New pvp metakiller build
So… In fights the aim is simple, stack to max life force as soon as possible whilst getting down as much soft cc and cheap hard cc as you can. This is the charge up phase, however you can still deal devastating damage, especially with ghastly claws, but play it like a normal power build at this point, kiting around etc. Keep an eye on your flesh golem’s positioning, it can flatten everything on a point, save you from a theif or smush a ranger mid-rapid fire with charge, pinning them down so you can feed off of them with ghastly claws with ease. A good opening rotation I use is spectral grasp (many are not used to this skill on necros, but in 1v1s i would recommend waiting until they are close to guarantee the vital life force), banshee’s wail, ghastly claws, unholy feast, swap, reaper’s touch, grasping dead. Alternatively you can troll your foes by starting off on scepter with a few autoattacks to trick them into thinking you are a terrormancer, this combined with the aoe cripple and ranged life force gain+ damage is why I use scepter instead of dagger. If you get focused right off the bat pop spectral armor, but try conserve it for your next charge up phase. As soon as your death shroud is full, which it will be very quickly, jump in it. Now feel free to fight on point, using tainted shackles and dark path to lock enemies down, keep life transfer for when you can fully benefit from its life force gain. Go for enemy squishies, despite life blast’s predictability you will be amazed how many thieves and mesmers are constantly caught out by it, even 1v1. Save doom for if your enemy does the sensible thing and closes in on you to circle round you to avoid life blasts without the need to dodge, or if you see a thief putting down a smoke field before they try stealth, this messes up their initiative upkeep a lot, also possible with wail of doom ,spectral grasp and flesh golem charge, pulling these off consistently is how you stop a thief focusing you out, always follow them up with burst to keep them panicking. If they stealth use grasping dead, unholy feast (if you get retaliation they are still in the area), or life transfer, watching for the fire sigil procs. Learn to fight in this style of using cc at critical moments of enemy rotations whilst kiting away till death shroud is ready and you will dominate everything 1v1. This makes this build a brilliant backcapper/ close holder, even defeating turret engis is possible. In team fights it is a nasty damage source, however you will almost certainly be focused, take advantage of this by moving away to try and get only 1 enemy to pursue, then gank them out. If the focus is too strong use spectral walk to force them to reduce numbers, at least 1 has to stay where you activated it and 1 with you, and if they don’t, you get away. Thanks to spectral attunement it will last longer than they think.
I will probably think of more tips later on, and I am bound to have left vital info out, so please ask and challenge away, I hope you enjoy this build as much as I am. ^^
Oh yea, I prefer pirate runes to strength or hoelbrek because the parrot synergises well with the flesh golem, and when it dies, life force!!
i really like ur enthusiasm on not sticking to the meta and copy\paste like 70% of the players,i myself am trying to make a sustain build,atm im trying max crit dmg with high toughness and spec attun+mastery,225% crit dmg comes handy with death perception,even on low power but i still cant find the sweetspot between reasonable dmg and survivability (spvp wise)
Try a 3/0/5/0/6 taking normal traits in soul reaping and spite and using protection on wells with either reapers protection or death shivers for aoe vuln application.
I’ve run this here and there using zerker necklace and pack runes and minus the burst from chill of death an20close to death I’d say it’s damage keeps up fairly well since if you are near your opponent in DS enough the extra vuln from death shivers gives you more dmg to targets above half and evens out when they are below. Also gives you a bit more teamfighting usefullness with aoe vuln spam possibility and aoe protection for allies standing in your wells.
(edited by Papish.5806)
Try a 3/0/5/0/6 taking normal traits in soul reaping and spite and using protection on wells with either reapers protection or death shivers for aoe vuln application.
I’ve run this here and there using zerker necklace and pack runes and minus the burst from chill of death an20close to death I’d say it’s damage keeps up fairly well since if you are near your opponent in DS enough the extra vuln from death shivers gives you more dmg to targets above half and evens out when they are below. Also gives you a bit more teamfighting usefullness with aoe vuln spam possibility and aoe protection for allies standing in your wells.
