Nerf Well of Corruption
Is one of the few reasons to have a necromancer in www. If you nerf it you kill the www (zerg) necro.
And it’s dodgeable.
You can not see it but you can still dodge it. And there’s a large amount of stability and condi clean spam in www to overcome a little boon corruption.
Also, if you step on WoC you’re not shure at 100% that the corrupted boon will be stability. In www you have also regen, protection, might, swiftness and more. There’s a little chance that WoC will corrupt your stability.
About convert stability is more or less the only good skill in www that corrupt boons, if you remove it you’ll not even find anyone able to do that.
I don’t think that WoC need a nerf.
L2P. Well corrupts 1 boon a sec. Unless you’re extremely unlucky you have time to spot it and move/dodge out of it. With the crazy amount of stab these days a good countermeasure is needed and luckily that’s one of the few roles a necro can acually take without getting outbested by half of the roster.
Well of Corruption alone dominates WvW fights since it’s unblockable and cannot be dodged while it converts stability to fear.
My suggestion:
- Make it blockable.
- Reduce duration to 3 seconds.
Dominates? Hahahahaha…..
This game isn’t balanced around zerg fights.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Nerfing boon spam counters is the opposite of what should be done to the game at this point. Any group of players is basically guaranteed to sit at huge amounts of boons constantly, why would you want to get rid of one of the only ways to deal with that?
Nerfing boon spam counters is the opposite of what should be done to the game at this point. Any group of players is basically guaranteed to sit at huge amounts of boons constantly, why would you want to get rid of one of the only ways to deal with that?
Indeed. I think Anet should enhance our corruption capabilities…
@ OP: I think you misspelled ‘buff’ in the title….
smh
Well of Corruption alone dominates WvW fights since it’s unblockable and cannot be dodged while it converts stability to fear.
You mean the WvW fights where 50 people run around with perma-every-boon? And when a necro happens to hit 5 people out of those 50 with WoC, and out of those 1 million boons floating around the rng gods deem stability to be first priority once in a while…. that makes WoC “dominate”??
And you do realize that making this boon corrupting skill blockable would then also make it blockable by aegis, a boon?
This game isn’t balanced around zerg fights.
And if it was they’d have to double or even tripple WoC’s pulse frequency and duration.
Well of Corruption alone dominates WvW fights since it’s unblockable and cannot be dodged while it converts stability to fear.
My suggestion:
- Make it blockable.
- Reduce duration to 3 seconds.
Dominates? Hahahahaha…..
Eehehehehe….. had exactly the same reaction :p
you can dodge out of the wells pretty easily, and even then its a tick-per hit and there’s plenty of stability and resistance in the current meta to make this anything more than a zoning tool or control tool.
We need more corruption not less. As-is I’m not even loading well of corruption due to the slow pulse (only 1 corrupt boon per second), and the long 40 sec cd. The amount of boons and resistance are crazy these days. If Anet would give us necros better aoe boon corruption we might, just might, inch into the meta. Buffing well of corruption would be a good first step.
We need more corruption not less. As-is I’m not even loading well of corruption due to the slow pulse (only 1 corrupt boon per second), and the long 40 sec cd. The amount of boons and resistance are crazy these days. If Anet would give us necros better aoe boon corruption we might, just might, inch into the meta. Buffing well of corruption would be a good first step.
We already compete well enough in the meta, we don’t need to be buffed and become a part of the already cancerous meta. Other things need to be toned down, not us toned up.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I bet OP was one of the randos that stood still in the well and got feared off the edge in eotm which is why they are raging.
Well of Corruption alone dominates WvW fights since it’s unblockable and cannot be dodged while it converts stability to fear.
My suggestion:
- Make it blockable.
- Reduce duration to 3 seconds.
~sniff~sniff~~~~~sniff~
My fellow necromancers, this one isn’t one of us!
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I could be wrong in this thought,
Bu I don’t take well of corruption for the corruption…
I take it for the AoE damage. the corruption is just a touch of sugar.
