New look at power reaper in pvp
Even after all the buffs, you still wouldn’t take axe?
Have you tried Strength Runes? They not only give you might, they also allow you to keep it up for long time periods. Axe is excellent for might generation, you may want to try it. Drop the staff, power builds don’t really benefit from it. It was only used before because there were no better options. Now there are.
SotL is not really useful if you run Wh. You don’t need a 100% uptime on the speed boosts. I’d rather go with Well of Corruption/“Suffer!”, depending on what you are facing.
Death Perception is less mandatory when you alrdy have +50% crit chance, I’d rather go with Foot in the Grave. You may also want to swap Signets of Suffering to Spiteful Spirit for more synergy with Blighter’s Boon.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
In what way is the axe excellent for might generation? The only thing I think you could mean is via Chilling Victory, as axe 2 can land a lot of hits really quick? But then again, if your using the axe, you should really be using Decimate Defenses, as one of the only things the axe does well is build stacks of vulnerability.
Have you tried Strength Runes? They not only give you might, they also allow you to keep it up for long time periods. Axe is excellent for might generation, you may want to try it. Drop the staff, power builds don’t really benefit from it. It was only used before because there were no better options. Now there are.
SotL is not really useful if you run Wh. You don’t need a 100% uptime on the speed boosts. I’d rather go with Well of Corruption/“Suffer!”, depending on what you are facing.
Death Perception is less mandatory when you alrdy have +50% crit chance, I’d rather go with Foot in the Grave. You may also want to swap Signets of Suffering to Spiteful Spirit for more synergy with Blighter’s Boon.
Strength runes in my opinion redundant when reapers poop out might like no tomorrow, axe is still a terrible weapon (dagger is superior because of the cleave and better boon rip and lf generation). Staff should be universal to almost all necromancer/reaper builds, it provides unblock able fears, chills, and condi transfers when easily traited. This build is bruiser based hence the war horn and SoTL are needed, wh for lf and SoTL for aoe boon corrupt and a secondary heal.
Why would anyone take foot in the grave? The build already has two stun breaks and two sources of stability its a waste of potential damage. Signets of Suffering i more important for clutch situations corrupting stability or resistance. The trait you spoke of shouldn’t even be a grand master trait, its weak.
Have you tried Strength Runes? They not only give you might, they also allow you to keep it up for long time periods. Axe is excellent for might generation, you may want to try it. Drop the staff, power builds don’t really benefit from it. It was only used before because there were no better options. Now there are.
SotL is not really useful if you run Wh. You don’t need a 100% uptime on the speed boosts. I’d rather go with Well of Corruption/“Suffer!”, depending on what you are facing.
Death Perception is less mandatory when you alrdy have +50% crit chance, I’d rather go with Foot in the Grave. You may also want to swap Signets of Suffering to Spiteful Spirit for more synergy with Blighter’s Boon.
Strength runes in my opinion redundant when reapers poop out might like no tomorrow, axe is still a terrible weapon (dagger is superior because of the cleave and better boon rip and lf generation). Staff should be universal to almost all necromancer/reaper builds, it provides unblock able fears, chills, and condi transfers when easily traited. This build is bruiser based hence the war horn and SoTL are needed, wh for lf and SoTL for aoe boon corrupt and a secondary heal.
Why would anyone take foot in the grave? The build already has two stun breaks and two sources of stability its a waste of potential damage. Signets of Suffering i more important for clutch situations corrupting stability or resistance. The trait you spoke of shouldn’t even be a grand master trait, its weak.
If you’re one to think that Foot in the Grave is weak, then you’re probably one to have not spent any real amount of time playing with it. The trait is fantastic for given situations.
I agree Strength Runes are redundant; there are plenty of other decent options, but if you want Strength there’s nothing wrong with it.
Axe is not terrible, I assume that you haven’t taken the time to learn how to appropriately pressure with it. It certainly lacks cleave, but it’s focus and usage are both perfectly reasonable. Dagger most certainly is not “superior”, especially not for boon corruption like you say, but it still has greater raw power level than Axe by virtue of being melee instead of ranged.
~Bhawb.7409
Axe can be good, expecially if traited. Not the best weapon of all, but still good.
The problem is always the same: condi or power, we don’t have any build able to win a real 1vs1 against any other class (maybe against an ele or a bad engi).
Untill we get a way to survive to damage and inflict huge damage, justlike all the other classes, we can’t be good.
