Needed changes to Axe&Focus

Needed changes to Axe&Focus

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Posted by: Knighthonor.4061

Knighthonor.4061

I cant take it any more. I like having another power main hand and off hand, but man these weapon skills need buff ,and some even revamp.

Axe is a Poor weapon for Close quarters fighting….
I cant stress that enough. The Main attack, Ghastly Claws, gets interrupted from LoS simply by running through the Necromancer while they channel, and goes on full cool down. this can be hard to use in close combat, leaving you pretty much defenseless since that your main LF generation from Axe. Again strong weakness, with little defense if you counter this one skill in close combat.
Please buff this by removing this interruption, or reduce the interruption cooldown.

I say Rending Claws should get some kind of positive bonus such as a baseline life steal element to the auto attack.

Unholy Feast, please remove the Retaliation and replace with some kind of self heal based on number of boons on enemies. The cast time on this need to be reduced by half, otherwise. Even increasing the number of boon conversions would be a great addition.

Reaper’s Touch need better self defense. The Regen is far too weak, and should get some other element to this. Maybe a small self heal along with a condition transfer. Whatever done to this, it needs more stronger defense if its going to keep its cooldown.

Spinal Shivers should get some sort of small stun or interrupt for this. this skill needs defense element. Chill just doesnt cut it. the cast time need to be reduced. 3/4th is good enough. No way is this currently worth its use.

My opinion, these power weapons need more defense. Necro lacks a lot of that, but this sure needs it. The cast times on some of these are far too long for their cooldown.

Also the interrupt on close combat from Ghastly Claws is a killer…

but thats just my opinion.

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Posted by: Bhawb.7408

Bhawb.7408

Gee has already said Axe/Scepter are getting changes, let’s wait a bit to see them.

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Needed changes to Axe&Focus

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Posted by: nearlight.3064

nearlight.3064

There will mostly likely be a big balance patch of the base classes just prior to HoT’s release, that will include the buffs we want hopefully, and nerfs to ele and PU and fun crap like that.

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Needed changes to Axe&Focus

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Posted by: Akashi.3245

Akashi.3245

i cant see why you are bringing this up while trying to use both axe and focus in a meele scenario. 600 range and 1200 range is not meele…… logic

The Main attack, Ghastly Claws, gets interrupted from LoS simply by running through the Necromancer while they channel, and goes on full cool down. this can be hard to use in close combat, leaving you pretty much defenseless since that your main LF generation from Axe. Again strong weakness, with little defense if you counter this one skill in close combat.

step back out of meele. theres your problem…, use reapers touch when they get close to you to put on some counter pressure, axe 3 boon rip and cripple them (it helps when peeling from a fight), then do whatever. dont use axe 2 unless you have the space to use it (engaging, kiting or chasing) saying that it is weak because you cant land hits while in meele with them is just stupid to even mention. its not tailored for being in someones face. dont use it like dagger/warhorn. use it as burst along with DS

Reaper’s Touch need better self defense. The Regen is far too weak, and should get some other element to this. Maybe a small self heal along with a condition transfer. Whatever done to this, it needs more stronger defense if its going to keep its cooldown.

regen i agree with you there, but regen is regen its weak for everyone (the boon). as for a condition transfer. dagger already has this, aswell as a blind.

Spinal Shivers should get some sort of small stun or interrupt for this. this skill needs defense element. Chill just doesnt cut it. the cast time need to be reduced. 3/4th is good enough. No way is this currently worth its use.

chilling someone who just had stab swiftness and whatever else ripped may aswell be rendered imobile. i wouldnt say -66% movement is weak or anything (pre movement skill buff or nerf) spinal shivers is one of, if not, a power necros strongest skill close to corrupt boon. too bad its in the form of a trait. i can see the focus needing some love. instant cast and interupt?

My opinion, these power weapons need more defense.

imo Even better.. if its for WvW drop the clunky focus, run offhand dagger. Take the blind and weakness and learn what telegraphed skills to blind and what condis to transfer back. take quickening thirst too since the new bloodmagic rework. the movement speed is a god send. its what i have used along with staff since the stability changes. (axe/dagger, staff) and find it to work alot more fluently.

as others know and have said. Robert Gee has mentioned axe and scepter.

