New Skills

New Skills

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Posted by: zapv.8051

zapv.8051

I’d like to see a new heal, 4 new utilities (1 for each utility type), and a new elite for every class. For the necromancer, these are the skills I came up with.

Spectral Regeneration (heal): Gain 4.5k health (1.0 scaling) and gain Death Shroud every second for 5 seconds (5% DS per second 30% total) 20 second cooldown.

Well of the kitten ed: Applies 4 seconds of one stack of torment per pulse, increases duration of conditions applied to enemies within the well by 33%. 32 second cooldown.

Shambling Horror: Create a Shambling Horror that applies torment on it’s attacks. As per GW1 this minion is melee and should probably have similar armor and health as a bone fiend. The torment could last 6 seconds and it should attack every 3 seconds. When the shambling horror dies a jagged horror is spawned in it’s place (still triggers Death Nova). Cooldown of 30 seconds.

Spectral Block: Sacrifice all remaining Death Shroud and become invulnerable depending on how much you sacrificed. Less than 25% 0 seconds (0). 25-50% 1 second (2). 50-75% 2 seconds (3). Greater than 75% 3 seconds (5). Parenthesis indicate duration with spectral attunement. Prevents capture point contribution 80 second cooldown.

Sacrifice: Sacrifice 25% health, target takes 10% (5?) more damage for 5 seconds. 60 second cooldown.

Order of the Vampire: Grant nearby allies and yourself vampiric aura for 5 seconds (dark red aura). 90 second cooldown. Vampiric aura makes every attack siphon 200 health from enemy target. 200 damage and 200 health. Note: 2 attacks per second from 5 people is 10k damage.

Not really sure on the skill sacrifice, I was having a hard time coming up with a good corruption skill. Anyway, I’d love to hear opinions on these skills or your own ideas as well.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Anchoku.8142

Anchoku.8142

Interesting ideas, Zap. I, too, would like to see more spectral utility. The skill type is greatly improved over release but is still used piecemeal like signets so a little more something could give it enough of a push to make spectral a build archetype.

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Posted by: Mazdan.2071

Mazdan.2071

I would like to see something that grants stability. Some have proposed stability should be added to Signet of Locust. Either this or a new skill that grant stability like warrior’s Balanced Stance (8 sec). This is really the only area Necros lack IMO.

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Posted by: zapv.8051

zapv.8051

I would like to see something that grants stability. Some have proposed stability should be added to Signet of Locust. Either this or a new skill that grant stability like warrior’s Balanced Stance (8 sec). This is really the only area Necros lack IMO.

As much as I like the idea of us having a nice 60 second cooldown stability that seemingly every other class except mesmers, and necros have. Anet has said they don’t want us to have more stability. While they do change their minds, it wasn’t worth it for me to present skill ideas that Anet won’t even consider (I like to pretend they read this forum).

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: DejaVu.9825

DejaVu.9825

I’d like to see a new heal, 4 new utilities (1 for each utility type), and a new elite for every class. For the necromancer, these are the skills I came up with.

Spectral Regeneration (heal): Gain 4.5k health (1.0 scaling) and gain Death Shroud every second for 5 seconds (5% DS per second 30% total) 20 second cooldown.

Well of the kitten ed: Applies 4 seconds of one stack of torment per pulse, increases duration of conditions applied to enemies within the well by 33%. 32 second cooldown.

Shambling Horror: Create a Shambling Horror that applies torment on it’s attacks. As per GW1 this minion is melee and should probably have similar armor and health as a bone fiend. The torment could last 6 seconds and it should attack every 3 seconds. When the shambling horror dies a jagged horror is spawned in it’s place (still triggers Death Nova). Cooldown of 30 seconds.

Spectral Block: Sacrifice all remaining Death Shroud and become invulnerable depending on how much you sacrificed. Less than 25% 0 seconds (0). 25-50% 1 second (2). 50-75% 2 seconds (3). Greater than 75% 3 seconds (5). Parenthesis indicate duration with spectral attunement. Prevents capture point contribution 80 second cooldown.

Sacrifice: Sacrifice 25% health, target takes 10% (5?) more damage for 5 seconds. 60 second cooldown.

Order of the Vampire: Grant nearby allies and yourself vampiric aura for 5 seconds (dark red aura). 90 second cooldown. Vampiric aura makes every attack siphon 200 health from enemy target. 200 damage and 200 health. Note: 2 attacks per second from 5 people is 10k damage.

Not really sure on the skill sacrifice, I was having a hard time coming up with a good corruption skill. Anyway, I’d love to hear opinions on these skills or your own ideas as well.

But I would like that would improve the skills that there are already since some are never used because they are too weak.

