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(edited by MethaneGas.8357)
I dunno what I think about Necro in sPvP… sometimes it feels really good and other times it feels too team dependent. I will say that if you have a good team, your effectiveness increases A LOT but if your team is kitten, you won’t have an easy time.
I agree that it sucks pretty bad that condi Necro damage has been nerfed because of Dhuumfire… then when Dhuumfire was nerfed the other nerfs were not reverted back so it seems like the net effect is “nerf”. We did get Tainted Shackles though, which we didn’t have at launch of the game so I don’t know if Necro now is actually weaker when compared to Necro at launch. Maybe with raw math it is, but as you said, theory is not everything. If you’re in a fight and you apply torment, it’s a unique condition which can cover your other condis, as well as your ally’s condis so you indirectly deal more damage or your allies deal more damage because the other condis get to tick longer. We also got Torment Sigil, which is very similar, as well as Krait Runes (6th bonus). All of those things apply the unique condition (Torment) in AoE and if you use them together you can stack 5 stacks of torment in AoE. Tainted Shackles also does immobilize which can be pretty significant in a team fight, or a fight that you +1 because it would allow your allies to deal damage when the enemy is rooted, or it can save your allies or yourself by stopping attackers. Tainted Shackles also does a bit of power damage when it ends, which itself can also cause a stack of bleed from Curses Minor trait.
Necro also does have defenses which stack with increased number of enemies. For example Spectral Wall can be a beastly tanking / defense skill because when an enemy bumps into it (whether they have stability or not) you gain 4% life force (or 4.4% with gluttony… with no internal cooldown to my knowledge. Not to mention you get 5 – 5.5% life force when you cast SWall if you use spectral attunement, which also makes it stay there for 7.5 seconds too). So 4.4% per enemy bumping into it, potentially 5.5% when you cast it. So the more enemies there are, the more life force you’re able to get (for example you can tank zergs with spectral wall). The problem comes when people are ranged and don’t bump into the wall.
-Another skill that scales defensively with the amount of enemies is Locust Swarm. The more enemies there are around you, the more lifeforce you’d get.
I dunno if how I feel about sPvP Necro cuz sometimes it feels really good and other times it feels not-so-good and requires much more brain power than some other classes.
(edited by MethaneGas.8357)
The lack of scaling defense really is the biggest point here. Any time you are in a situation with enough damage to burst through your life life shroud, you are done. No escapes, no damage prevention mechanics. If SArmor/SWalk gave us 3 seconds of invulnerability instead of protection we’d be in a far better place.
Hopefully the expansion fixes the problem currently with Specializations, but even then I don’t have much hope Necros will be viable again until the core issues are addressed ie; DS, Flesh golem bug and health siphoning are the critical examples.
Thank you Nemesis, I am a big fan and I loved this video!
Keep the Vidz comming nemesis, and stay in gw2 m8. Want your view when we get the Class Spez released.
Thank you for the post!
and welcome back
Nemesis has been wrong about pretty much everything so far.
But I have to admit he makes some valid points.
You’re my hero, Nemesis. You hit the nail on the head so good with this analysis.
Btw, the way you demonstrate the issues and what not, it’s hilarious. Keep it up!
(edited by SweetVibes.7692)
The flesh golem part was my favourite…how does something like that go untouched for so long?
HOW the heck is this on page 4??? Upping this. hope fellow necros do too. Instead of creating a QQ thread (i know we re all tempted after hard pvp games) up this post, the most detailed analysis.
Good stuff Nemesis! Mostly on the ball analysis, and your Flesh Golem sections made me laugh till I cried! Well, maybe I also just cried a little bit too… :p
Looking forward to hearing your thoughts about the trait revamps.
Nice video Nemesis.
You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.
Nice video Nemesis.
You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.
Peddle faster, I play necro.
Hello everyone, it’s been quite a while since i last posted or even visited these forums, heh… how’s everyone ?
I recently decided to give this game another try, i returned mostly for the PvP scene since PvE still doesn’t have anything new to offer, but… i see things are still more or less the same as they were when i left.
So i decided to put together a little something, i should have/wanted to make such a video for a very long time now, even before i left…
Nemesis 101 ranked games marathon – Guild Wars 2 PvP balance 17.04.2015 [status: unresolved]
Took quite a bit of time and effort to make this, so I hope this will help the necromancer community at least a little bit… in more ways then one.
This x1000000000000 lol, I don’t even main necro (I main mesmer and warrior) but I do agree that necros suffer from some balancing issues. I’m hoping Anet will consider some of the suggestions I’ve seen on the forum as Necromancer is a fun class, it just has a hard time competing right now but I think it will get fixed.
Nice video Nemesis.
You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.
Peddle faster, I play necro.
I do too, since start Gw1
Nice video Nemesis.
You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.
Peddle faster, I play necro.
I do too, since start Gw1
I was making a joke/pun/thing.
Nice video Nemesis.
You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.
Peddle faster, I play necro.
I do too, since start Gw1
I was making a joke/pun/thing.
Ah haha, my bad then for taking it too serious
Good vid, clear you put time and thought into it.
I always felt its really the conquest mode that holds the necro back.
As you pointed out necro is a solid 1v1 class. Necro is in a fine spot in group fights with stability supporting them….. if only Anet made deathmatch a thing.
Good vid, clear you put time and thought into it.
I always felt its really the conquest mode that holds the necro back.
As you pointed out necro is a solid 1v1 class. Necro is in a fine spot in group fights with stability supporting them….. if only Anet made deathmatch a thing.
Actually, they’re better in Conquest than Death Match because in Conquest, 5vX is quite rare. In Deathmatch, there is literally no reason not to group up and constantly focus down the Necro.
Good vid, clear you put time and thought into it.
I always felt its really the conquest mode that holds the necro back.
As you pointed out necro is a solid 1v1 class. Necro is in a fine spot in group fights with stability supporting them….. if only Anet made deathmatch a thing.Actually, they’re better in Conquest than Death Match because in Conquest, 5vX is quite rare. In Deathmatch, there is literally no reason not to group up and constantly focus down the Necro.
Yeah, depends on the necros build and the parties classes and builds. Necros main weaknesses, getting stun locked, no blocks etc… can be shored up in a major way with a guard around.
I believe this is a pretty in-depth look at the Necro and i find the points made to be valid.
I think some slight work in certain areas where we are weak could fix the issues however i do think because of our deathshroud they have to be careful how they go about fixing it.
I think Anet has to look at the aggregate numbers and data they have and also look into the situations where a necro hits a hardwall that does not exsist for other classes and find the solution, i have faith there is a solution but as to what it is i do not know.
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