[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Hello,
I’ve been looking at recent discussions about new type of “dark” condition and DS #5 skill. I liked Nemesis suggestion, as it is very balanced and have similar ideas to mine.
So, what would it be? For those who don’t remember Disease from GW1: It was AoE self-spreadable condition, doing small, but sustain chunk of damage. It was spreading over targets standing next to each other, being a very irritating debuff. And Necromancer excelled in this condition. However, in GW2 it’d be something a little bit different, avalible to couple classes (Necromancer, Ranger, Warrior (yes! Via some belly cut(lol) or something, it has to be avalible for worst pvp class too!), Engineer), but only Necromancer would be best at it. So, let’s begin:
Disease
While suffering from this condition, your critical strike chance is lowered by 20% and your critical strike damage by 30%. Disease is contagious between targets who stand next to each other for more than 2 seconds (300 range) (Player preferation, maximum 5 targets afflicted at the same time)
That’s normal version of condition. Now Necromancer Death Shroud #5 skill:
Dhuum’s Kiss
Harvest half of your current Life Force( usable with over 25% of total LF) and 5% of current health as an offering. Cause the target’s disease (15 seconds). For next 5(with more than 25% LF)/10(more than 50% LF) seconds every target affected by your Disease gets Suffering, which leeches health for every second of Disease. This leech is dealt slowly at first, and builds up as the Suffering reaches its full duration (scales with Condition Damage or Power – depends on which stat is higher. My leech suggestion for typical conditionmancer or powermancer: 110-120 damage in first second….about 220-270 damage at the 10th tick. Affected by Bloodthirst trait). If affected foe removes any of your conditions, Suffering ends duration, fearing foe (1 second), giving you 10% Life Force and healing you for 3% of total health for each unique condition removed. If Suffering reaches it’s full duration and fades, you lose 10% of your total health and foe is healed for 150% of that amount.
Same like with Nemesis skill, it’s blockable, but unavoidable (evade, mesmer invu count as avoid). 1,5 sec cast, 40 second recharge. It’s fast projectile with 1200 range, and animation of some floating skull maybe(?) with a raven screech sound or something like it. Suffering isn’t a condition, it’s just a debuff, same like Guardian’s Binding Blade. It only improves Disease.
Why this? Necromancer in GW2 seriously lack of any “sacrafice” skills, which were very cool in GW1 in my opinion. Post your suggestions, it’s still very early “beta” of my idea, and even I consider it as a bit unbalanced, but I’m looking foward to others’ suggestions
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