Nerfs and fixes

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Posted by: insaneseagull.7063

insaneseagull.7063

Seriously,people need to differentiate from nerfs and fixes. That’s two different words meaning two different things.
A nerf isn’t a fix and a fix isn’t a nerf.

And it’s like people consider one VERY small nerf the end of the necromancer class. I bet you won’t even notice the difference. Or any nerf for that matter.

Overreacting is a thing on the profession forums

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Posted by: Bhawb.7408

Bhawb.7408

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Brokensunday.4098

Brokensunday.4098

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

Plus 1 to you
they should have make spinal shivers unblockable it takes forever to cast trait got nerf to sadly, Chilling Darknes should be like hit 3 times and goes to cooldown for 3 secs or something like that nerf was too much and I agree coruptions need a rework

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Posted by: Klaeljanus.7695

Klaeljanus.7695

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

A 30% nerf to UM was completely uncalled for.
A massive nerf to Vampiric signet, back to pre-june levels(which means a net loss equivalent to the trait that went baseline) is utterly uncalled for.

Corruptions only got a rework because a few of us raided the revenant forum at the right time. That’s it. That is the only reason it got touched, because of few people went over to another class forum and complained. There was never any notification here about that change.

Chilling darkness, in light of the nerfs to UM and VS, is still a slap in the face.

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Posted by: gavvers.7538

gavvers.7538

I heard ANet were gonna make wells do 50% of the damage they deal back to the necromancer. Reason? You’re a necro….

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Posted by: borrok.9267

borrok.9267

I think it’s that necro got hurt by this update, while everyone else got buffs lol

Teef master race

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Posted by: Malchior.1928

Malchior.1928

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

Dont forget Axe rework, focus rework, and deathshroud entry icd’s. These all need to be FIXED.

[QQ] A Quaggan in Arah

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Posted by: chibbi.3706

chibbi.3706

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

A 30% nerf to UM was completely uncalled for.
A massive nerf to Vampiric signet, back to pre-june levels(which means a net loss equivalent to the trait that went baseline) is utterly uncalled for.

Corruptions only got a rework because a few of us raided the revenant forum at the right time. That’s it. That is the only reason it got touched, because of few people went over to another class forum and complained. There was never any notification here about that change.

Chilling darkness, in light of the nerfs to UM and VS, is still a slap in the face.

What exactly was the bug on vampiric signet ?

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Posted by: insaneseagull.7063

insaneseagull.7063

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

A 30% nerf to UM was completely uncalled for.
A massive nerf to Vampiric signet, back to pre-june levels(which means a net loss equivalent to the trait that went baseline) is utterly uncalled for.

Corruptions only got a rework because a few of us raided the revenant forum at the right time. That’s it. That is the only reason it got touched, because of few people went over to another class forum and complained. There was never any notification here about that change.

Chilling darkness, in light of the nerfs to UM and VS, is still a slap in the face.

What exactly was the bug on vampiric signet ?

It healed for more than it originally was intended to do. The tool tip and everything is as before this patch but the green numbers you’d see on screen was higher than what the tool tip stated. So it wasn’t a freakin’ nerf. To the people who says it’s a nerf,no,it was never a nerf. It was a freakin’ fix.

Your piece of heaven never really existed.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

You must be new here

Fix = Nerf

Anytime Anet wants to nerf something but doesn’t really have a reason for it, or don’t want to explain the reason they instead label it a “fix”. This has happened with pretty much every balance patch since launch, it’s not like this is some new trick.

For example, they “fixed” signet of vamp to heal for less. Of course it already basically heals for nothing, which is why no one uses it. There is no reason to reduce the healing it does, even if they tripled it, it would still suck. Yet they somehow felt compelled to reduce the healing. It makes no sense, and has no logic, so therefore it is labeled as a “fix” instead of a nerf.

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Posted by: insaneseagull.7063

insaneseagull.7063

You must be new here

Fix = Nerf

Anytime Anet wants to nerf something but doesn’t really have a reason for it, or don’t want to explain the reason they instead label it a “fix”. This has happened with pretty much every balance patch since launch, it’s not like this is some new trick.

