New Combat log, end of the tanky Necro myth?

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

http://wiki.guildwars2.com/wiki/September_2014_Feature_Pack

According to this entry based on gamescom information the combat log will now display mitigated damage and healing values.

Personally I believe this means that Necros will finally be able to confirm or dismiss this whole myth that the profession is tanky. Yes we can take more punishment and absorb more damage than any other profession, however, we also have the smallest amount of mitigation tools.

I’ve always felt incredibly flimsy when focused on a Necro, but because of DS complaints of survivability have mostly fallen on deaf ears in the balance forums. The new combat log might finally give us concrete proof that Necro’s defensive options are severely lacking and show the rest of the community the kitten we’ve have to put with for way too long.

Or it might just prove to me that I’m an awful player and need to get good, who knows?

Attrition – A pretty name for taking longer than anyone else to kill something.

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

Heh, that caption with “you heal yourself by 400 with healing signet” pretty much describes everything to indicate necros are nowhere near the tankiest. Necros can certainly withstand the punishment and yes have lots of EHP, but lack the tools for attrition (good healing, damage mitigation and/or avoidance, counters to CC, etc). Of course, that didn’t need concrete proof, but I guess it could help.

By no means do I think necros are bad at survival, but in terms of attrition people certainly overstate it. On the other hand a lot of people go “omfg 2nd life bar” without understanding a thing so I doubt they’ll change their minds.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Axelwarrior.9084

Axelwarrior.9084

We were also supposed to have sustain with siphoning, but ANet didn’t do a good job balancing that…

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Lol attrition doesn’t exist for the necromancer class. In pvp it’s either minions or burst, especially the condition builds which rely on burst condition applications and CC overload to do anything notable.

To be honest in pvp I feel MUCH harder to kill when I play glass S/F ele, the glassiest spec in the game, simply because of the ele focus’s 3 great defensive skills, coupled with arcane shield, lightning flash, and fiery GS to run away. However if facing a thief 1v1 this logic is reversed for that one encounter.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Necro issue isn’t being tanky, I can make a tanky build that will be extremely difficult to kill pretty easily. The issue is having that tankiness and not being worthless.

But of Corpse – Watch us on YouTube
My PvP Minion Build

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

The only tanky build where I don’t feel completely useless is the soldiers spectral might stacking build. Even then I’ve found you are better off just using the zerker amulet with it.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

Necro issue isn’t being tanky, I can make a tanky build that will be extremely difficult to kill pretty easily. The issue is having that tankiness and not being worthless.

The only tanky build where I don’t feel completely useless is the soldiers spectral might stacking build. Even then I’ve found you are better off just using the zerker amulet with it.

The issue I’m talking about is the misconception that Necros are inherently very tanky purely because of DS. People think that because they forget we have no damage mitigation.

Once the log shows the ridiculous amounts of damage other profs can mitigate, which we can’t, the proof will finally be conclusive that Necros are in fact flimsy and that DS is not good damage mitigation.

Having DS should not have precluded the profession from having any other form of damage mitigation, that’s what I hope the improved log will show.

Thief combat log will probably be hilarious with all the 3k+ damage evasions.

Attrition – A pretty name for taking longer than anyone else to kill something.

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

Yeah we get it other people think we are tanky blah blah blah, we necros know the truth and anyone that actually tries the class realizes very quickly. We were simply making some other points to go along with the idea of tanky necros.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Lily.1935

Lily.1935

Oh how exciting! When someone makes a comprehensive video or list of ranks on how well each profession stands up in terms of tankiness and damage with each of their builds could someone let me know? I don’t have all the professions made or the time and in game money to do it as I’m working on other things. But I am really interested to see the results.

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: Flumek.9043

Flumek.9043

Duels or same1 taking the time to screenshot and count all the damages from a match/teamfigt/1v1 on node, will be very appreciated. I wont like it then but remind me to donate a few gold if its done well

Some exceptions to keep in mind:
1) unvuln may cause enemy to NOT use damage skill to not waste it
2) even if ex. Necro could tank 10x more damage, doesnt change the fact, that he was doomed to a chain CC combo from the start. Making his hp pool 20x bigger isnt the right answer

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

New Combat log, end of the tanky Necro myth?

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

That’s great! Now if only they’d allow us to export that data to a file so we can actually do stuff with it.

A bad necromancer always blames the corpse.