New Shroud Mechanic Idea - Utility Traits.

New Shroud Mechanic Idea - Utility Traits.

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Posted by: Akrasia.5469

Akrasia.5469

Ok getting our utility skills while in shroud will likely never happen. Also the Quality of Life request of seeing cooldowns in shroud doesn’t seem like it’s going to happen anytime soon or at all. So here’s another idea to give shroud more flexibility without overpowering it.

Have new skills for slots 7-9 but they must be traited to work. For example if a certain Grandmaster trait is picked in Soul Reaping then the 1st available shroud slot will be the new skill it unlocks. Let each trait line have a shroud skill. Certain weak traits that could be prime candidtates for example make Dhummfire when traited add a skill to shroud “attacks inflict burning” duration 5 seconds cooldown 12 seconds. (Don’t kill me on the numbers it’s just an example). This way we can somewhat customize our shoud to suit our play style and it would make balancing the class easier for Devs as all the things we lack can be added in a very select and controlled way.

So anyone like this idea? Also give your odds of something like this being implemented
I say it has a 10,000 to 1 shot of happening.

New Shroud Mechanic Idea - Utility Traits.

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Posted by: kybraga.7103

kybraga.7103

I love this idea, the only problem I could see with this is MAKING the skills for that… [And the likelihood of ANET actually saying “YES”].. I guess you should at least come up with basically skill ideas for all of them. So it can be more encouraging to others.

+1

New Shroud Mechanic Idea - Utility Traits.

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Posted by: Tim.6450

Tim.6450

I say this might have a 10% happening as a elite spec. It’s just too much effort for normal traits.

EverythingOP