Elite Skill
Rot will attack a target(s) in three stages, Necrotic, Gaping, and Serious wounds. At any point the affected target is healed to full, the Rot effect will stop immediately. Rot will deliver massive necrotic wound attack causing 200 damage per tick for 20 seconds plus any other condition damage and duration bonus (bleed duration will not apply). If the affected target uses a condition removal ability, the Necrotic wound will re-emerge on the target as a Gaping Wound causing 120 damage per tick for 10 seconds (modified by condition damage and duration). If the target of Gaping Wound will use a condition removal ability, Gaping Wound will re-emerge as a Serious Wound causing 80 damage per tick for 5 seconds.
As a player who has always enjoyed these types of games that give large massive battles, I have always favor the Necromancer type classes. I enjoy playing my Necromancer in WvW, and there appear that the class info does not give the necroamancer the attrition type of attacks will make a huge differents in battles.
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