And that would change the entire build. So this isn’t exactly criticism of this build, it’s a
suggestion to use something else entirely. Which would normally be fine, except that he prolly wants suggestions on this build.
Anyways, I’m running this exact same build, and have been doing so for like half a year. It works great, It’s quite fun I use it with soldiers gear for survival, not the best dps but wears people down eventually :P
now that i am not on my phone.
http://gw2skills.net/editor/?fRAQRBIhdG1IHN122SjPN83m4XokdGCA4CTq/isIYB-TJBFwA12fYxJBoaZAAPBAA
or
http://gw2skills.net/editor/?fRAQRBIhdG1IHN122SjPN83m4XokeGCg2Fqwk6vILCWA-TJBFwA12fYxJBoaZAAPBAA
First one is if you want to keep as much power as possible(only 30 less power than a normal 6/2/0/0/6 setup), second one for if you don’t mind losing more power to pick up an alright GM(not amazing but it has its usefulness). Offhand dagger can also be swapped for focus if u want more burst/boonrip/vuln, i guess staff too i just dont like using staff on pwr build myself
This is just a spectral necromancer build, but with worse sigil/weapon/rune choices :/
I know many spectral power necro’s, it isn’t as meta as 6/2/0/0/6 but it’s known.
Weapons: drop scepter, it’s low-decent dmg and worse LF regen. Use dagger/WH with staff. LF regen on AUTO ATTACK is the best LF regen. Plus, spectral necro’s have more then enough LF already.
Sigils: where are your energy sigils? Necro’s almost always need these. I haven’t learned this until recently but it helps a ton. If reccomend fire/air on dagger/WH and energy/hydro on staff.
Runes: I’d just reccomend pack. They are veryyyy strong and everything is useful
Just some tips, this build can work (like most builds) but can be better.
-Hollts
This is just a spectral necromancer build, but with worse sigil/weapon/rune choices :/
I know many spectral power necro’s, it isn’t as meta as 6/2/0/0/6 but it’s known.Weapons: drop scepter, it’s low-decent dmg and worse LF regen. Use dagger/WH with staff. LF regen on AUTO ATTACK is the best LF regen. Plus, spectral necro’s have more then enough LF already.
Sigils: where are your energy sigils? Necro’s almost always need these. I haven’t learned this until recently but it helps a ton. If reccomend fire/air on dagger/WH and energy/hydro on staff.
Runes: I’d just reccomend pack. They are veryyyy strong and everything is useful
Just some tips, this build can work (like most builds) but can be better.
-Hollts
I don’t get ur point with the weapons really, like u said this build has more than enough lf regen, dagger or staff is thus useless. Dagger is melee and I have seen more than enough necros die after trying to faceroll a medi guard or hambow warrior with the aa, if you stack condis properly scepter 3 is very powerful at life stacking. Life siphon on the dagger is terrible and the immob is ok but personally i think aoe ranged cripple from the scepter is better, plus the troll bleed stacks which confuse ur opponent and trick them into wasting cooldowns. Suggesting staff leads me to thinking you have missed the point of this build. Autoattacking for lf will take waay to long, scepter 3 and focus 4 has far better ‘burst’ lf gain, and u get the boonrip and chill, which can be devastating in fights vs eles etc.
This build can survive fine without energy sigils, it loses a ton of damage and ability to spot stealthed targets if used, I know even terrormancers have been running them lately but, no offence to anyone who does use em, i find it too much of an easy option.
Pack runes are a waste cos too much precision and swiftness, both redundant to this build.
Thx for the input though, dagger is a very valid option if u wanted but I find u lose too much of your kiting ability.
This is just a spectral necromancer build, but with worse sigil/weapon/rune choices :/
I know many spectral power necro’s, it isn’t as meta as 6/2/0/0/6 but it’s known.Weapons: drop scepter, it’s low-decent dmg and worse LF regen. Use dagger/WH with staff. LF regen on AUTO ATTACK is the best LF regen. Plus, spectral necro’s have more then enough LF already.
