New Combat log, end of the tanky Necro myth?
Heh, that caption with “you heal yourself by 400 with healing signet” pretty much describes everything to indicate necros are nowhere near the tankiest. Necros can certainly withstand the punishment and yes have lots of EHP, but lack the tools for attrition (good healing, damage mitigation and/or avoidance, counters to CC, etc). Of course, that didn’t need concrete proof, but I guess it could help.
By no means do I think necros are bad at survival, but in terms of attrition people certainly overstate it. On the other hand a lot of people go “omfg 2nd life bar” without understanding a thing so I doubt they’ll change their minds.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
We were also supposed to have sustain with siphoning, but ANet didn’t do a good job balancing that…
Lol attrition doesn’t exist for the necromancer class. In pvp it’s either minions or burst, especially the condition builds which rely on burst condition applications and CC overload to do anything notable.
To be honest in pvp I feel MUCH harder to kill when I play glass S/F ele, the glassiest spec in the game, simply because of the ele focus’s 3 great defensive skills, coupled with arcane shield, lightning flash, and fiery GS to run away. However if facing a thief 1v1 this logic is reversed for that one encounter.
Taking a break from GW2 to play various
Nintendo games..
Necro issue isn’t being tanky, I can make a tanky build that will be extremely difficult to kill pretty easily. The issue is having that tankiness and not being worthless.
The only tanky build where I don’t feel completely useless is the soldiers spectral might stacking build. Even then I’ve found you are better off just using the zerker amulet with it.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Necro issue isn’t being tanky, I can make a tanky build that will be extremely difficult to kill pretty easily. The issue is having that tankiness and not being worthless.
The only tanky build where I don’t feel completely useless is the soldiers spectral might stacking build. Even then I’ve found you are better off just using the zerker amulet with it.
The issue I’m talking about is the misconception that Necros are inherently very tanky purely because of DS. People think that because they forget we have no damage mitigation.
Once the log shows the ridiculous amounts of damage other profs can mitigate, which we can’t, the proof will finally be conclusive that Necros are in fact flimsy and that DS is not good damage mitigation.
Having DS should not have precluded the profession from having any other form of damage mitigation, that’s what I hope the improved log will show.
Thief combat log will probably be hilarious with all the 3k+ damage evasions.
Yeah we get it other people think we are tanky blah blah blah, we necros know the truth and anyone that actually tries the class realizes very quickly. We were simply making some other points to go along with the idea of tanky necros.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Oh how exciting! When someone makes a comprehensive video or list of ranks on how well each profession stands up in terms of tankiness and damage with each of their builds could someone let me know? I don’t have all the professions made or the time and in game money to do it as I’m working on other things. But I am really interested to see the results.
Duels or same1 taking the time to screenshot and count all the damages from a match/teamfigt/1v1 on node, will be very appreciated. I wont like it then but remind me to donate a few gold if its done well
Some exceptions to keep in mind:
1) unvuln may cause enemy to NOT use damage skill to not waste it
2) even if ex. Necro could tank 10x more damage, doesnt change the fact, that he was doomed to a chain CC combo from the start. Making his hp pool 20x bigger isnt the right answer
That’s great! Now if only they’d allow us to export that data to a file so we can actually do stuff with it.