1v1’d scrapper in pvp. After corrupting roughly 9 boons over few secs, he still keps spamming boons on himself. Didn’t stop me from seding him back to his base the fast way, but it shows just how the relation of boon application to boon removal looks like currently…
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I use WoC in addition to Corrupt Boon. Also, I use Blood Magic, so in this case WoC primarily serves a defensive purpose rather than just corrupting boons. More specifically, not only does WoC have the potential to corrupt more boons than CB (even on single targets), but it also gives aoe protection and it generates up to 30% life force and ~5k hp. Bottom line: Blood Magic makes WoC one of the best skills to have in competitive play.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I use WoC in addition to Corrupt Boon. Also, I use Blood Magic, so in this case WoC primarily serves a defensive purpose rather than just corrupting boons. More specifically, not only does WoC have the potential to corrupt more boons than CB (even on single targets), but it also gives aoe protection and it generates up to 30% life force and ~5k hp. Bottom line: Blood Magic makes WoC one of the best skills to have in competitive play.
Competitive play? I’m sorry I haven’t seen well of corruption used in competitive play since the day nos was forced to use power necro.
Well of corruption is good for power builds. Sadly why play a power reaper when you can do so much more on a power revenant. Slotting corrupt boon on a build that uses blood magic is just so so so terrible.
Competitive play? I’m sorry I haven’t seen well of corruption used in competitive play since the day nos was forced to use power necro.
Well of corruption is good for power builds. Sadly why play a power reaper when you can do so much more on a power revenant. Slotting corrupt boon on a build that uses blood magic is just so so so terrible.
First of all, both Corrupt Boon and WoC (especially when traited) are good in any build.
Secondly, I’m assuming you’re on NA? Otherwise you’d have see me in PvP every once in a while, and I use both of those skills with Blood Magic.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I use WoC in addition to Corrupt Boon. Also, I use Blood Magic, so in this case WoC primarily serves a defensive purpose rather than just corrupting boons. More specifically, not only does WoC have the potential to corrupt more boons than CB (even on single targets), but it also gives aoe protection and it generates up to 30% life force and ~5k hp. Bottom line: Blood Magic makes WoC one of the best skills to have in competitive play.
Competitive play? I’m sorry I haven’t seen well of corruption used in competitive play since the day nos was forced to use power necro.
Well of corruption is good for power builds. Sadly why play a power reaper when you can do so much more on a power revenant. Slotting corrupt boon on a build that uses blood magic is just so so so terrible.
flow is actually pretty good necro with his build.
I know couple decent Necromancers who slot WoC over Corrupt Boon in some builds, even Condition ones. Afaik, Sunfish runs Celestial Wells with WoC on NA, too. Remeber that you can easily miss Corrupt Boon with all the random evades/procs/whatever but if you place WoC on Khylo mid for example it won’t miss and can be significant, removing up to 25 boons, dealing solid damage, giving Life Force.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
removing up to 25 boons
30 actually, the duration is 5 sec but it pulses 6 times.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I use WoC in addition to Corrupt Boon. Also, I use Blood Magic, so in this case WoC primarily serves a defensive purpose rather than just corrupting boons. More specifically, not only does WoC have the potential to corrupt more boons than CB (even on single targets), but it also gives aoe protection and it generates up to 30% life force and ~5k hp. Bottom line: Blood Magic makes WoC one of the best skills to have in competitive play.
All those statements about WoC are if people stand in it for the whole duration. If you’re playing against people who are even slightly competent that’s not going to happen. You might get 3-4 ticks at best in reality.
The protection lasts for how long? 3 seconds? so about 1.5 cleave hits, which is a wasted GM trait imo versus transfusion. But that’s just my opinion on that trait. I’ve seen it used somewhat reliably, but is best capitalized in a double or full well build to offset what transfusion can give you and your team on higher uptime.
I’ve seen at best maybe 10% LF from WoC generated and as I said, realistically 3-4 ticks, even if you have a few people in the well you’re probably only corrupting 10-15 boons at most, ideally. very situational for a condi build that doesn’t have strong trait access to lower cooldowns on that well.
also, keep in mind those ideal numbers are usually the result of a well placed well. I don’t think any of us can say we’re so perfect as to get it in right every time which cheapens its use in the bar over another skill even more.
