Nerfing blood is power...

Nerfing blood is power...

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Posted by: Falcon.8713

Falcon.8713

Blood is Power, used to be an effective way to gain 10 stacks of might without any problems if you had no target… A real BUFF.. Now we do get bleeding if we don’t have a target… kitteners..

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Ynot.8397

Ynot.8397

All the corruptions skills have a downside. Not having a downside is a bug that should be fixed.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: WereDragon.6083

WereDragon.6083

Not having an issue with my deathshroud flash build, shrouded removal tends to that pathetic 2 stacks of bleed while giving me 10 might, fury and stability.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

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Posted by: cyst.3108

cyst.3108

why 10 might?

After June 25 im like… 90% happier

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Posted by: Bhawb.7408

Bhawb.7408

Its supposed to have drawbacks. Now with the right runes you can get massive uptime on it too.

But of Corpse – Watch us on YouTube
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Posted by: Overkillengine.6084

Overkillengine.6084

Meh; just transfer/consume the bleed stacks.

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Posted by: Husanak.3769

Husanak.3769

Meh; just transfer/consume the bleed stacks.

Exactly. I always thought the down side was a plues. Pop em and transfer… added conditions to dagger and staff 4.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Yeah, you want those bleed stacks. They make your heal more effective, or you can send them to you opponent for more damage.

If the ability was never supposed to grant the might stacks without the bleeding, hence the bug fix.

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Posted by: Falcon.8713

Falcon.8713

I know what you guys mean, and you’re right, but BiP was my special way to buff up before a boss / mob pack , it felt like my version of For Great Justice
- I can’t transfer them, I’m zerker with D/Wh + Axe/Focus..
I can use my CC but that’s a negative side that I’m out of healing skill at the start of a fight

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Bhawb.7408

Bhawb.7408

Its not like it deals that much damage if you’re a full power build.

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Posted by: Falcon.8713

Falcon.8713

10 Stacks of might actually gave me a decent damage boost :o

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Bhawb.7408

Bhawb.7408

The might does, but you don’t deal much self-damage with bleeds, is my point. Its not all that big of a deal in PvE if you have some bleeding on you.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Overkillengine.6084

Overkillengine.6084

The might does, but you don’t deal much self-damage with bleeds, is my point. Its not all that big of a deal in PvE if you have some bleeding on you.

The worst that is likely to happen in a power build is you have plenty of +duration somehow and the bleeds last long to still be on you about the time you’d normally need to use Consume Conditions anyways.

Oh darn?

Well, having the bleeds still on you and thus keeping you in combat could be annoying in a few niche cases, but if you are on a Necromancer, you should already be resigned to rarely ever being able to retreat once you engage.

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Posted by: Anchoku.8142

Anchoku.8142

I know I will not sweat the change. Running Consume Conditions BiP will actually help add more recovered health than the bleeds take away. Unfortunately, my might duration gear is badly nerfed by the rune update. Bye, bye sweet +60%. That build needs major rework.

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Posted by: Spoj The Second.7680

Spoj The Second.7680

The self bleeds are not an issue. I went thru my entire lupi solo with self bleeds.

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Posted by: Noble.3647

Noble.3647

Well, having the bleeds still on you and thus keeping you in combat could be annoying .

Yeah, keeping me in combat is the most annoying part about it (when it happens).

Are Necros are the only profession who damage themselves with their own attack?

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Posted by: Bhawb.7408

Bhawb.7408

Yes, because that was part of our original design that got lost in translation from GW1 to GW2. It used to be far more pronounced of self-harm for way stronger of effects.

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