Need some variation
If you go for a crit heavy build, you can still deal some decent condition damage while pumping out some actual raw damage from critting fairly often.
My current build is 20 20 0 0 30, with D/D and staff. I don’t even think about conditions normally, but if you take a few specific utilities like Blood is power (great bleed damage +might for some decent death shroud burst), corrupt boon (since according to Anet its finally working), and possibly epidemic.
If you get the trait that casts enfeebling blood when entering death shroud, you actually have a decent amount of ways to bleed, and with D/D and staff, + corrupt boon you have two ways to get rid of conditions, plus dropping all their boons. It’s a different playstyle, more power and crit oriented but with the right traits and utilities it can also be focused on managing your and the enemies boons, and passing them back and forth