(edited by KingAli.5364)
New To Necromancy... HELP!
If you are not level 80, you will be slaughtered in WvW. For sPvP, you can use the builds on http://metabattle.com/wiki/MetaBattle_Wiki to give yourself a fighting chance. You will need to read all advice the website gives you and probably look up videos as well. Lastly, you will need to practice. Necromancer is one of the easier classes to grasp (far easier than ele), but it will take a while to be good at it.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Hi
Your problem is likely not to be about necro.
- First, even if this is possible thanks to the up-scaling, playing WvW is difficult before you’re level 80 and properly geared.
- Second, which build are you using? A bad build significantly increases your chance of death.
- Third, if you are new to the game, you may just not be very experienced with dueling. PvE and PvP/WvW are very different experience. I would recommend you to train your dueling skills in the PvP arena before jumping to WvW which can be a frustrating experience for beginners (but amazing once you get better )
- Fourth (somewhat a continuation to 3), from what you describe, you have no idea of what the enemy is doing. This is perfectly normal when you begin, but a very big part of winning is knowing your enemy. Again, rehearse in PvP, try to understand which enemy skills are dangerous, how to counter them etc…
You can’t expect to master the game immediately. But once you get some of the subtleties of the game, it is an amazing fun
edit: if you notice any similarity between this post and Cecilia’s post, this just proves our point
First off, everything depends on your build and your spec. Thieves and mesmers just take some time to learn how to fight against them well, though mesmers are very strong atm.
In WvW for zerg based gameplay, just run full zerker armor and trinkets with either axe/warhorn and staff or dagger/warhorn and staff. Use well of suffering and well of corruption and basically stay on the backline dropping heavy aoe wells onto the enemy zerg in fights.
If roaming in WvW, I consider a mix of dire and rabid armor with scepter/dagger and staff or scepter/warhorn and staff to be the best build. Run things like spectral armor or walk, plague signet, and corrupt boon to help your 1v1 chances.
For pvp, the best build currently is the celestial signet build. http://metabattle.com/wiki/Build:Necromancer_-_Celestial_Signet
I personally prefer taking terror in the curses line, and spiteful renewal in the spite line. Your signets will turn their boons into conditions, mainly use them for converting stability into fear if possible. Plague signet to dump a load of condis back onto your opponent, especially good against the burn classes (guard and ele) that love to dump 10 stacks of burn onto you within 3 seconds. I would also recommend using Consume Conditions if you don’t have much experience with necro and SoV as it can be hard to get used to the offensive heal skill. Signet of locust is a great backup heal and AoE boon corruption that can completely turn around teamfights while keeping you alive. Makes mesmers your best friend because each of their clones and phantasms you hit with it will heal you a cool 1500 hp (up to 5).
Learning to tank some enemy skills with deathshroud, and only dodge the important ones is the hardest learning curve of this class imo. We don’t have any blocks, invulns, evade skills, or stealth. You need to manage your energy well and remember to save your 4th mark for transferring a lot of conditions. Maintaining weakness on things like thieves, mesmers, and warriors is very important as well. With the signet build every time you pop into shroud it will drop aoe bleed and weakness near you, so make sure to shroud close to your opponent.
Good luck, and stick with it, this class can be very rewarding but it is hard to get used to being the primary focus in every teamfight.
For pvp, the best build currently is the celestial signet build. http://metabattle.com/wiki/Build:Necromancer_-_Celestial_Signet
true, although not exactly the easiest for a beginner. People may disagree with me, but I think for a first PvP build of a first-time gw2, minion master would be much better. This is a very forgiving build, which does not require too much skill but lets you learn your weapons and get used to the fast pace of the game.
minion master would be much better. This is a very forgiving build,
Imo quite the opposite. The terrible pathing and AI of minions combined with the fact that it’s hard countered by aoe makes MM one of the worst builds you could pick as a beginner (or in general?).
Anyway, I’m sure KingAli isn’t here for build advice, sounds more like he’s looking for a sparring partner in-game.
minion master would be much better. This is a very forgiving build,
Imo quite the opposite. The terrible pathing and AI of minions combined with the fact that it’s hard countered by aoe makes MM one of the worst builds you could pick as a beginner (or in general?).
I’ve played through the game with every profession (except the Warrior – got bored after 20 or so levels) and my Necro’s MM build was by far the easiest leveling experience. If you’re just playing through the sub-80 maps and doing your Personal Story, you really don’t ever have to worry about encountering too much AoE, and minion AI quirks don’t really matter because you’re using them to tank mob aggro rather than for their damage.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I still use Minion Master in sPvP, and I’ll be kitten ed if I can’t 1v2/3 and still win. Very easy to start with, however you aren’t going to be soloing points until you figure out the in’s and out’s. Also very fun to level 1 to 80
-Retired Thief
my Necro’s MM build was by far the easiest leveling experience. If you’re just playing through the sub-80 maps and doing your Personal Story…
PvE is totally alright but I am getting cooked and eaten i WvW and PvP
my Necro’s MM build was by far the easiest leveling experience. If you’re just playing through the sub-80 maps and doing your Personal Story…
PvE is totally alright but I am getting cooked and eaten i WvW and PvP
kitten , sorry, my bad. That’s what I get for trying to comment on my phone on the way out of work! :/
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
First off, everything depends on your build and your spec. Thieves and mesmers just take some time to learn how to fight against them well, though mesmers are very strong atm.
In WvW for zerg based gameplay, just run full zerker armor and trinkets with either axe/warhorn and staff or dagger/warhorn and staff. Use well of suffering and well of corruption and basically stay on the backline dropping heavy aoe wells onto the enemy zerg in fights.
If roaming in WvW, I consider a mix of dire and rabid armor with scepter/dagger and staff or scepter/warhorn and staff to be the best build. Run things like spectral armor or walk, plague signet, and corrupt boon to help your 1v1 chances.
For pvp, the best build currently is the celestial signet build. http://metabattle.com/wiki/Build:Necromancer_-_Celestial_Signet
I personally prefer taking terror in the curses line, and spiteful renewal in the spite line. Your signets will turn their boons into conditions, mainly use them for converting stability into fear if possible. Plague signet to dump a load of condis back onto your opponent, especially good against the burn classes (guard and ele) that love to dump 10 stacks of burn onto you within 3 seconds. I would also recommend using Consume Conditions if you don’t have much experience with necro and SoV as it can be hard to get used to the offensive heal skill. Signet of locust is a great backup heal and AoE boon corruption that can completely turn around teamfights while keeping you alive. Makes mesmers your best friend because each of their clones and phantasms you hit with it will heal you a cool 1500 hp (up to 5).
Learning to tank some enemy skills with deathshroud, and only dodge the important ones is the hardest learning curve of this class imo. We don’t have any blocks, invulns, evade skills, or stealth. You need to manage your energy well and remember to save your 4th mark for transferring a lot of conditions. Maintaining weakness on things like thieves, mesmers, and warriors is very important as well. With the signet build every time you pop into shroud it will drop aoe bleed and weakness near you, so make sure to shroud close to your opponent.
Good luck, and stick with it, this class can be very rewarding but it is hard to get used to being the primary focus in every teamfight.
Yeah. I’m trying to focus on the spectral skills and specialization. Lich form has made everything so much easier (except that it’s so short)