For example, they “fixed” signet of vamp to heal for less. Of course it already basically heals for nothing, which is why no one uses it. There is no reason to reduce the healing it does, even if they tripled it, it would still suck. Yet they somehow felt compelled to reduce the healing. It makes no sense, and has no logic, so therefore it is labeled as a “fix” instead of a nerf.

It’s weird then that the other nerfs and buffs isn’t labeled as “fixes”. SOV is basically necromancers answer to the warriors healing signet. They both heal for basically the same amount (+- a 5 or 10 or whatever) and is basically just as effective as each other. They both heal you per second,the only difference being that SOV requires you to get hit for it to heal. And honestly,in a fight,as a warrior you get hit just as much as a necromancer.
So ergo,SOV is as effective as Healing Signet IN COMBAT.

Oh,and couple that passive healing with the blood magic trait line siphons on dagger autos. You pump out much more self healing than a freakin’ warriors healing signet. Plus that extra damage siphons do….

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Posted by: Sagat.3285

Sagat.3285

You must be new here

Fix = Nerf

Anytime Anet wants to nerf something but doesn’t really have a reason for it, or don’t want to explain the reason they instead label it a “fix”. This has happened with pretty much every balance patch since launch, it’s not like this is some new trick.

For example, they “fixed” signet of vamp to heal for less. Of course it already basically heals for nothing, which is why no one uses it. There is no reason to reduce the healing it does, even if they tripled it, it would still suck. Yet they somehow felt compelled to reduce the healing. It makes no sense, and has no logic, so therefore it is labeled as a “fix” instead of a nerf.

It’s weird then that the other nerfs and buffs isn’t labeled as “fixes”. SOV is basically necromancers answer to the warriors healing signet. They both heal for basically the same amount (+- a 5 or 10 or whatever) and is basically just as effective as each other. They both heal you per second,the only difference being that SOV requires you to get hit for it to heal. And honestly,in a fight,as a warrior you get hit just as much as a necromancer.
So ergo,SOV is as effective as Healing Signet IN COMBAT.

I like intended balance as much as the next guy but please do not compare Healing Signet to SoV and go as far as to say they’re equal war may be the closest class to us but please no.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: borrok.9267

borrok.9267

You must be new here

Fix = Nerf

Anytime Anet wants to nerf something but doesn’t really have a reason for it, or don’t want to explain the reason they instead label it a “fix”. This has happened with pretty much every balance patch since launch, it’s not like this is some new trick.

For example, they “fixed” signet of vamp to heal for less. Of course it already basically heals for nothing, which is why no one uses it. There is no reason to reduce the healing it does, even if they tripled it, it would still suck. Yet they somehow felt compelled to reduce the healing. It makes no sense, and has no logic, so therefore it is labeled as a “fix” instead of a nerf.

It’s weird then that the other nerfs and buffs isn’t labeled as “fixes”. SOV is basically necromancers answer to the warriors healing signet. They both heal for basically the same amount (+- a 5 or 10 or whatever) and is basically just as effective as each other. They both heal you per second,the only difference being that SOV requires you to get hit for it to heal. And honestly,in a fight,as a warrior you get hit just as much as a necromancer.
So ergo,SOV is as effective as Healing Signet IN COMBAT.

Oh,and couple that passive healing with the blood magic trait line siphons on dagger autos. You pump out much more self healing than a freakin’ warriors healing signet. Plus that extra damage siphons do….

For necro, it’s added toughness in the form of a “heal,” but the toughness has an icd. Warriors already have that toughness and then some, and their heal ticks away regardless…

Teef master race

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Posted by: chibbi.3706

chibbi.3706

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

A 30% nerf to UM was completely uncalled for.
A massive nerf to Vampiric signet, back to pre-june levels(which means a net loss equivalent to the trait that went baseline) is utterly uncalled for.

Corruptions only got a rework because a few of us raided the revenant forum at the right time. That’s it. That is the only reason it got touched, because of few people went over to another class forum and complained. There was never any notification here about that change.

Chilling darkness, in light of the nerfs to UM and VS, is still a slap in the face.