Sigils: where are your energy sigils? Necro’s almost always need these. I haven’t learned this until recently but it helps a ton. If reccomend fire/air on dagger/WH and energy/hydro on staff.
Runes: I’d just reccomend pack. They are veryyyy strong and everything is useful
Just some tips, this build can work (like most builds) but can be better.
-Hollts
Not almost, the only thing a necro always needs more than anything is quality teammates. Unfortunately, this limits necro’s build options, when there is a high chance that necro’s will end up trying too much to carry their team. I understand your recommendation choice(s), but if your team is efficient in dealing with enemies, then necro’s wouldn’t have to run the ‘usual suspect’ builds.
GTX 980M – SSD 512GB R/W:550/520MB/s
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now that i am not on my phone.
http://gw2skills.net/editor/?fRAQRBIhdG1IHN122SjPN83m4XokdGCA4CTq/isIYB-TJBFwA12fYxJBoaZAAPBAAor
http://gw2skills.net/editor/?fRAQRBIhdG1IHN122SjPN83m4XokeGCg2Fqwk6vILCWA-TJBFwA12fYxJBoaZAAPBAA
First one is if you want to keep as much power as possible(only 30 less power than a normal 6/2/0/0/6 setup), second one for if you don’t mind losing more power to pick up an alright GM(not amazing but it has its usefulness). Offhand dagger can also be swapped for focus if u want more burst/boonrip/vuln, i guess staff too i just dont like using staff on pwr build myself
These are just meta builds :S… I’m not a noob I know what a power necro looks like normally, but in terms of survival these ones really needs support from others to take out the traditional hardcounters,its good but it plays another role.
i really like ur enthusiasm on not sticking to the meta and copy\paste like 70% of the players,i myself am trying to make a sustain build,atm im trying max crit dmg with high toughness and spec attun+mastery,225% crit dmg comes handy with death perception,even on low power
but i still cant find the sweetspot between reasonable dmg and survivability (spvp wise)
Thanks man, good luck finding that sweet spot.
And that would change the entire build. So this isn’t exactly criticism of this build, it’s a
suggestion to use something else entirely. Which would normally be fine, except that he prolly wants suggestions on this build.Anyways, I’m running this exact same build, and have been doing so for like half a year. It works great, It’s quite fun
I use it with soldiers gear for survival, not the best dps but wears people down eventually :P
Cool I knew i couldn’t be the only one, problem with soldiers in spvp is the celestial meta means the match will be over before you kill anything
, someones gotta up the damage and they sure as hell wont.
The ones i posted were moreover a suggestion/ideas for sausageninja, but it is new to me for death shiver and not running 6/2/0/0/6 on pwr is somehow also the meta. Also, no lich.
The ones i posted were moreover a suggestion/ideas for sausageninja, but it is new to me for death shiver and not running 6/2/0/0/6 on pwr is somehow also the meta. Also, no lich.
Lich skillcap is too low, either the enemy team are good and know how to counter it, or they don’t and they get rekt, against decent teams all you do with lich nowadays is slap a massive bullseye on your back. Flesh Golem on the other hand presents the opportunity for some great plays, its unpredictable ai makes it hard to use sometimes but as long as there is nothing between it and your opponent you can command it to charge at any time, and 90% of the time they don’t see it coming. The whole point of the build is to build lf as fast as possible and get in death shroud, where after a few hits you will have stacked enough might to hit as hard as lich anyway, but you will be far safer. Also like I said this build is a natural side point fighter, lich form 1v1 is not a good idea.
Now, I didn’t want to actually discuss much within the forums, if at all, but your build seems the closest to a copy of mine that I needed to sit down and talk about some things…
Hollst already went over some stuff, and you disregarded them, however, there are several reasons you glossed over them too soon;
I don’t get ur point with the weapons really, like u said this build has more than enough lf regen, dagger or staff is thus useless.
- Dagger and Staff are never useless;
Staff is as much a utility weapon, as well as the only weapon which gives you the highest base damage in Deathshroud untraited. The reason why you would want a staff is because you are not running Axe Mastery, which means more damage is lost than you assume. Close to Death is not in either of the builds, though I covered it a tiny bit by using Staff, giving both superior ranged capabilities and damage.
