New Condition Will Bomb And Here's Why
its not necro exclusive they said that in the ‘state of the game’ .
They even posted in the forums that the new condition ideas were great, but to remember that it isn’t Necro only.
Awesome ideas guys. Just wanted you to know we’re watching/listening to your ideas for things that fit GW2.
Keep in mind that we are trying to find a condition that can be used by multiple classes (doesn’t have to be all classes, but we like to keep the condies/boons low in the game so that it’s easy for players to learn) and something that has cool play for the caster, as well as the target.
So, with that in mind, keep the ideas flowing!
~J
whoa, they did it before i could even predict it. Well done on your part Anet.
If they did something before you predicted it, that doesnt count as a prediction
I bet they will give it to ranger just to buff those underpowered souls. And make it even stronger version of that necro will have.
I am sure necro will get the weakest version of it. Just like fear. Fear is like a “Necro” condition IMO, Necro should be the master of fear, but the thief and warrior can still fear enemies way longer than we can.
Inb4 warriors get the new condition that lasts for 20 secs while necro only gets it for 2
Warriors will get lvl40 Agony, lasting 9 seconds. PBAE.
A new condition is just f’n stupid IMO…give the kitten Necromancer something that is class specific!!
VOTE AND BE HEARD!!
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
death shroud is necro specific… its also our class mechanic but no one else has anything close.
and IronPlushy you beat me to it!
(edited by Bull Zooker.1672)
death shroud is necro specific… its also our class mechanic but no one else has anything close.
and IronPlushy you beat me to it!
The other classes have non class mechanics on low cool downs that rival (if not out performs) ds which is sad to say about a class mechanic.
I was skeptical about this new condition at first and now I don’t think it’s even worth it. Other classes will have to jumps through a few hoops to gain access to it sure, but they can throw it into their already unpredictable builds and use it as they see fit. If we are poked hard enough, we will either blow this skill at the most terrible moments or lose access to it completely.
AN should take a look at the necromancer first before they plop any new toys on us.
Makonne – Hybrid Regen Ranger
Thus far the community is leaning towards a unique skill for DS #5.
Get your vote on!
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
Look, as neat it would be having a fifth skill for death shroud, i doubt one skill will completely fix all the issues necromancer has.
why dont we all stop trying to figure out how effective and worth while the new condition will be and focus that energy into helping A NET come up with something effective and worth while.
we dont know what it is yet, how can we already be complaining?
why dont we all stop trying to figure out how effective and worth while the new condition will be and focus that energy into helping A NET come up with something effective and worth while.
we dont know what it is yet, how can we already be complaining?
Never underestimate the Necro community’s ability to complain.
Dayyy tuuuk arrr jibs
why dont we all stop trying to figure out how effective and worth while the new condition will be and focus that energy into helping A NET come up with something effective and worth while.
we dont know what it is yet, how can we already be complaining?Never underestimate the Necro community’s ability to complain.
I know man, some people are never happy.
why dont we all stop trying to figure out how effective and worth while the new condition will be and focus that energy into helping A NET come up with something effective and worth while.
we dont know what it is yet, how can we already be complaining?
I know right? people are just slamming the idea instead of trying to turn it into something that might actually benefit them.
Which is why I had made the suggestion that the new DS #5 skill not be a condition at all. Make it something akin to an aura that is unique – and remains unique – to necromancers.
Another condition is a good thing for us. We’re already pretty heavily focused around it, it makes sense from a gameplay standpoint (to give a little more complexity to conditions yet keep it simple like they want), it also allows them to expand other classes instead of us.
Also, auras can apply conditions, nothing is saying that we can’t get an aura that applies the new condition.
I’ll judge it when I see it.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
i like the idea of an aura, but it isnt going to be necro specific so it would have to fit other classes too.
I would say the only classes that would fit a dark aura would be thieves and maybe rangers and engies.
The skill DS is getting is specific, the condition it applies is not. Kind of an important separation. The ability itself that applies the condition could have tons of different options.
The skill DS is getting is specific, the condition it applies is not. Kind of an important separation. The ability itself that applies the condition could have tons of different options.
Exactly the point.
We’ll have to use DS to apply said Condition, while Warriors or whatever class gets it will just have to finish a Auto Attack because it’ll be traited to fire automatically or some BS.
I guess we could have an aura that has a % chance on hit to cause X Y and Z effects and others would just get effects X and Y from activating a skill (or something along those lines)
didn’t think of it in that way bhawb, nice thing to point out there.
The skill DS is getting is specific, the condition it applies is not. Kind of an important separation. The ability itself that applies the condition could have tons of different options.
Exactly the point.
We’ll have to use DS to apply said Condition, while Warriors or whatever class gets it will just have to finish a Auto Attack because it’ll be traited to fire automatically or some BS.
your point that someone will be able to trait for the use of this condition and have it trigger automatically isnt a bs.
as we wont have to trait to use it. at all. and will have our traits available for other options.
@Faction
I’m assuming you say that off of fear. A condition which, outside of necromancers, is only available to a thief fighting specific enemies (on a 45 second CD), warriors, on an 80s CD, and rangers, by using specific pets. There is no precedent for the QQing, thanks.
Another condition is a good thing for us. We’re already pretty heavily focused around it, it makes sense from a gameplay standpoint (to give a little more complexity to conditions yet keep it simple like they want), it also allows them to expand other classes instead of us.
Also, auras can apply conditions, nothing is saying that we can’t get an aura that applies the new condition.