What exactly was the bug on vampiric signet ?

It healed for more than it originally was intended to do. The tool tip and everything is as before this patch but the green numbers you’d see on screen was higher than what the tool tip stated. So it wasn’t a freakin’ nerf. To the people who says it’s a nerf,no,it was never a nerf. It was a freakin’ fix.

Your piece of heaven never really existed.

Yeah I can read the patch note, I meant how much more did it heal ?

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Posted by: insaneseagull.7063

insaneseagull.7063

Overreacting is a thing everywhere honestly. This patch was basically a non-factor for us, bug fixes and changes that are basically ANet not admitting Chilling Darkness is badly designed and Corruptions need a rework.

A 30% nerf to UM was completely uncalled for.
A massive nerf to Vampiric signet, back to pre-june levels(which means a net loss equivalent to the trait that went baseline) is utterly uncalled for.

Corruptions only got a rework because a few of us raided the revenant forum at the right time. That’s it. That is the only reason it got touched, because of few people went over to another class forum and complained. There was never any notification here about that change.

Chilling darkness, in light of the nerfs to UM and VS, is still a slap in the face.

What exactly was the bug on vampiric signet ?

It healed for more than it originally was intended to do. The tool tip and everything is as before this patch but the green numbers you’d see on screen was higher than what the tool tip stated. So it wasn’t a freakin’ nerf. To the people who says it’s a nerf,no,it was never a nerf. It was a freakin’ fix.

Your piece of heaven never really existed.

Yeah I can read the patch note, I meant how much more did it heal ?

I have no idea hehe,all I know is that before the patch it was great. And now it’s still great.

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Posted by: chibbi.3706

chibbi.3706

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

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Posted by: insaneseagull.7063

insaneseagull.7063

Come on guys. A warriors healing signet ticks at a 1 second interval. Our SOV ticks everytime we get hit,but also has a 1 second ICD.

A warrior that gets hit in combat will get hit,and will receive healing every second.
A necromancer with SOV in combat will get hit,and will receive healing every second as long as they get hit. They’re not the same but in practice,in combat,you won’t see that much of a difference. They’ll basically both tick every second. And don’t forget our dagger auto when you’re specced blood magic siphons. You WILL heal alot more than a warriors healing signet per second with dem autos. Also,dagger 2. Siphon plus you’ll trigger both blood magic traits as well for every pulse,meaing,more healing…

Healing signet trumps SOV when it comes to running away though and resetting fights,but let’s be honest. How many times are you going to reset a fight as a necro? Never. Can’t even run away. When it comes to me I go into every fight with the intention of winning.

^ IMO that’s challenging,rewarding and fun when you pull it off. You HAVE to be aggressive to survive. Either we go through them or we’ll drag them down with us (downed state ftw lol).

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Posted by: insaneseagull.7063

insaneseagull.7063

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

IKR. Overreacting. That’s a thing here.

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Posted by: chibbi.3706

chibbi.3706

Come on guys. A warriors healing signet ticks at a 1 second interval. Our SOV ticks everytime we get hit,but also has a 1 second ICD.

A warrior that gets hit in combat will get hit,and will receive healing every second.
A necromancer with SOV in combat will get hit,and will receive healing every second as long as they get hit. They’re not the same but in practice,in combat,you won’t see that much of a difference. They’ll basically both tick every second. And don’t forget our dagger auto when you’re specced blood magic siphons. You WILL heal alot more than a warriors healing signet per second with dem autos. Also,dagger 2. Siphon plus you’ll trigger both blood magic traits as well for every pulse,meaing,more healing…

Healing signet trumps SOV when it comes to running away though and resetting fights,but let’s be honest. How many times are you going to reset a fight as a necro? Never. Can’t even run away. When it comes to me I go into every fight with the intention of winning.

^ IMO that’s challenging,rewarding and fun when you pull it off. You HAVE to be aggressive to survive. Either we go through them or we’ll drag them down with us (downed state ftw lol).

