor & health with average damage or maxed out damage for that build if possible, with either dagger MH focus OH and staff for quick AoE.
Maybe this is too much to ask, but I have come to that time that I do not really know what build to run anymore…
(edited by Nemic.8341)
Maybe this is too much to ask, but I have come to that time that I do not really know what build that run anymore…
Understandable. I don’t think ArenaNet itself knows what build necros should run anymore, either, outside of flavor-of-the-month Dhuumfire/Terror.
Dungeons
Survivability & Support, healing (Maybe necros aren’t so very good at that), cleansing
or
High damage & survivability
Usually surviving is not my downfall, I usually survive the longest in most groups I have played with, but maybe it will make it all more fun.About the healing build, any idea if it’s fun to be support with Well of Blood, Transfusion and Deathly Invigoration?
I had tried a support healing necro at one point for dungeons; it was mediocre back then. However, this was prior to the most recent patch which buffed Transfusion (scales 20% with healing power) and Deathly Invigoration (base heal was increased 100%). Try to time your Life Transfer just as your life force runs out so you drop out of Death Shroud and benefit from the healing of Transfusion, too (which will still continue to channel even after exiting Death Shroud).
In conjunction with Well of Blood, Well of Power, and Mark of Blood (Staff), you should be able to provide some considerable condition removal, healing, and regen for your party members. Consider traiting 30 points into Blood Magic so you can also trait Ritual Mastery to reduce your well recharges by 20%.
If you go this route, I would suggest doing so only with a party made of guild members and/or friends who will cooperate with you to benefit from your healing. If you’re partied with random players who are running all over the place, the effectiveness of your healing will be greatly reduced.
Is it fun? That’s completely subjective. It’s fun if you find healing and support fun. It appears with the recent buffs, necro party healing is viable. Whether it’s fun is entirely up to you.
I heard something that condition is great but not if there are more than one in the same party, due to the stack limit.
With regards to the condition stacks, yes, you are correct regarding the stack limit. You really don’t want more than one DPS condition spec in a dungeon party. More than one party member bringing conditions like fear, stun, daze, etc. is fine. It’s the stacking damage-dealing conditions that become an issue.
WvW
High Damage AoE or single
I usually never run solo in WvW, either it is zerg or with a small party group.
Or if it’s possible a build that is very annoying for someone to face.
Wells and staff marks are great for zerg tagging, bottleneck control, and pressuring opponents on walls. Epidemic, too, is good for tagging if you want to go conditionmancer. There’s a good deal of flexibility in what you can run as a necro in WvWvW. Necros make fantastic camp cappers; solo or with a party. Plague form’s #2 skill in conjunction with Curses trait III (Chilling Darkness) is your friend.
I have tried the life siphon vampire build or what it is called, I like the idea behind it…but it feels so weak…and seem to be only viable in PvE, that is why I was asking about healing build around life siphon if that made it any diffrent. (WvW perspective)
Not really. The extra +6 healing you get from maxing healing power is so ineffectual and comes at such a steep sacrifice of other, more useful stats, that’s it’s just not worth maxing healing power for a siphon build in my opinion. The promise of “improvements” to our life siphoning with the most recent patch turned out to be a shell game where some values were buffed, others nerfed, and the net result being effectively no better than pre-patch life siphoning.
My personal preference is knight’s gear and focusing on precision while traiting Bloodthirst, Vampiric, and Vampiric Precision. This is purely for self-sustaining life siphoning; not party healing/support.
My survivability is good, but at the cost of jumping through hoops and performing finger gymnastics on the keyboard to pull it off when other classes achieve similar results with far less effort (and, yes, I’ve played other professions for comparison; it is far less effort than what necros go through to achieve the same level of sustain). I wouldn’t recommend it unless you really, reaLLY, REALLY love playing blood necro (which I do and which is why I’ve stuck with it). GW2 is not GW1; it is not blood necro friendly.
I had tried a support healing necro at one point for dungeons; it was mediocre back then. However, this was prior to the most recent patch which buffed Transfusion (scales 20% with healing power) and Deathly Invigoration (base heal was increased 100%). Try to time your Life Transfer just as your life force runs out so you drop out of Death Shroud and benefit from the healing of Transfusion, too (which will still continue to channel even after exiting Death Shroud).
In conjunction with Well of Blood, Well of Power, and Mark of Blood (Staff), you should be able to provide some considerable condition removal, healing, and regen for your party members. Consider traiting 30 points into Blood Magic so you can also trait Ritual Mastery to reduce your well recharges by 20%.
If you go this route, I would suggest doing so only with a party made of guild members and/or friends who will cooperate with you to benefit from your healing. If you’re partied with random players who are running all over the place, the effectiveness of your healing will be greatly reduced.
Is it fun? That’s completely subjective. It’s fun if you find healing and support fun. It appears with the recent buffs, necro party healing is viable. Whether it’s fun is entirely up to you.
Hm, I do like the whole healing/support thing, I remember when I had my guardian with full cleric stats.
It was fun indeed, too bad I deleted her, but I think I will create a guardian if I want to run as a healer/support, they seem to be more optimized for it.
I am running with randoms and I haven’t found a good guild atm. To me it seems guardian is the best way, because she doesn’t really rely on the party that much as a healer/support necro probably will be.
Creating a new character is so boring once you have created 2-3+ new characters, but that’s just me.
Wells and staff marks are great for zerg tagging, bottleneck control, and pressuring opponents on walls. Epidemic, too, is good for tagging if you want to go conditionmancer. There’s a good deal of flexibility in what you can run as a necro in WvWvW. Necros make fantastic camp cappers; solo or with a party.
I am running as a conditionmancer in WvW and seeing all those numbers floating around is quite fun and killing of berserker players.
If I go solo I usually bring Corrupt Boon, Signet of Spite and Blood is Power, it all depends on the situation.
But I normally stick to the zerg and using staff skills and Epidemic for most pressure.
Plague form’s #2 skill in conjunction with Curses trait III (Chilling Darkness) is your friend.
Now there you said something that I have been wondering about before, is there a build that play around chill condition.
Because…well in my head a chill build sounds good while in WvW to annoy people etc, but maybe it doesn’t work that well.
What would you recommend on a chill build, condition/power damage?
Not really. The extra +6 healing you get from maxing healing power is so ineffectual and comes at such a steep sacrifice of other, more useful stats, that’s it’s just not worth maxing healing power for a siphon build in my opinion. The promise of “improvements” to our life siphoning with the most recent patch turned out to be a shell game where some values were buffed, others nerfed, and the net result being effectively no better than pre-patch life siphoning.
My personal preference is knight’s gear and focusing on precision while traiting Bloodthirst, Vampiric, and Vampiric Precision. This is purely for self-sustaining life siphoning; not party healing/support.
My survivability is good, but at the cost of jumping through hoops and performing finger gymnastics on the keyboard to pull it off when other classes achieve similar results with far less effort (and, yes, I’ve played other professions for comparison; it is far less effort than what necros go through to achieve the same level of sustain). I wouldn’t recommend it unless you really, reaLLY, REALLY love playing blood necro (which I do and which is why I’ve stuck with it). GW2 is not GW1; it is not blood necro friendly.
Never played gw1, but it seems to be stronger in gw1 than gw2 and I hope blood necro in gw2 will become similer to blood necro in gw1. Because I mostly like the whole idea behind the build with life siphon etc.