New Necromancer Elite Specialization concept

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

Necromancer → Hemomancer

A support oriented elite specialization. Can be used on a Minion Master build when paired with Death Magic, become a field medic when paired with Blood Magic, or become an S&M Dominatrix (Corruption skills and Condition transfer focused builds) when paired with Curses. New Weapon would be Main Hand Focus.

Focus Skills:

Shadow StrikeAuto-attack, piercing, projectile finisher – Damage target/s and generate LF for each target hit.

Vampiric TouchMelee skill – Deal single target high damage. Generate large amount of LF.

Tainted Chakramsspin to win, whirl finisher – Spin and throw 5 chakrams to spiral outwards damaging and inflicting Poison and Cripple on nearby enemies.

(edited by Evaara.6410)

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

New skills are Orders, or short lasting auras which basically sacrifice large amounts of the Necro’s HP, put Conditions on the Necro, and generate LF every time they’re used. Orders buff allies around them via a myriad of ways with stuff like Life Steal, Healing, Regeneration, Condition transfer, flat damage buffs, Fury, Might, etc. you name it. Basically, imagine blood invigorating/cleansing buffs or making party members (or minions) temporary “vampires”.

Order Skills:

Order of InvigorationHeal skill – Damage and inflict Weakness on self. Generate LF. Heal yourself and allies around you and grant them Vigor and Regeneration.

Order of PainUtility – Damage and inflict Bleeding on self. Generate LF. Allies inflict Bleeding and Torment whenever they use a damaging skill against an enemy.

Order of the VampireUtility – Damage and inflict Vulnerability on self. Generate LF. Grants Might to allies and make their attacks siphon life.

Order of ApostasyUtility – Damage and inflict Poison on self. Generate LF. Allies transfer Conditions on them to enemies they attack.

Order of MadnessUtility – Damage and inflict Confusion on self. Generate LF. Grant Fury to allies and increase their Power and Condition damage by X amount.

Order of UndeathElite – Damage and inflict Torment on self. Generate lots of LF. Bind (visual cue similar to that of Tainted Shackles) nearby allies. Affected allies transfer ALL damage they take to you for 4 seconds as long they are within your aura’s radius. The Necro also heals for X% of the transferred damage. (The Necro gets damaged and healed by the skill at the same time. So the skill isn’t a suicidal skill but it will still damage you and will work VERY well with the Shroud 5 skill, Dark Bond. Also, the healing is obviously reduced if the Necro is suffering from Poison so there’s a lot of counterplay for this probably gamebreaking skill.)

Note: Aside from the elite, the Conditions inflicted on self are based on the theme of the Order skill. However, for Order of Undeath, Torment is applied to sort-of limit the Necro’s movement when absorbing the damage from his allies while the Necro is following them around.

(edited by Evaara.6410)

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

F1/Death Shroud > Vampiric Shroud

(Visual Effects: Instead of a dark cloud, the Necro is instead surrounded by a mist of blood while sprouting bat like wings.)

Life Blast > Life Drain – basically Life Siphon (Dagger 2) as an auto-attack Shroud 1 skill. Life Blast traits are proc’d every second the skill is channeled. Heals HP while in VS (Vampiric Shroud) but does not generate Life Force.

Dark Path > Dark Flightleap finisher – unfurl your wings fully and jump into the sky then land at target location. Upon landing, enemies around you (small AOE) take a little damage, are Crippled, and you heal a little HP. If an enemy is killed/downed by this skill its cooldown is refreshed.

Doom > Dark Aurastun break – drains all LF and removes Shroud state. Inflict Fear on nearby enemies for 3/4 second every second for X seconds depending on the amount of LF used. e.g. – 100% LF prior to using Dark Aura means 5 seconds pulsing Fear around you.

Life Transfer > Vampiric Gaze – siphon life from up to 5 targets in a large cone in front of you. Inflict Confusion on all targets affected as long as they remain within the AOE cone as the skill is channeled.