Going over by the ranged capabilities, you mocked those who run dagger that they were not able to facetank in Melee, and that is why you picked a Axe and Scepter… Except, everyone in the Necromancer community already knows the importance of staying in range, and preferably as much away as possible – whilst your semi Ranged weapons do not suit either “Staying in Ranged” or “Kiting from Afar” at all.
Last but not least, Staff has a freaking fear! Why is this important you ask? Well, imagine you just did a wombo combo in DS, and now Doom is on Cooldown… You see someone getting ressed, or your teammate is about to get stomped… What are you gonna do? Not running into melee and using Banshee’s Wail I assume?
Dagger is by far the only weapon that makes power Necromancers somewhat worth it in coordinated teams… Think about it for a second…
Don’t know it yet? Yes, you already said it, it is the Immobilize – Immobilize is there for your team and not just for you. Mesmer in need of landing a Shatter combo? Guardian wants to use his WW+SoW+Smite combo? Warrior in need of landing his Hammer Stun?
Immobilize is broken – that is right, it is not just overpowered, it is broken. Literally anything you can do against it is cleansing it, or teleporting away – and if you are out of it, then say goodbye to your life.
Also, the Dagger at least provides good synergy with Warhorn, as both excel in close range (Locust Swarm is there for your lifeforce buddy, not just mobility)
As for the Lifeforce – you struggle with this when having a Warhorn and the Spectral Utilities? Man, I am sorry, but that is simply amazing or depressing… I’d say you would need to learn your own spec a bit better, because your build is probably one of the best builds out there to get Lifeforce Without using Mainhand weapons or a Staff
This build can survive fine without energy sigils, it loses a ton of damage and ability to spot stealthed targets if used, I know even terrormancers have been running them lately but, no offence to anyone who does use em, i find it too much of an easy option.
Easy option is not as much an excuse as to say YOLO everytime you dive into a fight. Necromancers get focussed hard, and not even staying in range is a suitible solution for it (As Mesmer/Thieves can ignore your positioning quite well)
Energy sigils are there to not make your team crippled for at least 60-100 seconds per match as you need to respawn, you might think you don’t need them , but frankly, any team that runs the Glorified Meta which you want to counter so badly, and understands their roles and capabilities will make your day the worst. That extra dodge is the difference between Life or Death, or are you just gonna facetank 3 CC’s after another, when you used both Stunbreaks and got no energy left?
Pack runes are a waste cos too much precision and swiftness, both redundant to this build.
Pack runes, once more, are not there for just you – they are there for your team. A Celestial Engineer getting Fury from his teammates, means he can likely proc IP, extra burning, extra damage. A DPS Guardian is quite slow, but give him the extra Swiftness in a fight, and he becomes a Mesmer’s worst Nightmare.
As for Countering the Meta as a whole
No Corrupt Boon, or Path of Corruption… What is your plan, widdle down enemies in 1v1’s until a teammate shows up? I can tell you that a Shoutbow Warrior is way more suited for that – your build has No burst and No Team utility, which means it is far from a “Meta Counter”…
Lost? Confused? [TCS] – A guild for every state of body and mind
(edited by GoogleBrandon.5073)
Sorry for sounding harsh, I get that you sometimes want to run a build that is not the meta. Which is fine, I do the same; however, you need to understand that you still want to be an asset to your team – Running a Flamethrower Engineer because it is fun is not a good reason why you glossed over Cele Rifle and deemed it unworthy to you. Get a Meta Build, learn why it exists, and adjust it to your playstyle, but don’t try to reinvent the Wheel, because there is absolutely no reason for it.