In the SOTG interview in which they discuss adding a new DS #5 skill, they do not explicitly state that it will be a dark-themed DoT; only that that is what they’re leaning towards. The devs then go on to say they want our feedback on what we think it should be.
So – with this window of opportunity to influence this new skill – I chose to suggest something other than a new condition. Something to fill in the missing piece that would help bring us closer to being a true attrition class. Adding yet another condition is not going to accomplish that goal for reasons I dissect in the suggestion I linked to in my previous post.
I’m not saying an aura couldn’t apply a condition; but neither is it limited to only applying conditions. Furthermore, auras are more unique to a profession than conditions. Sure, other professions may have access to auras, but they will not be identical to the auras of other classes. For example, I – as a necro – will never have access to the equivalent of an ele’s Fire Shield. Likewise, if necros were given an aura of their own tied to DS #5, it could be made unique to them; not only in name, but in function.
The function I chose for a necro-specific aura is based on a GW1 skill which siphons health everytime an opponent strikes you. That’s necro-y in theme, can be made unique to necros through the aura mechanic (as compared to the condition mechanic which everyone and their brother has access to), promotes the concept of a necro being an attrition fighter, and yet remains balanced using some combination of the limiters I suggested in my post.
I realize it’s a long shot and the devs are leaning heavily towards yet another condition (sigh). However, as slim a chance as my suggestion has of ever seeing the light of day, it has zero chance if I don’t try. Even beyond the literal letter of my own suggestion, I’d be happy seeing anything – anything at all – added to the necro which is in keeping with the spirit of that post; that is to say, improved sustain/survivability for what is supposed to be an attrition class.
Necro’s law: Anything that will bomb the profession, will bomb the profession.
While it is possible Anet might take our suggestions into account, it is very unlikely. Does anyone, after what we have seen with Anets information disclosure, really believe they would tell us it was incoming unless they have a very very solid idea of exactly what they want in game? Unlikely, not to mention it is extremely hazardous adding a new condition into a game at this point seeing as there are very few reasonable ways to tests all the possible outcomes a change like that entails
I love necros and feel we are quite strong. I wish they would have left (soon to be) well enough alone.
They have actually added things we have asked for. Nemesis recommended a very similar change to what is now Terror.
Ok so seeing as bleeds have an inherent flaw in their design, the stacking limit in pve and ease of cleansing in pvp, i thought this new condition would be a great way to try to do something about both of those issues.
What if the new condition converts your stack of bleeds into a single condition, where the duration depends on the amount of bleed stacks converted. (less stacks to track).
If it gets dispelled it deals the full remaining dmg, maybe even some bonus dmg that scales with power, seeing as even power necros will be passively putting out bleeds and i assume other classes too, making it useful for a wider variety of builds and classes and punishing blind dispel spams.
Call it Bloodletting or something. Gore. Sap. I dno. I guess the game would have to be able to monitor which bleeds belong to who, i dont know if it can right now. But i think this is a good opportunity to try and figure out any possible solution to the awkward bleed limit restriction, and making it more effective damage in pvp.
You guys say people like I do nothing but complain rather than offer suggestions.
You obviously didn’t check out my minion mutations suggestion then a week or two back. That topic got few responses though. So the only way to get attention is to point out facts.
The biggest problem with the new condition just like every other condition in the game is you’ll end up with stacking and/or priority duration issues rendering it useless half the time just like all the rest of the PvE Condition specs.
I know they reference a tracking/server related issues with changing the condition system but other MMOs have solved this by literally adding together multiple dots of the same and combining them into 1 on the mob with the proper duration/dmg after each additional application and just showing what it would tick for you on your end.
It may turn out well in spvp on the other hand where such things are not as much of an issue.
(edited by NeuroMuse.1763)
They have actually added things we have asked for. Nemesis recommended a very similar change to what is now Terror.
And terror is possibly our strongest conditionmancer trait for PvP, something no other class has, and it works extremely well with a condition spec.
It would be epic if the condition was aoe like elementalis aura boon or guardian traited f2 virtue boon, just instead of regeneration it would be degeneration, doing % dmg of their health every sec. And would be active all the time or at least 10 sec.
My fear is they will spin the roulette wheel and pick whatever shotty suggestion for a condition the ball lands on, implement it, and the Necro will not be any the better after the patch.
The other issue is that DS is unique to our profession…why should any other class have access to the new condition?
What other classes are they thinking will get the condition?
How will the other class execute said condition?
Will it just be added on to some quick refresh skill and completely over shadow ours?
The necro’s ability to use it will likely be tied to a long refresh…I mean, look at all of the other skills (weapon), they are all listed from 1 – 3 (or 5 depending on weapon) based on their re-use timer…
So chances are DS #5 is going to be a long re-use time because DS #4 is 40 seconds….
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
Get off of this forum for 10 seconds with a few clicks and VOTE! Many others have already done so, don’t be left out!
The link below is to a poll on whether or not ANet should add a new condition (and share it with other classes) or just add a new skill to DS #5 (unique to the Necro).
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
It won’t be overpowered because….it’s a condition.
Abilities engineered around waiting for something to die in a game where PVP allies are going to show up unless you burst them down fast are by nature inferior.
A lot of us have a whole list of things we’d like to see fixed on the necro, and one condition isn’t going to fix them all.
Some more survivability would be best, and a way for condition builds to damage structures.
Those two things would go the farthest to help necros and still be ‘sane’ within the confines of a single condition.