(edited by Sheobix.8796)
All those statements about WoC are if people stand in it for the whole duration.
Which is why I said “up to”.
I’ve seen it used somewhat reliably, but is best capitalized in a double or full well build
My third utility skill is Well of Power.
And no, I don’t run a well build, WoC and WoP just happen to be good skills regardless.
The protection lasts for how long? 3 seconds? so about 1.5 cleave hits, which is a wasted GM trait imo versus transfusion.
How do you get 1.5 cleave hits from that duration? And how high is the damage from those 2 hits? I think you’re presuming quite a lot at this point.
Here’s an example: WoC is placed on an opponent and yourself or an ally, it corrupts might into weakness and you also blast the dark field with Putrid Mark for blindness. Now before you say a single WoC hit is a waste and Putrid Mark should only be used for transfers or whatever… no, this is a realistic scenario and it happens all the time.
So those “1.5 cleaves” you were talking about would really be one miss and one glancing blow against a target with protection. Needless to say, the avoided damage here can far exceed the healing value of Transfusion. And keep in mind that during those 3 sec of protection you can actually use different skills, Transfusion on the other hand is tied to the most easily interrupted channeled skill in game which lasts 3 sec all by itself. Plus, it has zero value in 1v1s (unless you’re using minions, but then you wouldn’t have the option to use wells anyway).
I’ve seen at best maybe 10% LF from WoC generated and as I said, realistically 3-4 ticks, …
also, keep in mind those ideal numbers are usually the result of a well placed well. I don’t think any of us can say we’re so perfect as to get it in right every time which cheapens its use in the bar over another skill even more.
You’re seriously underestimating WoC.
I’d say 10% lf is a low average if you drop it on a capture point during a team fight, especially when there are minions, pets, gyros, clones etc. And in many more examples than the one above, WoC can have high value even if most of its pulses miss completely.
All those statements about WoC are if people stand in it for the whole duration.
Which is why I said “up to”.
I’ve seen it used somewhat reliably, but is best capitalized in a double or full well build
My third utility skill is Well of Power.
And no, I don’t run a well build, WoC and WoP just happen to be good skills regardless.The protection lasts for how long? 3 seconds? so about 1.5 cleave hits, which is a wasted GM trait imo versus transfusion.
How do you get 1.5 cleave hits from that duration? And how high is the damage from those 2 hits? I think you’re presuming quite a lot at this point.
Here’s an example: WoC is placed on an opponent and yourself or an ally, it corrupts might into weakness and you also blast the dark field with Putrid Mark for blindness. Now before you say a single WoC hit is a waste and Putrid Mark should only be used for transfers or whatever… no, this is a realistic scenario and it happens all the time.
So those “1.5 cleaves” you were talking about would really be one miss and one glancing blow against a target with protection. Needless to say, the avoided damage here can far exceed the healing value of Transfusion. And keep in mind that during those 3 sec of protection you can actually use different skills, Transfusion on the other hand is tied to the most easily interrupted channeled skill in game which lasts 3 sec all by itself. Plus, it has zero value in 1v1s (unless you’re using minions, but then you wouldn’t have the option to use wells anyway).I’ve seen at best maybe 10% LF from WoC generated and as I said, realistically 3-4 ticks, …
also, keep in mind those ideal numbers are usually the result of a well placed well. I don’t think any of us can say we’re so perfect as to get it in right every time which cheapens its use in the bar over another skill even more.
You’re seriously underestimating WoC.
I’d say 10% lf is a low average if you drop it on a capture point during a team fight, especially when there are minions, pets, gyros, clones etc. And in many more examples than the one above, WoC can have high value even if most of its pulses miss completely.
I still don’t think WoC is really performing as well as you say it is. You’re still considering its performance under circumstances where the whole enemy team is camping out singing kum-baya in the clocktower or having a fiesta in graveyard.
I’ve used transfusion before to insta-res people moments after they go down. if you’re getting spiral interrupted, you’re not activating your stability upon entering shroud, which is instant cast and should already be a habit every time you get in reaper shroud. You can then AoE heal your team for 3-4k which is a lot to put out there in 3 seconds, as well as apply large amounts of poison to the enemy team. Not to mention that should be set up with scythe frost field and chilling bolts to make it even more potent.