Ditch the Scepter, pick up a Staff – it does more “Troll Conditions” than your puny Scepter, and makes kiting more favourable (Chill>>>>Cripple), stop being stubborn and pick up an Energy Sigil, and please, learn that Utility is far more important than personal damage (Which is also a fact in PvE, which some people oftentimes forget)
Lost? Confused? [TCS] – A guild for every state of body and mind
Thanks Brandon, now I don’t have to go over all that myself. Now, in tPvP (I hope) your goal is to end up teaming with other people, communicating by voice chat and winning your matched, by using a very decent build, that has good solo options + a very high group support, as conquest is a gamemode where group battles (AND WINS) are almost the most important key factor of a match. There is a reason you see staff in every ’meta’ build for necromancer because it’s the best thing that has ever happened to us (sadly our projectile on 1 is still a bit slow) but next to a couple of weaknesses it’s IDEAL for Chill+Poison (Enemy player downed and they they try to ress) - Putird Mark (Hello ? condiremoval ? Anyone ? Excuse me even, CONDI TRANSFER !¡!¡!) - Reaper’s mark (FEAR FEAR FEAR FEAR) And now, after all, argument will probably be: ha if they got stability you can’t fear, but that’s why people run dem Corrupt Booooon !!!/WoC
I think you need to rethink your build sadly, don’t mean to demotivate you, but you won’t hold on top tier level, unless you think of playing unranked soloqueue for all eternity..
I think calling it a power necro has confused you, the main aim of the build is to gain death shroud RAPIDLY, as in under 10 seconds every time so you can get back into it as soon as the cooldown ends. As amazing as staff is it does not present the necessary skills to do this.
Scepter is not there for the damage, that is what death shroud is for in this build, another dps weapon isnt all that helpful when you are going to be using it for less than 5 seconds after swapping out of/into axe warhorn before going DS. As for the immob on dagger, unlike what is sadly an incredibly high proportion of this game’s community, when I see something broken/stupidly OP I don’t go EXPLOIT THE CRAP OUT OF IT! LOLOLOLOL, same reason I try to avoid celestial. But I have already said if you want to use a dagger I aint gonna try stop you or hold anything against you, Scepter’s #3 skill is actually incredibly strong if used at the right time.
Another reason not to use energy sigils is you cannot weapon swap in death shroud, where you will be spending a vast majority of your time, like I said this is a skilled build. its better to learn how to effectively close range kite (from what I gather, sorry if i misinterpreted you but Brandon says it is not possible to kite at 600 range, it is, especially when you are only doing it for 10 or so seconds, positioning and movement beats getting carried by extra dodges, and using wail of doom is exactly how I stop resess/stomps, its range is 600, I’m not scared of melee and if downed people are around its hardly dangerous to get close anyway, don’t forget spectral grasp, 1200 range, buggy I admit it but its short cd makes it a great way to save downed people or stop a res).
I already play with a team as a matter of fact, over the last few days we have won the vast majority of our matches. Like I said multiple times already this does not play like a power necro. I paintrain with a shatter mesmer and/or a s/d thief, both synergise great, I get up in people’s faces with deathshroud, but they will still be so focused on avoiding shatters and the theif that they forget about the life blasts slamming into them. I will normally stay on far or close points, if a theif, shatter mes, medi guard or ranger show up, I take them out 90% of the time, the beauty of this build is the fact people get complacent about necros, thinking I’m the standard power or just think I have no idea what I’m doing due to my bizarre weapon choices, and then they find I have seemingly infinite amounts of deathshroud and still hit HARD. If a cele shows up I fight till my thief or mesmer buddy show up to help finish them off, but recently I have had a few surprisingly quick 1v1 wins, again I think due to complacency. In group fights I have accepted the fact necro is terrible when it comes to ally support, and i solve this in a rather different manner than normal, again taking advantage of the stereotype. I wait for a ranger, medi, theif, shatter etc to focus me, doesn’t take long, pull em away from the main fight, and boom suddenly I’m from near dead at 20% hp and running for my life to 100% death shroud and rapidly sinking their hp. Again skilled play is needed here to remember when to continue the disengage as that 20% health problem isn’t going to magically resolve itself, you are working against the clock to down their dpser, but normally it pays off. Far better than giving allies a bit of protection from wells etc imo. One thing I will abuse on necro is their 1v1 capability.