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Posted by: Rym.1469

Rym.1469

Well of the kitten ed:

That is funny

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Sors Immani.8429

Sors Immani.8429

You’ve got good starting ideas, here’s my take on the skills:

Spectral Regeneration (heal): Gain 4.5k health (1.0 scaling) and gain Death Shroud every second for 5 seconds (5% DS per second 30% total) 20 second cooldown.

WAY too strong, imo. Either recharge would need to be increased to 35-45 sec or LF gain reduced from 5% per second to 2-3%.

Well of the kitten ed: Applies 4 seconds of one stack of torment per pulse, increases duration of conditions applied to enemies within the well by 33%. 32 second cooldown.

Recharge seems a little short on this one, too. I like the condi duration increase and lol’d at the name, would change from Torment to Cripple or Chill. Possible rename to Well of the Profane as an homage to GW1 (like so many skills are).

Shambling Horror: Create a Shambling Horror that applies torment on it’s attacks. As per GW1 this minion is melee and should probably have similar armor and health as a bone fiend. The torment could last 6 seconds and it should attack every 3 seconds. When the shambling horror dies a jagged horror is spawned in it’s place (still triggers Death Nova). Cooldown of 30 seconds.

Interesting concept. For balance purposes, I’d have it serve as a melee-counterpart to Bone Fiend, with the Torment application as it’s “activated” ability (something along the lines of 2-3 stacks for 8-12 sec).

Spectral Block: Sacrifice all remaining Death Shroud and become invulnerable depending on how much you sacrificed. Less than 25% 0 seconds (0). 25-50% 1 second (2). 50-75% 2 seconds (3). Greater than 75% 3 seconds (5). Parenthesis indicate duration with spectral attunement. Prevents capture point contribution 80 second cooldown.

Sounds good, albeit a little strong. I suggest changing to "For the next 5 seconds, block all attacks. Each attack blocked consumes 10% LF (Spectral Attunement: 6-2/3%): 10 blocks with 100% LF untraited, 15 blocks traited.

Sacrifice: Sacrifice 25% health, target takes 10% (5?) more damage for 5 seconds. 60 second cooldown.

Fairly spot-on here. Consider renaming to Blood Bond (again, GW1 homage) and increasing damage taken to 15-20% with the additional cost of 1% base HP per attack received to the necromancer.

Order of the Vampire: Grant nearby allies and yourself vampiric aura for 5 seconds (dark red aura). 90 second cooldown. Vampiric aura makes every attack siphon 200 health from enemy target. 200 damage and 200 health. Note: 2 attacks per second from 5 people is 10k damage.

Suggest including “unrestrained” text to dispel any internal cooldown issues. Additionally, Vamp Aura should also siphon from attackers as well (sorta like SoV).

Homeworld: Dragonbrand—Necro main Sors Immani, leader of Ripple Effect [RE]
aka Thalakos Dralnu, Voxt Umultus, and Jalis Haafingar.
Vulgarity is no substitution for wit.

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Posted by: Sinzaku.2980

Sinzaku.2980

You’ve got good starting ideas, here’s my take on the skills:

Spectral Regeneration (heal): Gain 4.5k health (1.0 scaling) and gain Death Shroud every second for 5 seconds (5% DS per second 30% total) 20 second cooldown.

WAY too strong, imo. Either recharge would need to be increased to 35-45 sec or LF gain reduced from 5% per second to 2-3%.

Well of the kitten ed: Applies 4 seconds of one stack of torment per pulse, increases duration of conditions applied to enemies within the well by 33%. 32 second cooldown.

Recharge seems a little short on this one, too. I like the condi duration increase and lol’d at the name, would change from Torment to Cripple or Chill. Possible rename to Well of the Profane as an homage to GW1 (like so many skills are).

Dont forgot we got trait, chill from blind > wall of darkness
Something like cripple / stun would be a better option.

well of <unknow> : 50 sec cooldown, 5 sec duration, 1 sec cast time
Effects : 1 sec stun per pulse, cripple 2 sec per pulse, unblockable

Also the trait for wells cooldown reduce, an upgrade with +30 (60?) radius increas would be amazing.

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

(edited by Sinzaku.2980)

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Posted by: Tadsoul.6951

Tadsoul.6951

I like the heal idea

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Posted by: zapv.8051

zapv.8051

You’ve got good starting ideas, here’s my take on the skills:

Spectral Regeneration (heal): Gain 4.5k health (1.0 scaling) and gain Death Shroud every second for 5 seconds (5% DS per second 30% total) 20 second cooldown.

WAY too strong, imo. Either recharge would need to be increased to 35-45 sec or LF gain reduced from 5% per second to 2-3%.

35 seconds would be absurd, maybe 25 at most look at a skill like withdraw on thief.