No, as both a necro and warrior player, signet of healing passive is much, much, much better than SoR passive.
Even during a fight it will tick more, because you don’t take hit all the time, sometime your opponent will play defensive, sometime you have to kite him, sometimes he’s gonna be feared, etc etc. During all those situations SoR will not tick, while SoH would. + Ofc all the time when you’re trying to tempo and kite the damage (hard as a necro though). Oh, and I forgot than you won’t get SoR ticks while in shourd either.

SoH passive in undeniably way better than SoR. But SoR active is decent while SoH passive is super duper crap.

And honestly Siget of vampirism healing when you get hit doesn’t make any sense to me. It should heal when you hit someone, which would actually be way better and make much more sense.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: insaneseagull.7063

insaneseagull.7063

Come on guys. A warriors healing signet ticks at a 1 second interval. Our SOV ticks everytime we get hit,but also has a 1 second ICD.

A warrior that gets hit in combat will get hit,and will receive healing every second.
A necromancer with SOV in combat will get hit,and will receive healing every second as long as they get hit. They’re not the same but in practice,in combat,you won’t see that much of a difference. They’ll basically both tick every second. And don’t forget our dagger auto when you’re specced blood magic siphons. You WILL heal alot more than a warriors healing signet per second with dem autos. Also,dagger 2. Siphon plus you’ll trigger both blood magic traits as well for every pulse,meaing,more healing…

Healing signet trumps SOV when it comes to running away though and resetting fights,but let’s be honest. How many times are you going to reset a fight as a necro? Never. Can’t even run away. When it comes to me I go into every fight with the intention of winning.

^ IMO that’s challenging,rewarding and fun when you pull it off. You HAVE to be aggressive to survive. Either we go through them or we’ll drag them down with us (downed state ftw lol).

No, as both a necro and warrior player, signet of healing passive is much, much, much better than SoR passive.
Even during a fight it will tick more, because you don’t take hit all the time, sometime your opponent will play defensive, sometime you have to kite him, sometimes he’s gonna be feared, etc etc. During all those situations SoR will not tick, while SoH would. + Ofc all the time when you’re trying to tempo and kite the damage (hard as a necro though). Oh, and I forgot than you won’t get SoR ticks while in shourd either.

SoH passive in undeniably way better than SoR. But SoR active is decent while SoH passive is super duper crap.

And honestly Siget of vampirism healing when you get hit doesn’t make any sense to me. It should heal when you hit someone, which would actually be way better and make much more sense.

I never said SOV is better,I said it’s almost on par with HS. Sometimes it won’t tick as much because you won’t get hit,sure,but that’s why you have the siphons on attacks. Think dagger auto. A full chain of that is around 300 hp,maybe a bit more,that’s almost as much as your SOV,and it only takes like what,1-2 seconds?

If he kites you,well then that’s maybe a build issue. Yeah,that’s gonna’ suck if you can’t keep him close for AA. But if he’s kiting you,and he still hits you,you’ll get hp every second. If he’s feared,well I usually keep on him like a koala on a eucalypt. Hitting him with AA..siphons,making it close to HS healing.

No,SOV won’t heal you in shroud,I feel it should though,since all of our other siphons now do…would be a nice feature with US.

Vampirism name might be because of the active?…

Though I’ll say it again,I’ve never said SOV is better than HS. But when in combat it comes close,and it IS good if it’s coupled with siphons as well.

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Posted by: insaneseagull.7063

insaneseagull.7063

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Yeah,my tooltip says 340 but heals for 364.

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Posted by: chibbi.3706

chibbi.3706

Come on guys. A warriors healing signet ticks at a 1 second interval. Our SOV ticks everytime we get hit,but also has a 1 second ICD.

A warrior that gets hit in combat will get hit,and will receive healing every second.
A necromancer with SOV in combat will get hit,and will receive healing every second as long as they get hit. They’re not the same but in practice,in combat,you won’t see that much of a difference. They’ll basically both tick every second. And don’t forget our dagger auto when you’re specced blood magic siphons. You WILL heal alot more than a warriors healing signet per second with dem autos. Also,dagger 2. Siphon plus you’ll trigger both blood magic traits as well for every pulse,meaing,more healing…

Healing signet trumps SOV when it comes to running away though and resetting fights,but let’s be honest. How many times are you going to reset a fight as a necro? Never. Can’t even run away. When it comes to me I go into every fight with the intention of winning.