Tainted Shackles > Dark Bond – Bind (visual cue similar to that of Tainted Shackles) yourself to an enemy. Absorb all damage taken from all sources for 3 seconds. All accumulated damage are redirected to that target at the end of the duration unless they break the bind (600 range) in which case the accumulated damage is dealt to the Necro normally.

Note: You might notice Vampiric Shroud has no LF generating skills. I wanted VS to be easily depleted so the Necro can’t abuse Shroud swapping to heal himself over and over again.

Sorry for the long post. Had this idea on the back of my mind for a while now ever since WoodenPotatoes mentioned the concept in one of his videos. Was finally able to write it down. Just wanted to share.

Original comment from this thread.

Edit: Changed Vampiric Gaze to be a channeled skill instead. Thanks for all the feedback guys! I initially just wanted to share the idea but now I’m totally happy that you guys liked the concept. Woot! jumps

(edited by Evaara.6410)

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Posted by: Axelwarrior.9084

Axelwarrior.9084

Though I like the idea of a support Necromancer with Orders, I don’t like the idea of making an elite spec heavily related to vampirism, as we already have Blood Magic.

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Posted by: Tim.6450

Tim.6450

Looks like fun, Vampiric gaze and transfusion interaction seems a bit shady. Orders look like fun. The focus 3 bleeding seems a bit unpractical, poison might be an alternative or a strong condi related (focus) trait. Also why the focus as weapon (seriously that’s the second mainhaand focus spec out of 3 that I’ve seen). I would think sword or pistol would be a better thing it’s not that each weapon is specialisation exclusive.

EverythingOP

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Posted by: Pyroen.2086

Pyroen.2086

I like it. I’m not into the whole focus main hand but I love the utilities and Vampiric shroud. Id love to see what you come up with traits? maybe off hand pistol or scepter that applies vampire aoe field that siphons from enemies and heals allies or a teleport shot. love what you did here.

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

Though I like the idea of a support Necromancer with Orders, I don’t like the idea of making an elite spec heavily related to vampirism, as we already have Blood Magic.

I just like Vampires. :P

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

Looks like fun, Vampiric gaze and transfusion interaction seems a bit shady. Orders look like fun. The focus 3 bleeding seems a bit unpractical, poison might be an alternative or a strong condi related (focus) trait. Also why the focus as weapon (seriously that’s the second mainhaand focus spec out of 3 that I’ve seen). I would think sword or pistol would be a better thing it’s not that each weapon is specialisation exclusive.

Whoops. I honestly forgot about the Transfusion interaction. Thanks for reminding me!

Hmmm… Transfusion… Instant Rally I guess? Haha… Jk. Maybe I can change it then… Also, the Poison on Focus 3 seems awesome, changed it as well.

(edited by Evaara.6410)

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

I like it. I’m not into the whole focus main hand but I love the utilities and Vampiric shroud. Id love to see what you come up with traits? maybe off hand pistol or scepter that applies vampire aoe field that siphons from enemies and heals allies or a teleport shot. love what you did here.

Thanks for the insight! I’m not sure how Pistol fits into the Necromancer theme but in regards to the off-hand Scepter I actually thought about it as well. However, I realized Necro barely has any Main Hand Power based auto-attack skills aside from Life Blast in DS so I wanted to give it another tool it can use since I can only really consider Staff as a utility weapon.

So… I decided on Focus. Errr… I admit I was mainly imagining what it would look like if my Necro held Shadow Focus or Artifact of the Sunless on each hand and I thought it looked cool so I stuck with that.

(edited by Evaara.6410)

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Posted by: Dadnir.5038

Dadnir.5038

I like the idea.
Especially the focus Main hand. Although a true vampire would have 2 bloodseeker focus skin

https://wiki.guildwars2.com/wiki/Bloodseeker

No core profession should be balanced around an optional elite specialization.

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Posted by: Evaara.6410

Evaara.6410

I like the idea.
Especially the focus Main hand. Although a true vampire would have 2 bloodseeker focus skin

https://wiki.guildwars2.com/wiki/Bloodseeker

Oooh! Shiny! o_o Must have it!

