ArenaNet recently stated they will be introducing new skills and traits. Here are some suggestions for skills and traits to complement the Blood Magic line. Keep in mind these are made with an eye towards maintaining balance with the current state of Blood Magic; I’m not going to suggest something so over-the-top OP like 500 Life Siphon per hit that there’s no chance of it ever being implemented:
Boiling Blood or Blood to Life
Type: Blood Magic > Trait > Grandmaster > Major
Effect: All Life Siphoning improved by X% for every Y% below 100% health (I suggest 3% more Life Siphoning for each 1% health loss).
Notes: This may sound OP on paper, but isn’t. Given how low our current Life Siphoning values are, a 3% : 1% ratio is no more OP than the regen that some of the other professions have access to; and that’s without the restriction imposed by this suggestion that the extra sustain comes at the expense of lost health.
Consider a scenario where a necro is reduced to 10% of their health. That’s another way of saying they’ve lost 90% of their health. Using the ratio above, this translates into a 270% improvement in Life Siphoning (90 units of 1% of health have been lost x 3% improved Life Siphoning per 1% of health loss = 270%). A number like 270% looks impressive. When converted to a decimal number, it’s only 2.70.
A necro with Vampiric Precision and Bloodthirst will siphon ~90 health per hit (Vampiric now scales with Healing Power; but not by much). With the scaling factor from above, our necro clinging to life at 10% health will siphon 243 health per hit (90 life siphoned per hit x 2.70 scaling factor = 243 life siphoning per hit). Respectable, but certainly not OP. One good spike would still be enough to overwhelm the necro and send them to defeat as they are hovering around 2,000 to 2,500 health at this point.
Furthermore, as the necro gains health, the amount of life siphoned per hit will start to decrease due to the inverse scaling. That first hit at 10% health remaining would siphon 243 health. In the absence of taking any additional damage, that’s probably enough to boost the necro’s health by ~1%. They would now have a life siphoning multiplier of 2.67 instead of 2.70 (89 units of 1% of health x 3% improved Life Siphoning per 1% of health loss = 267%). The scaling would only decrease from there as they continued to siphon health until they had returned to baseline at 100% health.
If even after taking the inverse scaling limiter into account it’s felt this is still OP, impose an additional limiter of making the multiplier only apply on critical hits. This would balance out all of the other life siphoning traits nicely:
If a necromancer traits Vampiric Precision, Vampiric Master, and Boiling Blood, they gain the advantage of extra life siphoning with each critical but without the benefit of Bloodthirst’s addtional 50% improvement to life siphoning. They compensate by having more sources of life siphoning due to their minions.
If, on the other hand, the minion master traits Bloodthirst to gain the extra 50% boost to life siphoning, they sacrifice Vampiric Precision, reduce their chance to crit, and thus reduce their chance to benefit from Boiling Blood (assuming an additional limiter of Boiling Blood only processing on critical hits). Since Vampiric Master siphons more per hit than Vampiric Precision, I don’t foresee minion masters ever traiting Bloodthirst, Vampiric Precision, and Boiling Blood.
The blood necro purest , by contrast, can trait Bloodthirst, Vampiric Precision, and Boiling Blood. They don’t benefit from having as many sources of life siphoning as the minion master using Vampiric Master, but their siphons will either be 50% more effective or they will benefit from crit life siphons when compared to the minion master. The minion master must forego one of these two options in order to trait Vampiric Master. This maintains balance, build diversity, and the viability of both siphoning minions masters and vampires.
(continued in next post)