New bugs 25/6/2013

New bugs 25/6/2013

in Necromancer

Posted by: Xehanort.4589

Xehanort.4589

Mine are tested in PVE only:
- the bone minion immobilize does not work.

-If a minion has a boon on him he wont regenerate out of combat until the boon expires, kinda stupid in my opinion since a boon is the opposite of a condition.

-Shadow fiend haunt blindess duration is still 4 seconds (at least in the tooltip)

-Deadly feast (underwater swiftness) is still 6 seconds

-Path of Midnight doesn’t reduce the cooldown for Tainted Shackles at all.

-If you leave death shroud before finishing casting tainted shuckles, it goes on full cooldown.

(edited by Xehanort.4589)

New bugs 25/6/2013

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Posted by: J J.7902

J J.7902

I’m not noticing Spectral attunement to have any affect on Spectral Wall

[Rekz] Necromancer

New bugs 25/6/2013

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Posted by: Ascii.9726

Ascii.9726

Unholy Feast: Cripple nearby enemies and remove a boon. Gain retaliation for each foe you strike.”

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

New bugs 25/6/2013

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Posted by: Xehanort.4589

Xehanort.4589

I’m not noticing Spectral attunement to have any affect on Spectral Wall

I think it works but it does not say it in the tooltip, the duration with spectral attunement is 7,5 seconds instead of 5. Try it

New bugs 25/6/2013

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Posted by: Chrysalis.3142

Chrysalis.3142

Path of Midnight doesn’t reduce the cooldown for Tainted Shackles at all.

New bugs 25/6/2013

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Posted by: Xehanort.4589

Xehanort.4589

Unholy Feast: Cripple nearby enemies and remove a boon. Gain retaliation for each foe you strike.”

Ok my fault, didn’t read carefully.

New bugs 25/6/2013

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Path of Midnight doesn’t reduce the cooldown for Tainted Shackles at all.

beat me to it.

EDIT: Also does not need to be unlocked separately on land vs water.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

New bugs 25/6/2013

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Posted by: Bhawb.7408

Bhawb.7408

Vampiric is not scaling properly (I hit 27 damage with 1,635 power and 2,600 attack, heal for 19 with 1,073 healing power).

Death Nova only procs when minions are not killed by your skill activation

But of Corpse – Watch us on YouTube
My PvP Minion Build

New bugs 25/6/2013

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Torment does not appear to be changing damage on a moving target.

EDIT: Well, sometimes it does, at least.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

New bugs 25/6/2013

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Posted by: Proximus.9760

Proximus.9760

Torment doesn’t seem to do any damage, Tested in wvw only.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

New bugs 25/6/2013

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The damage is low. I’m only ticking 97 with a bit over 1600 condition damage on stationary targets.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

New bugs 25/6/2013

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Posted by: Xehanort.4589

Xehanort.4589

Vampiric is not scaling properly (I hit 27 damage with 1,635 power and 2,600 attack, heal for 19 with 1,073 healing power).

Death Nova only procs when minions are not killed by your skill activation

My bone minions proc the death nova when i sacrifice them, retry.

New bugs 25/6/2013

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Posted by: Rising Dusk.2408

Rising Dusk.2408

When you are testing for bugs, please remember to test them in PvE, PvP, and WvW. They can have different workings in all three, and so need to be tested thoroughly. If something is broken, please make mention of the format it’s broken in.

Also, remember that Torment doesn’t change its damage. It simply ticks twice when they are moving and ticks once when they are stationary.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

New bugs 25/6/2013

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

When you are testing for bugs, please remember to test them in PvE, PvP, and WvW. They can have different workings in all three, and so need to be tested thoroughly. If something is broken, please make mention of the format it’s broken in.

Also, remember that Torment doesn’t change its damage. It simply ticks twice when they are moving and ticks once when they are stationary.

The damage actually does change. The wiki is wrong.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

New bugs 25/6/2013

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Posted by: Pendragon.8735

Pendragon.8735

I’m seeing damage from torment in PVE and the Mists, but no boost when they move.

New bugs 25/6/2013

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Posted by: Xehanort.4589

Xehanort.4589

When you are testing for bugs, please remember to test them in PvE, PvP, and WvW. They can have different workings in all three, and so need to be tested thoroughly. If something is broken, please make mention of the format it’s broken in.

