Q:
Need input on necro 1v1.
WvW is pretty easy, I run around with around 70% crit chance (84 if you have all the orbs), and 113% crit damage, so I crit over 3k with the final strike on dagger 1. I use Dagger/horn and either staff or axe focus if I’m certain its only 1 target. The only people I can’t reliably beat are competent mesmers, very bulky warriors, and stealth abusing thieves that use shortbow (since I can’t see them even when they destealth, but if they try melee me, then I can kill them with wells and locust swarm very fast.)
The warhorn + spectral walk is a must in WvW, gives you more or less perm swiftness, and perm cripple with horn 5 alone. Once you’ve made them waste their dodges, or if they don’t bother at all, immobilize, drop wells, 1111, no matter how much damage they do to you, with DS, they can’t kill you faster then you can kill them. (except for the bulky warriors, they’re quite tricky unless you can make them waste some of their CD’s, which isn’t too hard.
WvW is pretty easy, I run around with around 70% crit chance (84 if you have all the orbs), and 113% crit damage, so I crit over 3k with the final strike on dagger 1. I use Dagger/horn and either staff or axe focus if I’m certain its only 1 target. The only people I can’t reliably beat are competent mesmers, very bulky warriors, and stealth abusing thieves that use shortbow (since I can’t see them even when they destealth, but if they try melee me, then I can kill them with wells and locust swarm very fast.)
The warhorn + spectral walk is a must in WvW, gives you more or less perm swiftness, and perm cripple with horn 5 alone. Once you’ve made them waste their dodges, or if they don’t bother at all, immobilize, drop wells, 1111, no matter how much damage they do to you, with DS, they can’t kill you faster then you can kill them. (except for the bulky warriors, they’re quite tricky unless you can make them waste some of their CD’s, which isn’t too hard.
^ almost the same way i play
what i like the most about this class. it’s that they give u 20k hp default + Ds so u can easily go all out on dmg.
(edited by Punny.9210)
I suppose it depends on your build, but a lot of the necro’s skill tend to favor group play.
I play as a support/tank necro with lots of healing and lots of health. In 1v1s I tend to grind my enemies down slowly while their damage is mitigated by my health, armor, and life force. I’ve only met a few thieves that can burn through all my health before i can get all my heals off, for example. For my build at least, I have trouble finishing enemies as my damage is not that high (codewords for “completely pitiful”). The only things I have to chase are DS2 and chillblains. Spectral grasp, although nice, is rather unreliable against moving targets. So for me and my build, most 1v1s end in a draw, with one or the other of us getting away.
I tried out power D/D necro for a bit, and found a combo that was pretty nice for 1v1s. You send out DS2, then drop DS and start casting dagger3 while out of range. DS2 hits and blinks you to your target, immobilizing them with dagger3, then you drop Well of Suffering and start slashing. This way you have a gap closer that is hard to find with D/D and the target is immobilized within the well the entire time. I can’t say I have much experience with power or cond dmg necros, so you’d have to ask an expert on those. ^^
River of Tears – S/D glass ele
Solo and small group roamer
Spectral has to be used when they’re running pretty much directly away (or I guess towards) you, it’s the longest pull in the game, with a nice chill, I use well of suffering and spectral grasp and walk when on my own, and pretty much in WvW in general.