New idea for staff auto attack
Similar ideas have been posted before.
6% lf gain + 1minion spawn on an auto attack cycle sounds overpowered, also we would lose our only long range attack.
Similar ideas have been posted before.
6% lf gain + 1minion spawn on an auto attack cycle sounds overpowered, also we would lose our only long range attack.
This! Staff is currently our only long range weapon, and that includes the Auto-Attack. Worse, this change to auto-attack would require a complete overhaul of the Staff Weapon Skills to change the fact that you’re suddenly making our most utilitarian long range weapon into a melee weapon.
I don’t see why we’d need more LF generation on Staff.
We already get 3% per hit on Staff 1, which pierces. That’s huge. In zergy situations or larger PvE fights I routinely get 6-9% per attack.
Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.
Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.
except it doesnt. it’s 3% per mark, no matter how many ppl you hit (in pvp at least)
Gunnar’s Hold
Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.
except it doesnt. it’s 3% per mark, no matter how many ppl you hit (in pvp at least)
Wow, totally wrong about that. Thanks for the correction. I swap in and out of Soul Marks, so I guess I never noticed.
I wouldn’t mind an AoE staff like Melee weapon, but changing our current Staff would defeat our long range capability. UNLESS they added in a style switch to Necromancer.
Which would make no sense. But be awesome.
They just need to add a scythe weapon and give it to necro, Warrior, and maybe 1 other class.
My suggestion would be to make staff 1 the same kinf of attck as the focus Reaper’s Touch meaning, staff auto attack would be a fast scythe ta launches and bounces between mobs.