New skill: "The Quickening"
A condition spike skill would be cool. Pretty sure they would never consider it though. The “MO” of the necro is not having burst, doubt they would change that. Also the theoretical cooldown of that skill is too short for how amazing it would be.
Also I could see that doing far too much damage for a really long duration burn on someone. Say a 12 second burn duration going off immediately. Also think about popping blood is power bleeds, those deal like 12000 damage over the duration. In one skill you would be dealing like 15000 damage easily if you throw in a few more bleeds.
I am sure it could be tuned to be useful and balanced, I just don’t see ANet doing it.
Does sound kinda crazy OP but after thinking about it for a while….
mm..
Nope still sounds crazy OP.
Alot of classes who spec condition would have insane dmg during those 4sec.
Also as Rennoko is mentioning drop the skill pop blood is power and BOOM game over.
Or
1. Quickening
2. Blood is Power
3. Death Shroud ( with weakening shroud )
4. Dark Path
Could include Plaque signet for the blood is pwr self bleed or dagger #4
Although i wish we had access to fun abilites like this.
The buff to the mob that prevents a second quickening prevents it from being spammed on the same mob. The cooldown is so you can use it on more than one mob.
I would take it anyway we could get it if it was available.
Replace scept. 3 with that, and I would take it. In fact, replace scept 1/2/3 with that and I would take it.
How about popping stacks for damage. Like a blood bomb or something, remove stack do damage, the higher the stack the higher the damage. Only on bleeding though.