Oh you are right locust swarm is for lf, but it isnt needed to get that 100%, on this build I pop it when going into DS, it carries through, then when I faceroll stuff it keeps building lf, again this is frustrating for the foe, not only do you have full deathshroud but it doesn’t seem to be going down at all, I get people all the time convinced I am hacking/ have bugged something.
I never said at any point I struggle stacking life force -_- but if you can build up to 100% in 10 seconds consistently even when you only have 1 foe to hit on a normal power necro then I guess this build is indeed useless.
Boon removal? Spinal shivers is a thing.. dat chill and damage is nice too, just make sure to flesh golem charge or doom them first if its 1v1. This build is more focused on countering other damage builds rather than cele’s.
I had some other points but I forget them >< I think I have covered everything you 2 pointed out but remind me if i didn’t.
(edited by shadaux.5192)
I have no need to feel as if I need to once more point out the flaws you make in your reasoning, I have said what needs to be said, and you “countered” them with arguements which make not up for what has been said…
However; you post this on the forum, for what reason? Usually, I want to educate people with the knowledge I have gained, but all you seem to do is promote a build that is subpar and without a role…
Read my comment again, and instead of replying, let them sink into you… Play to be an asset – which is more than a damage dealer… Which, whether you deny it or not, is the only thing your build aims for… You can hardly call Spinal Shivers (your only boon removal) an asset to your team with a 1.25s cast time and an animation so obvious that Ray Charles could see it
Again, sorry for sounding harsh, but if I were to put it in terms of other classes; you are trying to make Sword/Mace+Axe/Axe Warrior, Flamethrower Engineer and Healing/Support Thief work for no reason other than you feel that it works – you give no information as to what the role is (there is none aside from damage) and you give no relation as to how it compares to other builds
So sorry bro, but try again…
Also, I meant that Immobilize is Brokenly Strong – and that does not mean you exploit it, it means you are being an asset to your team for running it (Some other examples being Slick Shoes)
Lost? Confused? [TCS] – A guild for every state of body and mind
(edited by GoogleBrandon.5073)
Cant help thinking path of midnight would help a lot since you like being in deathshroud for extended durations, I would take it over the spectral cooldown even.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
(edited by Kilger.5490)
+1 to Brandon.
You calling Dark Pact, ok, means you should get your facts straight.
Stun is the combo of daze and immob. And is therefore really strong. Immob by itself is also very strong, and with 6/2/0/0/6 that 4 sec immob from dagger can make or break a fight.
Cripple or immob? Immob, exactly, so plz choose dagger over scepter.
d/d ele
Staff ele
Rifle engi
Shoutbow warri
DPS guard
turet trash
You cant win a 1v1 against any of these. So theres no role to it. Im not attacking u, i play and tryed it and all other necro variants, its just how it is.
+1 to Brandon.
You calling Dark Pact, ok, means you should get your facts straight.
Stun is the combo of daze and immob. And is therefore really strong. Immob by itself is also very strong, and with 6/2/0/0/6 that 4 sec immob from dagger can make or break a fight.Cripple or immob? Immob, exactly, so plz choose dagger over scepter.
Hippocrite! I saw your Scepter-Staff-Videos!
(In case it wasn’t clear – i know yours is a Condi-Build, this is a DS build, don’t hurt me please!)
+1 to Brandon.
You calling Dark Pact, ok, means you should get your facts straight.
Stun is the combo of daze and immob. And is therefore really strong. Immob by itself is also very strong, and with 6/2/0/0/6 that 4 sec immob from dagger can make or break a fight.Cripple or immob? Immob, exactly, so plz choose dagger over scepter.
Hippocrite! I saw your Scepter-Staff-Videos!
(In case it wasn’t clear – i know yours is a Condi-Build, this is a DS build, don’t hurt me please!)
Haha, I won’t… or will I /;)
I might’ve read it wrong, but you’re using berserker amulet ? Doesn’t that make you a power build ? :/ next to the fact you have only 1 easy interruptable healing condi removal, ever played against condi engi without condi transfer :/
Tell me I’m pretty?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
uh oh. i think ive seen this thread title somewhere before. copyright infringement! nah jk. thanks for the time and effort you put into this.