Greetings fellow Necromancers and Reapers !
With the addition of the Reaper we’ve seen a lot of positive changes to our class.
Yet, personally, I miss the support side our class used to have way back in Guild Wars 1.
We used to support through Enchantments and all sorts of good things in Tombs of Primeval Kings. All the while we had to manage our health, because of the Sacrifice mechanic.
So, I thought of The Cultist: An Elite Necromancer Specialization that uses the Hammer as a weapon and support while also granting the class the use of Glyphs.
With Sacrifice as a new mechanic as opposed to a new Shroud form.
Now, what is the Sacrifice mechanic you may ask.
Sacrifice is a resource cost required by a few skills, mostly from the necromancer profession. After successfully activating these skills, you forfeit a fraction of your maximum health, making it possible to sacrifice yourself to death.
Sacrifice counts as health loss and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health.
Now onto the Cultists Hammer Skills!
- 1 – Angorodon’s Gaze
1s Activation time
Blast a foe dealing 210 damage. You deal 65 more damage if you have a condition on you.
Life Force: 2%
Damage: 210 (0.95)?
Number of Targets: 3
Pierces
Range: 1,200
- 2 – Awaken the Blood
1/2s Activation time – 30s Recharge time
Grant fury, might, and quickness to yourself and nearby allies.
33% Sacrifice
Fury (20s): 20% Critical Chance
5 Might (20s): +150 Power, +150 Condition Damage
Quickness (6s): Skills and actions are 50% faster.
Number of Targets: 5
Radius: 750
- 3 – Offering of Blood
1/2s Activation time – 40s Recharge time
Grant protection, stability, and resistance to yourself and nearby allies.
20% Sacrifice
Protection (8s): Reduces direct damage by 33%
5 Stability (8s): Protects against control effects.
Resistance (5s): Negates effects caused by conditions.
Number of Targets: 5
Radius: 750
- 4 – Vampiric Spirit
1/2s Activation time – 25s Recharge time
Grant swiftness, regeneration, and vigor to yourself and nearby allies.
17% Sacrifice
Swiftness (15s): 33% Movement Speed
Regeneration(12s): Grants healing over time.
Vigor (10s): Increases the endurance regeneration rate.
Number of Targets: 5
Radius: 750
- 5 – Dark Pact
1s Activation time – 30s Recharge time
Heals you and nearby allies for 1,840 (1.0)?
8% Sacrifice
Number of Targets: 5
Radius: 750
- 1 – Angorodon’s Gaze: A ranged attack with a twist, our only way of dealing Direct Damage as a Cultist, powerful but with the same attack speed as the Revenant.
- 2 – Awaken the Blood # 3 – Offering of Blood # 4 – Vampiric Spirit: Different Group boons for different situations, very powerful but with long cooldowns and Sacrifice penalties to balance them.
- 5 – Dark Pact: A quick spot heal a little more powerful than a Druids, but with a twist because of the Sacrifice.
Dear Reader, if you made it this far, thank you so much.
I would greatly appreciate the feedback regarding this concept for the Necromancer, the idea of Hammer, Glyphs and Sacrifice as added mechanics. Also any feedback regarding the balancing of these skills is greatly appreciated.
Next week on the 7th of February I will continue with the Glyphs for the Cultist and the idea is to post the Traits on the 21st of February.
Kind regards,
Courage.
(edited by Aerick Blackmoore.8167)