Daxnas ~ Necromancer 6k + hrs | WvW Mithril | [Woe] [LATE]

(edited by Akashi.3245)

Needed changes to Axe&Focus

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Posted by: Knighthonor.4061

Knighthonor.4061

i cant see why you are bringing this up while trying to use both axe and focus in a meele scenario. 600 range and 1200 range is not meele…… logic

The Main attack, Ghastly Claws, gets interrupted from LoS simply by running through the Necromancer while they channel, and goes on full cool down. this can be hard to use in close combat, leaving you pretty much defenseless since that your main LF generation from Axe. Again strong weakness, with little defense if you counter this one skill in close combat.

step back out of meele. theres your problem…, use reapers touch when they get close to you to put on some counter pressure, axe 3 boon rip and cripple them (it helps when peeling from a fight), then do whatever. dont use axe 2 unless you have the space to use it (engaging, kiting or chasing) saying that it is weak because you cant land hits while in meele with them is just stupid to even mention. its not tailored for being in someones face. dont use it like dagger/warhorn. use it as burst along with DS

Reaper’s Touch need better self defense. The Regen is far too weak, and should get some other element to this. Maybe a small self heal along with a condition transfer. Whatever done to this, it needs more stronger defense if its going to keep its cooldown.

regen i agree with you there, but regen is regen its weak for everyone (the boon). as for a condition transfer. dagger already has this, aswell as a blind.

Spinal Shivers should get some sort of small stun or interrupt for this. this skill needs defense element. Chill just doesnt cut it. the cast time need to be reduced. 3/4th is good enough. No way is this currently worth its use.

chilling someone who just had stab swiftness and whatever else ripped may aswell be rendered imobile. i wouldnt say -66% movement is weak or anything (pre movement skill buff or nerf) spinal shivers is one of, if not, a power necros strongest skill close to corrupt boon. too bad its in the form of a trait. i can see the focus needing some love. instant cast and interupt?

My opinion, these power weapons need more defense.

imo Even better.. if its for WvW drop the clunky focus, run offhand dagger. Take the blind and weakness and learn what telegraphed skills to blind and what condis to transfer back. take quickening thirst too since the new bloodmagic rework. the movement speed is a god send. its what i have used along with staff since the stability changes. (axe/dagger, staff) and find it to work alot more fluently.

as others know and have said. Robert Gee has mentioned axe and scepter.

note in close quarters can mean a capture point fight in SpvP when range is not a option, but Dagger main hand is on cooldown from swap. Ghastly Claws is your only option for fast LF generation in that situation and is the best burst damage attack there is, which is important in SPvP. While fighting in a capture point and switching to Axe, all the target has to do is Teleport to the other side of Necro to null the use of this skill or do the normal interrupt skills as well. Making the weapon pretty much useless until Weapon Swap is back off cooldown to go back to Dagger, which is a long time in SPvP when burst damage is coming from every location, and you low on LF.

Focus doesnt help out much here as well, because it has no real defensive elements. the Regen is too weak, and Chill is far too weak on most classes. a Single Target Chill is useless against a Ele. Thief is immune to Chill in every way of the function. Mesmers and Chill,,, I can go on,,, A single target short duration chill on Focus is not good defense, especially in close quarters combat such as Capture points. The cast times are far too long. Nothing about Focus can beat out the utility that Warhorn provides. It actually generates Life Force and cripples as well and interrupts targets and locking them out of skill use. Thats way better defense than Focus. The cooldowns and long cast times counter the positive elements of Focus.

And yes I know Dagger is the primary melee range weapon, but that shouldnt make Axe useless in close combat simple from all the ways enemies can get behind you or “In you”
Unholy Feast’s retaliation just isnt as good with a class that lacks much in self defense other than inside a Shroud….

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Posted by: Greek.4396

Greek.4396

Axe should be made awesome so I can role play with my reaper while wielding frostfang

If Axe becomes good I will name my first unborn child Robert Gee

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