New skill: "The Quickening"

New skill: "The Quickening"

in Necromancer

Posted by: Manticore Five.9867

Manticore Five.9867

This suggestion started off as a general suggestion to fix the conditions scaling problem arenanet doesn’t seem inclined to address. After fear became no longer a viable CC option (which it never was, really. many bosses were already immune), I looked in vain for something we could bring to the table that wasn’t yet another repeat of other classes.

The Quickening(spectral or corruption): Target experiences damaging conditions instantly and crippling conditions for longer. The next 4s of Bleed, Burn, poison and terror are applied and removed at once. All other conditions are extended by 1s

Cooldown: 15s with 1s cast time. Target receives a buff that prevents quickening for the next 10-15s (this is to prevent multiple necros from spiking huge durations of burning from multiple elementalists)

This would establish the necro as the only class able to alleviate the condition scaling problem, and let them spike their own damage somewhat.

An alternate version might treat condition quickening like a reverse haste.

New skill: "The Quickening"

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Posted by: Rennoko.5731

Rennoko.5731

A condition spike skill would be cool. Pretty sure they would never consider it though. The “MO” of the necro is not having burst, doubt they would change that. Also the theoretical cooldown of that skill is too short for how amazing it would be.

Also I could see that doing far too much damage for a really long duration burn on someone. Say a 12 second burn duration going off immediately. Also think about popping blood is power bleeds, those deal like 12000 damage over the duration. In one skill you would be dealing like 15000 damage easily if you throw in a few more bleeds.

I am sure it could be tuned to be useful and balanced, I just don’t see ANet doing it.

New skill: "The Quickening"

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Posted by: wiazabi.2549

wiazabi.2549

Does sound kinda crazy OP but after thinking about it for a while….

mm..

Nope still sounds crazy OP.

Alot of classes who spec condition would have insane dmg during those 4sec.

Also as Rennoko is mentioning drop the skill pop blood is power and BOOM game over.
Or
1. Quickening
2. Blood is Power
3. Death Shroud ( with weakening shroud )
4. Dark Path

Could include Plaque signet for the blood is pwr self bleed or dagger #4

Although i wish we had access to fun abilites like this.

New skill: "The Quickening"

in Necromancer

Posted by: Manticore Five.9867

Manticore Five.9867

The buff to the mob that prevents a second quickening prevents it from being spammed on the same mob. The cooldown is so you can use it on more than one mob.

New skill: "The Quickening"

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

I would take it anyway we could get it if it was available.

Replace scept. 3 with that, and I would take it. In fact, replace scept 1/2/3 with that and I would take it.

New skill: "The Quickening"

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Posted by: Barend.5802

Barend.5802

How about popping stacks for damage. Like a blood bomb or something, remove stack do damage, the higher the stack the higher the damage. Only on bleeding though.