^ IMO that’s challenging,rewarding and fun when you pull it off. You HAVE to be aggressive to survive. Either we go through them or we’ll drag them down with us (downed state ftw lol).

No, as both a necro and warrior player, signet of healing passive is much, much, much better than SoR passive.
Even during a fight it will tick more, because you don’t take hit all the time, sometime your opponent will play defensive, sometime you have to kite him, sometimes he’s gonna be feared, etc etc. During all those situations SoR will not tick, while SoH would. + Ofc all the time when you’re trying to tempo and kite the damage (hard as a necro though). Oh, and I forgot than you won’t get SoR ticks while in shourd either.

SoH passive in undeniably way better than SoR. But SoR active is decent while SoH passive is super duper crap.

And honestly Siget of vampirism healing when you get hit doesn’t make any sense to me. It should heal when you hit someone, which would actually be way better and make much more sense.

I never said SOV is better,I said it’s almost on par with HS. Sometimes it won’t tick as much because you won’t get hit,sure,but that’s why you have the siphons on attacks. Think dagger auto. A full chain of that is around 300 hp,maybe a bit more,that’s almost as much as your SOV,and it only takes like what,1-2 seconds?

If he kites you,well then that’s maybe a build issue. Yeah,that’s gonna’ suck if you can’t keep him close for AA. But if he’s kiting you,and he still hits you,you’ll get hp every second. If he’s feared,well I usually keep on him like a koala on a eucalypt. Hitting him with AA..siphons,making it close to HS healing.

No,SOV won’t heal you in shroud,I feel it should though,since all of our other siphons now do…would be a nice feature with US.

Vampirism name might be because of the active?…

Though I’ll say it again,I’ve never said SOV is better than HS. But when in combat it comes close,and it IS good if it’s coupled with siphons as well.

You can’t justify the fact that one heal is better than the other because we have access to siphon. That’s completely unrelated and some build don’t aven take them. Warrior has adrenal heath then (and that’s something ALL warriors have). And what about eles ? Should their heal be super kitten because they have extremely good healing beside that ?

Also, what I meant by “if he kites” you is “if he’s kiting you he will not hit you 1time per second so your signet will not proc on cd”

(edited by chibbi.3706)

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Posted by: insaneseagull.7063

insaneseagull.7063

Come on guys. A warriors healing signet ticks at a 1 second interval. Our SOV ticks everytime we get hit,but also has a 1 second ICD.

A warrior that gets hit in combat will get hit,and will receive healing every second.
A necromancer with SOV in combat will get hit,and will receive healing every second as long as they get hit. They’re not the same but in practice,in combat,you won’t see that much of a difference. They’ll basically both tick every second. And don’t forget our dagger auto when you’re specced blood magic siphons. You WILL heal alot more than a warriors healing signet per second with dem autos. Also,dagger 2. Siphon plus you’ll trigger both blood magic traits as well for every pulse,meaing,more healing…

Healing signet trumps SOV when it comes to running away though and resetting fights,but let’s be honest. How many times are you going to reset a fight as a necro? Never. Can’t even run away. When it comes to me I go into every fight with the intention of winning.

^ IMO that’s challenging,rewarding and fun when you pull it off. You HAVE to be aggressive to survive. Either we go through them or we’ll drag them down with us (downed state ftw lol).

No, as both a necro and warrior player, signet of healing passive is much, much, much better than SoR passive.
Even during a fight it will tick more, because you don’t take hit all the time, sometime your opponent will play defensive, sometime you have to kite him, sometimes he’s gonna be feared, etc etc. During all those situations SoR will not tick, while SoH would. + Ofc all the time when you’re trying to tempo and kite the damage (hard as a necro though). Oh, and I forgot than you won’t get SoR ticks while in shourd either.

SoH passive in undeniably way better than SoR. But SoR active is decent while SoH passive is super duper crap.

