(edited by TheDevice.2751)
New Jagged Horror Necro (Hammer Included)
I, for one, would put as much support as I could behind a hammer necro, if, as suggested, it includes golf-swing-punting jagged horrors at enemies.
About the suggested hammer #5 – if the skill calls for a five-second channel to gain might and then converts it all to regeneration at the end, wouldn’t this be the same as just stacking regeneration during the channel? Or would the active skill skip the conversion, allowing for gratuitous might stacking in lieu of regeneration?
I, for one, would put as much support as I could behind a hammer necro, if, as suggested, it includes golf-swing-punting jagged horrors at enemies.
/signed.
I, for two, would love to see a Hammer Necro. I really really want to a have a true debuff, denial, control Necro available.
But! Golf-punting minions at enemies? Pure. Genius.
“Me next boss!”
Thanks for the replies guys.
I, for one, would put as much support as I could behind a hammer necro, if, as suggested, it includes golf-swing-punting jagged horrors at enemies.
About the suggested hammer #5 – if the skill calls for a five-second channel to gain might and then converts it all to regeneration at the end, wouldn’t this be the same as just stacking regeneration during the channel? Or would the active skill skip the conversion, allowing for gratuitous might stacking in lieu of regeneration?
The latter. I wasn’t entirely sure how to word it to be more clear and keep it short. The activation would deny the regeneration conversion.
Hammer necro +1, imo if it remains more a ritual weapon, and we don’t actually hit people with it; similar to how all our weapons currently work. Also I love the ideas of playing with Jagged horrors.
As happy as I would be with a new weapon for necromancer, and while your ideas are actually really creative and interesting, I do NOT want the weapon to be dependent on jagged horrors.
As happy as I would be with a new weapon for necromancer, and while your ideas are actually really creative and interesting, I do NOT want the weapon to be dependent on jagged horrors.
Thanks for the props and I understand. Maybe i’ll make a Jagged Horror-free greatsword concept :P
So I updated the hammer’s 3 and 4. The previous ideas felt kind of clunky.