I just see running wells as a surefire way of letting pretty much any condition build that dominates the meta to faceroll over you since you’ll be lacking transfers/cleanse except maybe WoP if you sit in it to bathe.
Also, if you’re running well of power in tandem with WoC, and not plague signet, you’re also hoping that your team mates will stand in WoP for its full duration to help mitigate the conditions applied to themselves instead of plague signet allowing you to pull them off your teammates passively and apply them to your opponent + corrupt boons on them for double effect.
On top of this, to get the healing+protection+cooldown modifier on your wells, you have to invest 2 traits to wells entirely, which both have pretty good (and ones i personally find better) alternative traits to choose from imho.
also, if you’re not using deathly chill and instead using reaper’s onslaught that transfusion uptime will be much higher than wells even when traited.
That’s JUST MY OPINION. I don’t really like using wells in PvP and I’ve kind of explained why just out of the sheer amount of situational conditions that need to go right to get the best of it. The other choices i slot in bar are direct, faster casting, and do more to focus players when its team vs. team trying to shift a cap.
I’m also thinking of the cleave in terms of 100b or Unrelenting Assault. You’d have to be casting your well right before those (kinds) of skills to get the juiciest use out of the protection and even then… you’ve used a 30-40s cooldown to mitigate a low cooldown weapon attack.
I don’t think WoC is a terrible skill by any means. Objectively speaking, its just not as good as carrying plague signet, usually locust signet (because other sources of movement speed are kinda goofy in traits when you look at it) and usually a stunbreak/escape method. I don’t always use the signets, sometimes ill do consume/plague sig/corrupt boon/flesh wurm and get around fine with double chill carrion build.
Some people don’t like the signet playstyle and I get it. I don’t really prefer it either. But in the current meta there is a very distinct range of skill viability and I don’t currently see WoC fitting that range unless you’re running a very specific type of build for it that somehow features all their best effects at a reliable winrate.
I don’t think WoC should get nerfed.. I don’t think it should get major huge buffs though. Maybe bring down the cooldowns a bit or if WoP pulsed resistance as well, you could see more double well viability creep into the meta alongside the carrion/celestial meta builds.
On top of this, to get the healing+protection+cooldown modifier on your wells, you have to invest 2 traits to wells entirely, which both have pretty good (and ones i personally find better) alternative traits to choose from imho.
There is just one well trait, Vampiric Rituals.
I just see running wells as a surefire way of letting pretty much any condition build that dominates the meta to faceroll over you since you’ll be lacking transfers/cleanse except maybe WoP if you sit in it to bathe.
Depends on the build. In mine I also have Putrid Mark, Consume Conditions and Plague Sending.
But in the current meta there is a very distinct range of skill viability and I don’t currently see WoC fitting that range unless you’re running a very specific type of build for it that somehow features all their best effects at a reliable winrate.
Let’s just say the reason I run my build over a cele or carrion signet build is because I consider it to be stronger, especially in the current meta.
(too bad there’s an NA/EU split, else I could just convince you in game)
I don’t think WoC should get nerfed.. I don’t think it should get major huge buffs though
I agree.
The only thing I wish for is for them to fix the bug that causes interrupted wells to go on full cooldown.
Making it blockable would totally kill it lol (the unblockable is there to corrupt Aegis). Half of the time I use an unblockable AoE it is blocked by every target. Also, Necro wells need buffs not nerfs.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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The only thing I wish for is for them to fix the bug that causes interrupted wells to go on full cooldown.
It has been a while since i used our wells but isnt that only for well of power?
The reason why well of power has it is to prevent it from abusing the stun break (also to get a stun break with only the interupt cd by cancel casting the well) meaning it is fully intended to work that way thus not a bug (atleast for well of power).
For the no-stun break wells however it is different. They shouldnt get on the full cd when interrupted.
Well of corruption is a laughably bad skill.
Boon hate in this game needs to be buffed if anet is just going to let Revenants crap out boons & let Tempests spam unstrippable Auras and diamond skin.
People still WvW? _
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