New idea for staff auto attack

New idea for staff auto attack

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

instead of necrotic grasp make the staff into a grim reaper’s scythe that would be a melee weapon with an attack chain the attack chain would be something like this

reaper strike
slash your foe
life force 3%

reverse strike
slash your foe again
life force 3%

reap the grave
smash your foe
create a jagged horror

The general attack speed of the scythe wouldnt swing as fast as the daggers.
Also the damage from the scythe would be increased a little to compensate that it is a melee weapon
**the dagger would still do more dps than the scythe

I like this idea mainly because it would make you feel more like a minion master necro and also melee with scythes would look so cool

New idea for staff auto attack

in Necromancer

Posted by: flow.6043

flow.6043

Similar ideas have been posted before.
6% lf gain + 1minion spawn on an auto attack cycle sounds overpowered, also we would lose our only long range attack.

New idea for staff auto attack

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Posted by: Ratphink.4751

Ratphink.4751

Similar ideas have been posted before.
6% lf gain + 1minion spawn on an auto attack cycle sounds overpowered, also we would lose our only long range attack.

This! Staff is currently our only long range weapon, and that includes the Auto-Attack. Worse, this change to auto-attack would require a complete overhaul of the Staff Weapon Skills to change the fact that you’re suddenly making our most utilitarian long range weapon into a melee weapon.

“I have begun my journey in a paper boat without a bottom.”

New idea for staff auto attack

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Posted by: PinCushion.7390

PinCushion.7390

I don’t see why we’d need more LF generation on Staff.

We already get 3% per hit on Staff 1, which pierces. That’s huge. In zergy situations or larger PvE fights I routinely get 6-9% per attack.

Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.

New idea for staff auto attack

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Posted by: RashanDale.3609

RashanDale.3609

Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.

except it doesnt. it’s 3% per mark, no matter how many ppl you hit (in pvp at least)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

New idea for staff auto attack

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Posted by: PinCushion.7390

PinCushion.7390

Soul Marks works much the same way, where you get 3% per target hit with your AoE marks.

except it doesnt. it’s 3% per mark, no matter how many ppl you hit (in pvp at least)

Wow, totally wrong about that. Thanks for the correction. I swap in and out of Soul Marks, so I guess I never noticed.

New idea for staff auto attack

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I wouldn’t mind an AoE staff like Melee weapon, but changing our current Staff would defeat our long range capability. UNLESS they added in a style switch to Necromancer.

Which would make no sense. But be awesome.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

New idea for staff auto attack

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Posted by: SwickHobo.5096

SwickHobo.5096

They just need to add a scythe weapon and give it to necro, Warrior, and maybe 1 other class.

New idea for staff auto attack

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Posted by: Daxxter.8920

Daxxter.8920

My suggestion would be to make staff 1 the same kinf of attck as the focus Reaper’s Touch meaning, staff auto attack would be a fast scythe ta launches and bounces between mobs.