Well of the kitten ed: Applies 4 seconds of one stack of torment per pulse, increases duration of conditions applied to enemies within the well by 33%. 32 second cooldown.

Recharge seems a little short on this one, too. I like the condi duration increase and lol’d at the name, would change from Torment to Cripple or Chill. Possible rename to Well of the Profane as an homage to GW1 (like so many skills are).

Sounds good I guess

Shambling Horror: Create a Shambling Horror that applies torment on it’s attacks. As per GW1 this minion is melee and should probably have similar armor and health as a bone fiend. The torment could last 6 seconds and it should attack every 3 seconds. When the shambling horror dies a jagged horror is spawned in it’s place (still triggers Death Nova). Cooldown of 30 seconds.

Interesting concept. For balance purposes, I’d have it serve as a melee-counterpart to Bone Fiend, with the Torment application as it’s “activated” ability (something along the lines of 2-3 stacks for 8-12 sec).

That sounds good as well

Spectral Block: Sacrifice all remaining Death Shroud and become invulnerable depending on how much you sacrificed. Less than 25% 0 seconds (0). 25-50% 1 second (2). 50-75% 2 seconds (3). Greater than 75% 3 seconds (5). Parenthesis indicate duration with spectral attunement. Prevents capture point contribution 80 second cooldown.

Sounds good, albeit a little strong. I suggest changing to "For the next 5 seconds, block all attacks. Each attack blocked consumes 10% LF (Spectral Attunement: 6-2/3%): 10 blocks with 100% LF untraited, 15 blocks traited.

I think necros should have a true invuln.

Sacrifice: Sacrifice 25% health, target takes 10% (5?) more damage for 5 seconds. 60 second cooldown.

Fairly spot-on here. Consider renaming to Blood Bond (again, GW1 homage) and increasing damage taken to 15-20% with the additional cost of 1% base HP per attack received to the necromancer.

I like the references to GW1, 15-20% damage would be too much I think. 6k or so life blasts easily.

Order of the Vampire: Grant nearby allies and yourself vampiric aura for 5 seconds (dark red aura). 90 second cooldown. Vampiric aura makes every attack siphon 200 health from enemy target. 200 damage and 200 health. Note: 2 attacks per second from 5 people is 10k damage.

Suggest including “unrestrained” text to dispel any internal cooldown issues. Additionally, Vamp Aura should also siphon from attackers as well (sorta like SoV).

Yea no internal cooldown for sure. I thought about making it on getting hit as well as on hit, but that might be too strong.

Dont forgot we got trait, chill from blind > wall of darkness
Something like cripple / stun would be a better option.

well of <unknow> : 50 sec cooldown, 5 sec duration, 1 sec cast time
Effects : 1 sec stun per pulse, cripple 2 sec per pulse, unblockable

Also the trait for wells cooldown reduce, an upgrade with +30 (60?) radius increas would be amazing.

That well would be way op, I put torment on a well to give necros better condition pressure with wells. I think with this necros could have a damaging condition well. It might be cool to make vampiric rituals add 60 radius, so that wells would cover a full point. It would be too strong on ritual mastery for sure.

I like the heal idea

thanks me too.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Tadsoul.6951

Tadsoul.6951

is the heal suppose to be a spectral skill or just a skill?
if it spectral skill yea 25 second cd is need

if it is just a skill i would suggest instead of 25 second cd make it either 20% or 25% lifeforce return
these provide similar amount of healing (if you count restoring deathshroud as healing) per second to healing signet

idk the balanced (actually) healing figure that necromancer should be allowed however since your heal includes both restoring deathshroud and healing it may be allowed more total healing per second than the maximum actually healing

also i didnt take into account for spectral attunement in curse that would give you an additional 15% lf
quick solution for this make lf gain instant set to 25% lf

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Posted by: zapv.8051

zapv.8051

is the heal suppose to be a spectral skill or just a skill?
if it spectral skill yea 25 second cd is need

if it is just a skill i would suggest instead of 25 second cd make it either 20% or 25% lifeforce return
these provide similar amount of healing (if you count restoring deathshroud as healing) per second to healing signet

idk the balanced (actually) healing figure that necromancer should be allowed however since your heal includes both restoring deathshroud and healing it may be allowed more total healing per second than the maximum actually healing

also i didnt take into account for spectral attunement in curse that would give you an additional 15% lf
quick solution for this make lf gain instant set to 25% lf

It would be a spectral skill, so ya 25 seconds is probably more appropriate. I don’t think you should directly equate DS to health though. I also think this would skill would give a compelling reason to take spectral attunement thus why it gives you life force over the duration. Remember this skill has to compete with consume conditions. That isn’t easy to do and it therefore needs to be strong. 4.5k health plus 40% DS every 20 seconds traited competes well with consume conditions.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.