We’re a team related class, that work only when the enemy don’t focus us or the team support us (ressing every moment). Then, to be really useful we need to do the only thing we’re able to: corrupt boons.
Untill we get a real way to inflict damage, we’ll no more be able to kill anyone.
We was strong in the S1/S2 because we had Chill Damage, that granted us a real source of damage (our condition damage now is really bad compared to other classes like war, engi or mesmer) and the bunker meta granted us to survive in the fight.
Now everyone can burst us down fast and easy, and our damage is lower than every other classes (unless for the ele support build?).
I actually play a direct damage build and it’s funny. The damage is barely good and have a little more survavibility with the paladin amulet than the condi build. But we totally rely on stats to survive and don’t have any defensive skill, that make us the easier class to kill in a meta where your defensive stats means nothing and the only way to survive is stealth, CC and block/invulnerability skills.
I use full shouts and rune of soldier, just to clean some conditions. Then Staff and Axe/x. I frequently use the focus because I like it and the skill 5 inflict 6 sec of chill, granting more sinergy with Chilling Victory.
That’s my build:
http://gw2skills.net/editor/?vRAQNAndWnMbCtbilbCebC0bilaBj6NMHqWxbxx4ZEqrFAmBA-TJRGAB8XGAgTBAQ7PswTAAA
I use Mender amulet, but Paladin is good too.
I also change sometimes to have more fun. Take dagger/warhorn instead of staff and use the curse traitline instead of soul reaping, or swap it for Death magic (I inflict a lot of vulnerability, granting me toughness and condi damage resistance, that for a stat related class isn’t too bad.
A good thing is Blighter’s boon in shroud with spite traitline might bonus, sigil of strength and chilling victory. You can obtain 5 might/sec, healing you for 825/sec just with the AA. That work only few times, but it’s really strong when you’re able to hit the enemy in melee with the AA. Also help to build up LF when you don’t use the staff.
The problem is always the same: condi or power, we don’t have any build able to win a real 1vs1 against any other class (maybe against an ele or a bad engi).
I dunno, I know this is a power-build thread, but you mentioned condi not standing a chance, and really it’s still quite strong in a lot of matchups. Fighting Revenants (especially if you’re using Rise! as your utility) is almost unfair to the point of being gross. Eles, droods, engineers, and dh’s all shouldn’t be giving you too much of a problem either as all of your boon corruption blankets your damage from cleanses and puts them on the defensive almost from the start.
I think the real problem is, 90% of the people you’ll be fighting in a 1v1 scenario in PvP are warriors and thiefs, and those are some of the most broken matchups in the game. =(
(edited by narcx.3570)
Why would anyone take foot in the grave? The build already has two stun breaks and two sources of stability its a waste of potential damage. Signets of Suffering i more important for clutch situations corrupting stability or resistance. The trait you spoke of shouldn’t even be a grand master trait, its weak.
I just want to point out a few things:
with foot in the grave:
- foot in the grave lets you take more ccs and allows you to act when using shroud as a panic button instead of just having to sit there while its beat down and you do nothing till its gone and be no better off
spiteful spirit is actually more useful than thought, especially if you use axe:
- it makes you a little harder to kite in shroud and retaliation is good for multi hitting attacks like death-spiral or blurred frenzy. The trait by itself can provide 100% up-time on it. easier when combined with axe. It also has, over time, better boon corrupt.
- You can potentially heal yourself for just under 1k for entering shroud alone
- This one is interesting as it has an interesting interaction between chilling victory, blighters boon and sigil of hydromancy. The following are all up to. The combination nets you up to 15s of retaliation, 10 stacks of might, 15% lf and 10 procs of blighters boon on shroud swap—————————-This is because of the following reason. The hydromancy sigil and its own chill proc before shroud is entered hence 5 might, 5% from CV and 5% from BB since the game considers this all one attack for the purpose of CVs 1s ICD. You then get another 5% from SS because its all one attack from SS. SS happens AFTER shroud is entered hence you gain 5 procs of BB from retaliation and 5 from the might gained from SS interacting with CV totalling 10 procs of BB
- Its technically an axe skill and will do 10% more damage if axe is traited, which will always happen if you have hydromancy and bitter chill but..