Also, remember that Torment doesn’t change its damage. It simply ticks twice when they are moving and ticks once when they are stationary.

Ok i saw it, it really is ticking twice.

New bugs 25/6/2013

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Posted by: Bhawb.7408

Bhawb.7408

My bone minions proc the death nova when i sacrifice them, retry.

It is not Death Nova itself, it is the added damage it is supposed to do on death. It is not working when you sacrifice a minion, but it does work when they die naturally. Not sure if this is intended or not.

Also, I tested the Blood Magic more. I have no idea what I did, but it is working now…

But of Corpse – Watch us on YouTube
My PvP Minion Build

New bugs 25/6/2013

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Posted by: shizo.5698

shizo.5698

Couldnt get the death nova damage part to work on bone minions, I didnt explode them, I let them die a natural cause. (pve)

New bugs 25/6/2013

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Posted by: Magi.8643

Magi.8643

tainted isnt effect by death shroud cd reduction trait it remains at 40sec regardless

New bugs 25/6/2013

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Posted by: Sebyos.4089

Sebyos.4089

Not sure if I should cry or laugh with this patch. Not only it’s full of bugs, but it’s all pvp stuff.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

New bugs 25/6/2013

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Posted by: Softspoken.2410

Softspoken.2410

Vampiric is not scaling properly (I hit 27 damage with 1,635 power and 2,600 attack, heal for 19 with 1,073 healing power).

Death Nova only procs when minions are not killed by your skill activation

Something I think that was related to this: if you enter combat while poisoned, (Opening strike poisons or, for example, testing on golems with corrupt boon) the healing from vampiric is reduced by 33% until you leave combat.

Interestingly, if you’re poisoned during a fight, vampiric’s healing doesn’t seem to be affected.

These tests were done in the heart of the mists.

Edit: Actually this might just apply to all healing? Is poison still working properly, or is the self-poison from corrupt boon just weird…?

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

New bugs 25/6/2013

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Posted by: Rennoko.5731

Rennoko.5731

Yeah I would like to point out that in the last video I made, I was seeing no condition ticks up around 180-200 damage, which SHOULD be the range you would expect from a moving target under torment.

I did see some up around 175, which would be close, but it did not seem to be always when the target was running. I had one necro running around like crazy… but only had 98 damage ticks from the torment.

I am guessing that it has something to do with the source. I bet once the game loses track of the original source of the torment (like if you epidemic it over) it just goes off non moving damage levels… I will have to test more.

New bugs 25/6/2013

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Posted by: Softspoken.2410

Softspoken.2410

I think that it just increases the rate at which it ticks, visually. So when a target is moving, there’s twice as many numbers flying off as when they’re standing still.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

New bugs 25/6/2013

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Posted by: Sven.3680

Sven.3680

Deathly Perception does not seem to increase the crit chance while in DS ?! (WvW)

its Schlossen Time

New bugs 25/6/2013

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Posted by: Andele.1306

Andele.1306

Btw, something seems to be kittened up with DS life force damage taken and degen on lower levels, someone check our Downed state they might have fixed it but kittened up DS.

When life gives you lemon, ask if its from a anime or manga.

New bugs 25/6/2013

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Posted by: Bhawb.7408

Bhawb.7408

Torment doesn’t double the tick, but (from what I hear) ticks twice instead.

But of Corpse – Watch us on YouTube
My PvP Minion Build

New bugs 25/6/2013

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Posted by: Gryph.8237

Gryph.8237

yeah, i think that is right Bhawb. I see it tick more when they move. which is about right. its one tick (about 88-96) and then x2 when they move. easier to see when you test it on creatures.

New bugs 25/6/2013

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Posted by: Bull Zooker.1672

Bull Zooker.1672

I just like the DS 5 animation… I cant figure out what damage it does yet tho, said in combat log I hit something for 1, 700 with DS 5?

Grandad Fester / Unruly Pigeon – Necromancer by trade

New bugs 25/6/2013

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Posted by: Gryph.8237

Gryph.8237

if it goes off, and they stay in it the entire time, yep, there is a spike damage at the end of it.

New bugs 25/6/2013

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Posted by: Bull Zooker.1672

Bull Zooker.1672

if it goes off, and they stay in it the entire time, yep, there is a spike damage at the end of it.

BOOM cheers buddy.

Grandad Fester / Unruly Pigeon – Necromancer by trade