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Posted by: Knighthonor.4061

Knighthonor.4061

New skills are Orders, or short lasting auras which basically sacrifice large amounts of the Necro’s HP, put Conditions on the Necro, and generate LF every time they’re used. Orders buff allies around them via a myriad of ways with stuff like Life Steal, Healing, Regeneration, Condition transfer, flat damage buffs, Fury, Might, etc. you name it. Basically, imagine blood invigorating/cleansing buffs or making party members (or minions) temporary “vampires”.

Order Skills:

Order of InvigorationHeal skill – Damage and inflict Weakness on self. Generate LF. Heal yourself and allies around you and grant them Vigor and Regeneration.

Order of PainUtility – Damage and inflict Bleeding on self. Generate LF. Allies inflict Bleeding and Torment whenever they use a damaging skill against an enemy.

Order of the VampireUtility – Damage and inflict Vulnerability on self. Generate LF. Grants Might to allies and make their attacks siphon life.

Order of ApostasyUtility – Damage and inflict Poison on self. Generate LF. Allies transfer Conditions on them to enemies they attack.

Order of MadnessUtility – Damage and inflict Confusion on self. Generate LF. Grant Fury to allies and increase their Power and Condition damage by X amount.

Order of UndeathElite – Damage and inflict Torment on self. Generate lots of LF. Bind (visual cue similar to that of Tainted Shackles) nearby allies. Affected allies transfer ALL damage they take to you for 4 seconds as long they are within your aura’s radius. The Necro also heals for X% of the transferred damage. (The Necro gets damaged and healed by the skill at the same time. So the skill isn’t a suicidal skill but it will still damage you and will work VERY well with the Shroud 5 skill, Dark Bond. Also, the healing is obviously reduced if the Necro is suffering from Poison so there’s a lot of counterplay for this probably gamebreaking skill.)

Note: Aside from the elite, the Conditions inflicted on self are based on the theme of the Order skill. However, for Order of Undeath, Torment is applied to sort-of limit the Necro’s movement when absorbing the damage from his allies while the Necro is following them around.

that wont work without healing classes and major form of healing in the game.

New Necromancer Elite Specialization concept

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Posted by: Evaara.6410

Evaara.6410

that wont work without healing classes and major form of healing in the game.

Two counters to this:

1st – Depends on the numbers. Damage on self can be adjusted after all. It can even be designed that HP costs are a percentage of the CURRENT health of the Necro. So, if designed this way, using Orders at full HP would take out a large chunk of health but using it when already at low health will only cause negligible self-harm.

2nd – It’s not like Orders are spammable nor would a Necro probably fill his skill bar with Orders only. There is a reason why Orders function as persisting auras, there’s the initial HP cost but the auras will still linger on for a quite a bit, with this mechanic Order skills can be put on a substantially high recharge/cooldown, letting the Necro recuperate and preventing suicidal Order spamming.

Ah… Also, this is why Vampiric Shroud is VERY focused on Healing. I made it so that it would offset the HP costs of Order skills.

Anyway, I made Orders cost HP because I wanted choosing when and which Order skill to activate a more weighty decision. In fact, I actually want the HP costs to remain as flat damage costs instead of percentage based because that would prevent a Necro from potentially activating ALL 5 equipped Orders at the same time. Just imagine a full party buffed with Order of Invigoration, Order of the Vampire, Order of Apostasy, Order of Madness, and Order of Undeath at the same time; as long as the auras persist they’d become an unstoppable juggernaut of a team!

This is potentially very bad for WvW or even PvP because unlike boon applications from other classes, even if the boons are stripped or corrupted from the Necro’s teammates, the persistent auras from Orders would just re-apply the boons immediately on them rendering any boon strip useless for that duration. With flat HP costs Orders can’t be activated all at the same time, not unless you dedicate another party member, an Elementalist for example, to heal the Necro while he casts all five equipped skills. If the team can pull off this level of coordination as well as commit to sacrificing, most probably, all the Ele’s water attunement cooldowns just for the sake of the Necro’s Order costs then this could even be a new form of high risk/high reward strategy that isn’t without cost and requires considerable effort to pull off.

(edited by Evaara.6410)