- Its damage is still tied to the weapon you’re using, this means you can get some high crits with this with a staff /GS due to higher base weapon damage. It can lead to some very good shroud burst from SS+SH+CN+CoD ( depending on what you have traited, can lead to some nasty damage)
- Its damage is still tied to the weapon you’re using, this means you can get some high crits with this with a staff /GS due to higher base weapon damage. It can lead to some very good shroud burst from SS+SH+CN+CoD ( depending on what you have traited, can lead to some nasty damage)
I think your use of Spiteful Spirit is pretty interesting… I’ve never really seen anyone use it before. Ever. But now that I think about it, it’s not a bad way to stack some extra boon removal into a Spite build if you don’t want to use Signets. Especially if you pop shroud right after normal Unholy Feast—4 boons corrupted in AoE form is pretty good. Although, with chilling victory, I feel like there are very few scenario’s that you’re going to chill 5 targets with your Sigil of Hydromancy… That thing’s range is pretty meh.
But anyways, only vanilla shroud scales with your weapon, Reaper form’s skills are calculated using Hammer damage… For some reason.
(edited by narcx.3570)
You can be happy if sigil of hydromancy hit 2 max 3 targets sometimes, but i think it just goes waste a lot when you are not in melee range and swap weapon.
- Its damage is still tied to the weapon you’re using, this means you can get some high crits with this with a staff /GS due to higher base weapon damage. It can lead to some very good shroud burst from SS+SH+CN+CoD ( depending on what you have traited, can lead to some nasty damage)
I think your use of Spiteful Spirit is pretty interesting… I’ve never really seen anyone use it before. Ever. But now that I think about it, it’s not a bad way to stack some extra boon removal into a Spite build if you don’t want to use Signets. Especially if you pop shroud right after normal Unholy Feast—4 boons corrupted in AoE form is pretty good. Although, with chilling victory, I feel like there are very few scenario’s that you’re going to chill 5 targets with your Sigil of Hydromancy… That thing’s range is pretty meh.
But anyways, only vanilla shroud scales with your weapon, Reaper form’s skills are calculated using Hammer damage… For some reason.
unholy feast =/= spiteful spirit. One does 2 boons the other does 1 but they both have the same damage coeff of 0.8 regardless of what weapon or shroud you use. I know you wont hit 5 targets hence why i said up to .Because my main weapon is axe I only tend to shroud up on top of people or if i am low health else you just pressure with axe. Shrouding on top of someone can kill them or do a ton of damage.
You can use reaper runes. Its chill procs before the shouts damage and it has a greater range. Again interesting interaction between it and CV as well as CN meaning all your shouts can proc CN if it crits within 360 range. In addition shouts will generate UP TO 10~11% LF, you can gain about 44% lf from YSIM if you are lucky and can turn things around for yourself because of the healing and lf gain on shroud due to trait interaction. More interaction with sigils like air or CoD if you take that since one point of damage can push someone over the egde and you end up proccing more things.
Essentially 4 things make for a bruisier build being BB,CV,SS and Hydromancy because of how they interact. You will ALWAYS have a ton of LF. I dont run staff but speed of shadows so every 7s I can shroud for a very long time or break stuns.
One other reason i like it is because SS or UF..they both ignore LOS so you can proc burst people behind things.
Its a fairly odd set up but it works for me. Better than expected too.
(edited by Sigmoid.7082)
axe is still a terrible weapon (dagger is superior because of the cleave and better boon rip and lf generation). Staff should be universal to almost all necromancer/reaper builds, it provides unblock able fears, chills, and condi transfers when easily traited.
I won’t say you are wrong but this kind of thinking is old fashioned. Staff was mandatory at some point but that was simply because of no equal options. For condi builds it still is mandatory but for power builds it’s not necessary. It’s a good pick but you can also go for axe/focus. It is a different style of play so it does need some time getting used to. Dropping staff also frees up a trait for which both options are good.
Axe may not have the cleave that dagger has but it also doesn’t require you to be in the middle of a 4v4 teamfight. And it can certainly out-damage staff on a single target.
PS. Landing a focus #5 is devastating on squishy classes like thief if they have 3 boons. So much fun. The closest comparison I can make is rev staff #5. Unreliable but deadly when it hits.
And @Sigmoid, thank you for the detailed explanation on the combo. Certainly much more comprehensive and in-depth than whatever I could have made. I never realized the synergy with Hydro sigils, I’ll have to try it out.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
(edited by Yannir.4132)