And honestly Siget of vampirism healing when you get hit doesn’t make any sense to me. It should heal when you hit someone, which would actually be way better and make much more sense.

I never said SOV is better,I said it’s almost on par with HS. Sometimes it won’t tick as much because you won’t get hit,sure,but that’s why you have the siphons on attacks. Think dagger auto. A full chain of that is around 300 hp,maybe a bit more,that’s almost as much as your SOV,and it only takes like what,1-2 seconds?

If he kites you,well then that’s maybe a build issue. Yeah,that’s gonna’ suck if you can’t keep him close for AA. But if he’s kiting you,and he still hits you,you’ll get hp every second. If he’s feared,well I usually keep on him like a koala on a eucalypt. Hitting him with AA..siphons,making it close to HS healing.

No,SOV won’t heal you in shroud,I feel it should though,since all of our other siphons now do…would be a nice feature with US.

Vampirism name might be because of the active?…

Though I’ll say it again,I’ve never said SOV is better than HS. But when in combat it comes close,and it IS good if it’s coupled with siphons as well.

You can’t justify the fact that one heal is better than the other because we have access to siphon. That’s completely unrelated and some build don’t aven take them. Warrior has adrenal heath then (and that’s something ALL warriors have). And what about eles ? Should their heal be super kitten because they have extremely good healing beside that ?

I’m not saying SOV is better than SH when you combine SOV with siphons. It comes close.

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Posted by: chibbi.3706

chibbi.3706

No I meant that other means of healing should not impact on how good our heal skill is. The fact that we have siphon should not justify that our siget is weaker than the warrior’s one.

One a side note, I tested SoV active proc and it heals for 492 instead of 685, which is about 33% lower than the tooltip. Good fix Anet.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Yeah,my tooltip says 340 but heals for 364.

Did you account for WvW healing bonus? I did with my figures.

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(edited by Drarnor Kunoram.5180)

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Posted by: insaneseagull.7063

insaneseagull.7063

No I meant that other means of healing should not impact on how good our heal skill is. The fact that we have siphon should not justify that our siget is weaker than the warrior’s one.

One a side note, I tested SoV active proc and it heals for 492 instead of 685, which is about 33% lower than the tooltip. Good fix Anet.

Ahh okay. Yeah,I guess You’re sure you’re looking at the healing part of it? Because mine says it’ll heal for 506 on active and it heals for 507. So mine is correct…If you have healing power stats then maybe the scaling tooltip is wrong or something.

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Posted by: insaneseagull.7063

insaneseagull.7063

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Yeah,my tooltip says 340 but heals for 364.

Did you account for WvW healing bonus? I did with my figures.

No I didn’t actually. Then it is correct after all

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Yeah,my tooltip says 340 but heals for 364.

Did you account for WvW healing bonus? I did with my figures.

No I didn’t actually. Then it is correct after all

You also have no Healing Power, so you wouldn’t notice the screwup. The scaling per-stack with Healing Power should be 24%. it is currently 2.4%, or 1/10th of what it should be.

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Posted by: insaneseagull.7063

insaneseagull.7063

Yeah I didn’t really feel the difference either so I’m guessing it wasn’t that much more, but I read that it became crap.

What happened is that they over-“fixed” it. The tooltips are still the same, but now it’s healing significantly less than it should.

For example, my tooltip shows that the siphon portion heals for 670. It actually heals me for 490 (not including WvW healing boost).

It has a base of 470/stack with what should be a 24% scaling with Healing Power. I have 832 healing power. Which means that now it’s scaling at 2.4% healing power instead.

Yeah,my tooltip says 340 but heals for 364.

Did you account for WvW healing bonus? I did with my figures.

No I didn’t actually. Then it is correct after all

You also have no Healing Power, so you wouldn’t notice the screwup. The scaling per-stack with Healing Power should be 24%. it is currently 2.4%, or 1/10th of what it should be.

……Anet,that should be fixed.

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Posted by: chibbi.3706

chibbi.3706

Yeah I was on celestial, + the blood magic trait bonus.

Healing power scaling kittened I guess.